#include "util/u_inlines.h"
#include "util/u_helpers.h"
#include "util/u_framebuffer.h"
+#include "util/u_viewport.h"
#include "swr_state.h"
#include "swr_context.h"
vp->width = state->translate[0] + state->scale[0];
vp->y = state->translate[1] - fabs(state->scale[1]);
vp->height = state->translate[1] + fabs(state->scale[1]);
- if (rasterizer->clip_halfz == 0) {
- vp->minZ = state->translate[2] - state->scale[2];
- vp->maxZ = state->translate[2] + state->scale[2];
- } else {
- vp->minZ = state->translate[2];
- vp->maxZ = state->translate[2] + state->scale[2];
- }
+ util_viewport_zmin_zmax(state, rasterizer->clip_halfz,
+ &vp->minZ, &vp->maxZ);
vpm->m00[0] = state->scale[0];
vpm->m11[0] = state->scale[1];