pan/midgard: Fix recursive csel scheduling
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Sat, 18 Jan 2020 14:34:39 +0000 (09:34 -0500)
committerMarge Bot <eric+marge@anholt.net>
Sat, 18 Jan 2020 14:40:05 +0000 (14:40 +0000)
Corner case causing invalid scheduling on shaders with nested csels,
i.e. GLSL code resembling:

   (foo ? bool1 : bool2) ? x : y

By explicitly disallowing csels this is fixed.

Fixes INSTR_INVALID_ENC on a glamor shader (noticeable with slowdown and
visual corruption when scrolling "too far" on GTK apps).

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3463>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3463>

src/panfrost/midgard/midgard_schedule.c

index 2106d0d1aceaeb07d1652f98888d69790596b98b..f369b09e2ab7c928063e5097998e8a8fe4a37983 100644 (file)
@@ -669,6 +669,10 @@ mir_comparison_mobile(
                 if (instructions[i]->type != TAG_ALU_4)
                         return ~0;
 
+                /* If it would itself require a condition, that's recursive */
+                if (OP_IS_CSEL(instructions[i]->alu.op))
+                        return ~0;
+
                 /* We'll need to rewrite to .w but that doesn't work for vector
                  * ops that don't replicate (ball/bany), so bail there */