/* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
}
+
+void
+backend_shader::setup_image_uniform_values(const gl_uniform_storage *storage)
+{
+ const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
+
+ for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
+ const unsigned image_idx = storage->image[stage].index + i;
+ const brw_image_param *param = &stage_prog_data->image_param[image_idx];
+
+ /* Upload the brw_image_param structure. The order is expected to match
+ * the BRW_IMAGE_PARAM_*_OFFSET defines.
+ */
+ setup_vector_uniform_values(
+ (const gl_constant_value *)¶m->surface_idx, 1);
+ setup_vector_uniform_values(
+ (const gl_constant_value *)param->offset, 2);
+ setup_vector_uniform_values(
+ (const gl_constant_value *)param->size, 3);
+ setup_vector_uniform_values(
+ (const gl_constant_value *)param->stride, 4);
+ setup_vector_uniform_values(
+ (const gl_constant_value *)param->tiling, 3);
+ setup_vector_uniform_values(
+ (const gl_constant_value *)param->swizzling, 2);
+
+ brw_mark_surface_used(
+ stage_prog_data,
+ stage_prog_data->binding_table.image_start + image_idx);
+ }
+}