ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
struct pipe_resource *res, unsigned level,
unsigned first_slice, unsigned num_slices,
- unsigned flags)
+ unsigned resolve_flags)
{
struct ilo_texture *tex = ilo_texture(res);
const unsigned any_reader =
assert(tex->base.target != PIPE_BUFFER &&
ilo_texture_can_enable_hiz(tex, level, first_slice, num_slices));
- if (flags & ILO_TEXTURE_RENDER_WRITE) {
+ if (resolve_flags & ILO_TEXTURE_RENDER_WRITE) {
/*
* When ILO_TEXTURE_RENDER_WRITE is set, there can be no reader. We
* need to perform a HiZ Buffer Resolve in case the resource was
* previously written by another writer, unless this is a clear.
*/
- assert(!(flags & (other_writers | any_reader)));
+ assert(!(resolve_flags & (other_writers | any_reader)));
- if (!(flags & ILO_TEXTURE_CLEAR)) {
+ if (!(resolve_flags & ILO_TEXTURE_CLEAR)) {
for (i = 0; i < num_slices; i++) {
const struct ilo_texture_slice *slice =
ilo_texture_get_slice(tex, level, first_slice + i);
}
}
}
- else if ((flags & any_reader) ||
- ((flags & other_writers) && !(flags & ILO_TEXTURE_CLEAR))) {
+ else if ((resolve_flags & any_reader) ||
+ ((resolve_flags & other_writers) &&
+ !(resolve_flags & ILO_TEXTURE_CLEAR))) {
/*
* When there is at least a reader or writer, we need to perform a
* Depth Buffer Resolve in case the resource was previously written
ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo,
struct pipe_resource *res, unsigned level,
unsigned first_slice, unsigned num_slices,
- unsigned flags);
+ unsigned resolve_flags);
static inline void
ilo_blit_resolve_slices(struct ilo_context *ilo,
struct pipe_resource *res, unsigned level,
unsigned first_slice, unsigned num_slices,
- unsigned flags)
+ unsigned resolve_flags)
{
struct ilo_texture *tex;
- unsigned flag_mask;
+ unsigned slice_mask;
if (res->target == PIPE_BUFFER)
return;
if (!ilo_texture_can_enable_hiz(tex, level, first_slice, num_slices))
return;
- /*
- * flags may be
- *
- * - ILO_TEXTURE_CPU_{READ,WRITE} (transfer)
- * - ILO_TEXTURE_BLT_{READ,WRITE} (BLT copy or clear)
- * - ILO_TEXTURE_RENDER_{READ,WRITE} (sample or render)
- * - ILO_TEXTURE_CLEAR
- *
- * It is assumed there is at most one writer, and that readers read before
- * writers write.
- */
if (ilo_texture_can_enable_hiz(tex, level, first_slice, num_slices)) {
ilo_blit_resolve_slices_for_hiz(ilo, res, level,
- first_slice, num_slices, flags);
+ first_slice, num_slices, resolve_flags);
}
- /* clear writers and clear state that are not set */
- flag_mask =
+ slice_mask =
ILO_TEXTURE_CPU_WRITE |
ILO_TEXTURE_BLT_WRITE |
ILO_TEXTURE_RENDER_WRITE;
- if (flags & flag_mask)
- flag_mask |= ILO_TEXTURE_CLEAR;
+ /* when there is a new writer, we may need to clear ILO_TEXTURE_CLEAR */
+ if (resolve_flags & slice_mask)
+ slice_mask |= ILO_TEXTURE_CLEAR;
ilo_texture_set_slice_flags(tex, level,
- first_slice, num_slices, flag_mask, flags);
+ first_slice, num_slices, slice_mask, resolve_flags);
}
static inline void
ilo_blit_resolve_resource(struct ilo_context *ilo,
struct pipe_resource *res,
- unsigned flags)
+ unsigned resolve_flags)
{
unsigned lv;
const unsigned num_slices = (res->target == PIPE_TEXTURE_3D) ?
