Properly input stencil info contributed by Wladimir.
authorVladimir Dergachev <volodya@freedesktop.org>
Fri, 21 Jan 2005 21:30:55 +0000 (21:30 +0000)
committerVladimir Dergachev <volodya@freedesktop.org>
Fri, 21 Jan 2005 21:30:55 +0000 (21:30 +0000)
src/mesa/drivers/dri/r300/r300_cmdbuf.c
src/mesa/drivers/dri/r300/r300_context.h
src/mesa/drivers/dri/r300/r300_ioctl.c
src/mesa/drivers/dri/r300/r300_reg.h
src/mesa/drivers/dri/r300/r300_state.c

index bf018daeb74478feec4fcc069e79fc7df5c9839b..586abdec4fbb20f0c851dbc6efcad69844e98626 100644 (file)
@@ -385,7 +385,7 @@ void r300InitCmdBuf(r300ContextPtr r300)
        ALLOC_STATE( unk4BC8, always, 4, "unk4BC8", 0 );
                r300->hw.unk4BC8.cmd[0] = cmducs(0x4BC8, 3);
        ALLOC_STATE( at, always, R300_AT_CMDSIZE, "at", 0 );
-               r300->hw.at.cmd[R300_AT_CMD_0] = cmducs(R300_PP_ALPHA_TEST, 1);
+               r300->hw.at.cmd[R300_AT_CMD_0] = cmducs(R300_PP_ALPHA_TEST, 2);
        ALLOC_STATE( unk4BD8, always, 2, "unk4BD8", 0 );
                r300->hw.unk4BD8.cmd[0] = cmducs(0x4BD8, 1);
        ALLOC_STATE( fpp, variable, R300_FPP_CMDSIZE, "fpp", 0 );
index f0a186d39674dac81f8b5c5d9b90d6c019ab7879..068fdfcdca47e6dada89b3c2c9cd4e7796ef4ad3 100644 (file)
@@ -309,7 +309,8 @@ struct r300_state_atom {
 
 #define R300_AT_CMD_0          0
 #define R300_AT_ALPHA_TEST     1
-#define R300_AT_CMDSIZE                2
+#define R300_AT_UNKNOWN                2
+#define R300_AT_CMDSIZE                3
 
 #define R300_BLD_CMD_0         0
 #define R300_BLD_CBLEND                1
index 16528e01006f18b7e8df3166c38dfd4934040c83..2bf70783f9d7648e97db60fea9f4c25a3cfa8d1e 100644 (file)
@@ -90,8 +90,8 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
        r300->hw.vir[1].cmd[1] = 0xF688F688;
 
        R300_STATECHANGE(r300, vic);
-       r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001;
-       r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405;
+       r300->hw.vic.cmd[R300_VIC_CNTL_0] = 0x00000001;
+       r300->hw.vic.cmd[R300_VIC_CNTL_1] = 0x00000405;
        
        R300_STATECHANGE(r300, vof);
        r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
index d07eb75a01c5687c0c3b5d780e299b5205542ed0..083ba9b1b6b4f8979459583c7eded7e0ae0aba36 100644 (file)
@@ -1049,6 +1049,7 @@ I am fairly certain that they are correct unless stated otherwise in comments.
 #       define R300_COLOR_ENDIAN_WORD_SWAP       (1 << 18) /* GUESS */
 #       define R300_COLOR_ENDIAN_DWORD_SWAP      (2 << 18) /* GUESS */
 #       define R300_COLOR_UNKNOWN_22_23          (3 << 22) /* GUESS: Format? */
+               /* if format then it is (6<<21) - RGBA8 */
 #define R300_RB3D_COLORPITCH1               0x4E3C /* GUESS */
 #define R300_RB3D_COLORPITCH2               0x4E40 /* GUESS */
 #define R300_RB3D_COLORPITCH3               0x4E44 /* GUESS */
@@ -1071,7 +1072,12 @@ I am fairly certain that they are correct unless stated otherwise in comments.
 #       define R300_RB3D_Z_WRITE_ONLY           0x00000006
 #      define R300_STENCIL_ENABLE               0x00000000  /* UNKNOWN yet.. */
 
