Gen6+ hardware now supports MSAA properly.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
ctx->Const.MaxTransformFeedbackSeparateComponents =
BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
- /* Claim to support 4 multisamples, even though we don't. This is a
- * requirement for GL 3.0 that we missed until the last minute. Go ahead and
- * claim the limit, so that usage of the 4 multisample-based API that is
- * guaranteed in 3.0 succeeds, even though we only rasterize a single sample.
- */
if (intel->gen >= 6)
ctx->Const.MaxSamples = 4;