mesa: Make get_uniform available outside compilation unit
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 12 Oct 2011 00:02:06 +0000 (17:02 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 7 Nov 2011 21:33:15 +0000 (13:33 -0800)
Also rename to _mesa_get_uniform.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
src/mesa/main/uniforms.c
src/mesa/main/uniforms.h

index 6403137756a3ed3698e4e942d1f9cdc38cebf404..3170cc80a5828675ee986e49fe5345bca053434a 100644 (file)
@@ -370,9 +370,9 @@ split_location_offset(GLint *location, GLint *offset)
 /**
  * Called via glGetUniform[fiui]v() to get the current value of a uniform.
  */
-static void
-get_uniform(struct gl_context *ctx, GLuint program, GLint location,
-            GLsizei bufSize, GLenum returnType, GLvoid *paramsOut)
+void
+_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
+                 GLsizei bufSize, GLenum returnType, GLvoid *paramsOut)
 {
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program, "glGetUniformfv");
@@ -1344,7 +1344,7 @@ _mesa_GetnUniformfvARB(GLhandleARB program, GLint location,
                        GLsizei bufSize, GLfloat *params)
 {
    GET_CURRENT_CONTEXT(ctx);
-   get_uniform(ctx, program, location, bufSize, GL_FLOAT, params);
+   _mesa_get_uniform(ctx, program, location, bufSize, GL_FLOAT, params);
 }
 
 void GLAPIENTRY
@@ -1359,7 +1359,7 @@ _mesa_GetnUniformivARB(GLhandleARB program, GLint location,
                        GLsizei bufSize, GLint *params)
 {
    GET_CURRENT_CONTEXT(ctx);
-   get_uniform(ctx, program, location, bufSize, GL_INT, params);
+   _mesa_get_uniform(ctx, program, location, bufSize, GL_INT, params);
 }
 
 void GLAPIENTRY
@@ -1375,7 +1375,7 @@ _mesa_GetnUniformuivARB(GLhandleARB program, GLint location,
                         GLsizei bufSize, GLuint *params)
 {
    GET_CURRENT_CONTEXT(ctx);
-   get_uniform(ctx, program, location, bufSize, GL_UNSIGNED_INT, params);
+   _mesa_get_uniform(ctx, program, location, bufSize, GL_UNSIGNED_INT, params);
 }
 
 void GLAPIENTRY
@@ -1398,7 +1398,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
    (void) params;
 
    /*
-   get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
+   _mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
    */
    _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
                "(GL_ARB_gpu_shader_fp64 not implemented)");
index 77f55d47d49892be01b10bf52c90160053ea9d76..5c1ddedf7a4dfacc85e081cfc4f367392763bfff 100644 (file)
@@ -184,6 +184,10 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
                      GLint location, GLsizei count,
                      GLboolean transpose, const GLfloat *values);
 
+void
+_mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
+                 GLsizei bufSize, GLenum returnType, GLvoid *paramsOut);
+
 extern void
 _mesa_update_shader_textures_used(struct gl_program *prog);