-#define R300_RB3D_ZSTENCILCNTL_1                   0x4F04
+#       define R300_RB3D_Z_TEST                  0x00000012
+#       define R300_RB3D_Z_TEST_AND_WRITE        0x00000016
+#       define R300_RB3D_Z_WRITE_ONLY           0x00000006
+#      define R300_STENCIL_ENABLE               (0<<1)  /* UNKNOWN yet.. */
+
+#define R300_RB3D_ZSTENCIL_CNTL_1                   0x4F04
                /* functions */
 #      define R300_ZS_NEVER                    0
 #      define R300_ZS_LESS                     1
@@ -1094,14 +1100,17 @@ I am fairly certain that they are correct unless stated otherwise in comments.
 
 
 #      define  R300_RB3D_ZS1_DEPTH_FUNC_SHIFT          0
+       /* front and back refer to operations done for front
+          and back faces - newer Radeons can perform different
+          functions */
 #      define  R300_RB3D_ZS1_FRONT_FUNC_SHIFT          3
 #      define  R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT       6
 #      define  R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT      9
 #      define  R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT      12
-#      define  R300_RB3D_ZS1_STENCIL_FUNC_SHIFT        15
-#      define  R300_RB3D_ZS1_STENCIL_FAIL_OP_SHIFT     18
-#      define  R300_RB3D_ZS1_STENCIL_ZPASS_OP_SHIFT    21
-#      define  R300_RB3D_ZS1_STENCIL_ZFAIL_OP_SHIFT    24
+#      define  R300_RB3D_ZS1_BACK_FUNC_SHIFT           15
+#      define  R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT        18
+#      define  R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT       21
+#      define  R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT       24
 
 
 
index cc6328b2401b5d998161167e1aad1bc2bb039114..048f62572cddbaf563e4a83f291dd6e0d76ee7c6 100644 (file)
@@ -472,11 +472,22 @@ static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
                break;
        
        case GL_STENCIL_TEST:
+       
+               {
+               static int stencil=1;
+               if(stencil){
+                       fprintf(stderr, "%s:%s - do not know how to enable stencil. Help me !\n",
+                               __FILE__, __FUNCTION__);
+                       stencil=0;
+                       }
+               }
+               
                if (r300->state.hw_stencil) {
+                       //fprintf(stderr, "Stencil %s\n", state ? "enabled" : "disabled");
                        R300_STATECHANGE(r300, zs);
                        if (state) {
                                r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
-                                   R300_STENCIL_ENABLE;
+                                   R300_STENCIL_ENABLE;                                  
                        } else {
                                r300->hw.zs.cmd[R300_ZS_CNTL_0] &=
                                    ~R300_STENCIL_ENABLE;
@@ -614,68 +625,38 @@ static void r300PointSize(GLcontext * ctx, GLfloat size)
  * Stencil
  */
 
-static void r300StencilFunc(GLcontext * ctx, GLenum func,
-                           GLint ref, GLuint mask)
-{
-       r300ContextPtr rmesa = R300_CONTEXT(ctx);
-       GLuint refmask = ((ctx->Stencil.Ref[0] << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
-                         (ctx->Stencil.
-                          ValueMask[0] << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
-
-       R200_STATECHANGE(rmesa, zs);
-
-       rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT);
-       rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=  ~((R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
-                                               (R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
-
-       switch (ctx->Stencil.Function[0]) {
+ static int translate_stencil_func(int func)
+ {
+       switch (func) {
        case GL_NEVER:
-               rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
-                   R300_ZS_NEVER << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
+                   return R300_ZS_NEVER;
                break;
        case GL_LESS:
-               rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
-                   R300_ZS_LESS << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
+                   return R300_ZS_LESS;
                break;
        case GL_EQUAL:
-               rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
-                   R300_ZS_EQUAL << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
+                   return R300_ZS_EQUAL;
                break;
        case GL_LEQUAL:
-               rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
-                   R300_ZS_LEQUAL << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
+                   return R300_ZS_LEQUAL;
                break;
        case GL_GREATER:
-               rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
-                   R300_ZS_GREATER << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
+                   return R300_ZS_GREATER;
                break;
        case GL_NOTEQUAL:
-               rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
-                   R300_ZS_NOTEQUAL << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
+                   return R300_ZS_NOTEQUAL;
                break;
        case GL_GEQUAL:
-               rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
-                   R300_ZS_GEQUAL << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
+                   return R300_ZS_GEQUAL;
                break;
        case GL_ALWAYS:
-               rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
-                   R300_ZS_ALWAYS << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
+                   return R300_ZS_ALWAYS;
                break;
        }
-
-       rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask;
-}
-
-static void r300StencilMask(GLcontext * ctx, GLuint mask)
-{
-       r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
-       R200_STATECHANGE(rmesa, zs);
-       rmesa->hw.zs.cmd[R300_ZS_CNTL_2]  &= ~(R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
-       rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= ctx->Stencil.WriteMask[0] << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
-}
-
-static int translate_stencil_op(int op)
+ return 0;
+ }
+ static int translate_stencil_op(int op)
 {
        switch (op) {
        case GL_KEEP:
@@ -697,21 +678,56 @@ static int translate_stencil_op(int op)
        }
 }
 