u_minify(res->depth0, lv) : res->array_size;
- ilo_blit_resolve_slices(ilo, res, lv, 0, num_slices, flags);
+ ilo_blit_resolve_slices(ilo, res, lv, 0, num_slices, resolve_flags);
}
}
static inline void
ilo_blit_resolve_surface(struct ilo_context *ilo,
struct pipe_surface *surf,
- unsigned flags)
+ unsigned resolve_flags)
{
if (surf->texture->target == PIPE_BUFFER)
return;
ilo_blit_resolve_slices(ilo, surf->texture,
surf->u.tex.level, surf->u.tex.first_layer,
surf->u.tex.last_layer - surf->u.tex.first_layer + 1,
- flags);
+ resolve_flags);
}
static inline void
ilo_blit_resolve_transfer(struct ilo_context *ilo,
const struct pipe_transfer *xfer)
{
- unsigned flags = 0;
+ unsigned resolve_flags = 0;
if (xfer->resource->target == PIPE_BUFFER)
return;
if (xfer->usage & PIPE_TRANSFER_READ)
- flags |= ILO_TEXTURE_CPU_READ;
+ resolve_flags |= ILO_TEXTURE_CPU_READ;
if (xfer->usage & PIPE_TRANSFER_WRITE)
- flags |= ILO_TEXTURE_CPU_WRITE;
+ resolve_flags |= ILO_TEXTURE_CPU_WRITE;
ilo_blit_resolve_slices(ilo, xfer->resource, xfer->level,
- xfer->box.z, xfer->box.depth, flags);
+ xfer->box.z, xfer->box.depth, resolve_flags);
}
static inline void
ilo_blit_resolve_view(struct ilo_context *ilo,
const struct pipe_sampler_view *view)
{
- const unsigned flags = ILO_TEXTURE_RENDER_READ;
+ const unsigned resolve_flags = ILO_TEXTURE_RENDER_READ;
unsigned lv;
if (view->texture->target == PIPE_BUFFER)
}
ilo_blit_resolve_slices(ilo, view->texture,
- lv, first_slice, num_slices, flags);
+ lv, first_slice, num_slices, resolve_flags);
}
}
#include "ilo_screen.h"
enum ilo_texture_flags {
+ /*
+ * Possible writers of a texture. There can be at most one writer at any
+ * time.
+ *
+ * Wine set in resolve flags (in ilo_blit_resolve_slices()), they indicate
+ * the new writer. When set in slice flags (ilo_texture_slice::flags),
+ * they indicate the writer since last resolve.
+ */
ILO_TEXTURE_RENDER_WRITE = 1 << 0,
ILO_TEXTURE_BLT_WRITE = 1 << 1,
ILO_TEXTURE_CPU_WRITE = 1 << 2,
+
+ /*
+ * Possible readers of a texture. There may be multiple readers at any
+ * time.
+ *
+ * When set in resolve flags, they indicate the new readers. They are
+ * never set in slice flags.
+ */
ILO_TEXTURE_RENDER_READ = 1 << 3,
ILO_TEXTURE_BLT_READ = 1 << 4,
ILO_TEXTURE_CPU_READ = 1 << 5,
+
+ /*
+ * Set when the texture is cleared.
+ *
+ * When set in resolve flags, the new writer will clear. When set in slice
+ * flags, the slice has been cleared.
+ */
ILO_TEXTURE_CLEAR = 1 << 6,
+
+ /*
+ * Set when HiZ can be enabled.
+ *
+ * It is never set in resolve flags. When set in slice flags, the slice
+ * can have HiZ enabled. It is to be noted that this bit is always set for
+ * either all or none of the slices in a level, allowing quick check in
+ * case of layered rendering.
+ */
ILO_TEXTURE_HIZ = 1 << 7,
};