extern "C" {
#include "main/core.h" /* for struct gl_context */
+#include "main/context.h"
}
#include "ralloc.h"
*/
this->Const.GLSL_100ES = (ctx->API == API_OPENGLES2)
|| ctx->Extensions.ARB_ES2_compatibility;
- this->Const.GLSL_110 = (ctx->API == API_OPENGL);
- this->Const.GLSL_120 = (ctx->API == API_OPENGL)
- && (ctx->Const.GLSLVersion >= 120);
- this->Const.GLSL_130 = (ctx->API == API_OPENGL)
- && (ctx->Const.GLSLVersion >= 130);
- this->Const.GLSL_140 = (ctx->API == API_OPENGL)
- && (ctx->Const.GLSLVersion >= 140);
+ bool is_desktop_gl = _mesa_is_desktop_gl(ctx);
+ this->Const.GLSL_110 = is_desktop_gl;
+ this->Const.GLSL_120 = is_desktop_gl && (ctx->Const.GLSLVersion >= 120);
+ this->Const.GLSL_130 = is_desktop_gl && (ctx->Const.GLSLVersion >= 130);
+ this->Const.GLSL_140 = is_desktop_gl && (ctx->Const.GLSLVersion >= 140);
const unsigned lowest_version =
(ctx->API == API_OPENGLES2) || ctx->Extensions.ARB_ES2_compatibility
? 100 : 110;
const unsigned highest_version =
- (ctx->API == API_OPENGL) ? ctx->Const.GLSLVersion : 100;
+ is_desktop_gl ? ctx->Const.GLSLVersion : 100;
char *supported = ralloc_strdup(this, "");
for (unsigned ver = lowest_version; ver <= highest_version; ver += 10) {