+static void r300StencilFunc(GLcontext * ctx, GLenum func,
+                           GLint ref, GLuint mask)
+{
+       r300ContextPtr rmesa = R300_CONTEXT(ctx);
+       GLuint refmask = ((ctx->Stencil.Ref[0] << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
+                         (ctx->Stencil.
+                          ValueMask[0] << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
+       GLuint func;
+
+       R200_STATECHANGE(rmesa, zs);
+
+       rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(
+               (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
+               | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT));
+       rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=  ~((R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
+                                               (R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
+
+       func = translate_stencil_func(ctx->Stencil.Function[0]);
+       
+       rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (func << R300_RB3D_ZS1_FRONT_FUNC_SHIFT) 
+                                         | (func << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
+       rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask;
+}
+
+static void r300StencilMask(GLcontext * ctx, GLuint mask)
+{
+       r300ContextPtr rmesa = R300_CONTEXT(ctx);
+
+       R200_STATECHANGE(rmesa, zs);
+       rmesa->hw.zs.cmd[R300_ZS_CNTL_2]  &= ~(R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
+       rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= ctx->Stencil.WriteMask[0] << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
+}
+
+
 static void r300StencilOp(GLcontext * ctx, GLenum fail,
                          GLenum zfail, GLenum zpass)
 {
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
 
        R200_STATECHANGE(rmesa, zs);
-       rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~((R300_ZS_MASK << R300_RB3D_ZS1_STENCIL_FAIL_OP_SHIFT)
-                                       | (R300_ZS_MASK << R300_RB3D_ZS1_STENCIL_ZPASS_OP_SHIFT)
-                                       | (R300_ZS_MASK << R300_RB3D_ZS1_STENCIL_ZFAIL_OP_SHIFT)
-                                       );
+               /* It is easier to mask what's left.. */
+       rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
 
        rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= 
-                (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_STENCIL_FAIL_OP_SHIFT)
-               |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_STENCIL_ZFAIL_OP_SHIFT)
-               |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_STENCIL_ZPASS_OP_SHIFT);
+                (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT)
+               |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT)
+               |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT)
+               |(translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
+               |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
+               |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
        
 }
 
@@ -1689,6 +1705,7 @@ void r300ResetHwState(r300ContextPtr r300)
        r300->hw.at.cmd[R300_AT_ALPHA_TEST] = 0;
        #endif
 
+       r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
        r300->hw.unk4BD8.cmd[1] = 0;
 
        r300->hw.unk4E00.cmd[1] = 0;
@@ -1728,6 +1745,9 @@ void r300ResetHwState(r300ContextPtr r300)
        r300->hw.unk4F10.cmd[3] = 0x00000003;
        r300->hw.unk4F10.cmd[4] = 0x00000000;
 
+       /* experiment a bit */
+       r300->hw.unk4F10.cmd[2] = 0x00000001; // depthbuffer format?
+
        r300->hw.zb.cmd[R300_ZB_OFFSET] =
                r300->radeon.radeonScreen->depthOffset +
                r300->radeon.radeonScreen->fbLocation;