{
const struct lp_fragment_shader *lpfs = llvmpipe->fs;
struct vertex_info *vinfo = &llvmpipe->vertex_info;
- const uint num = draw_num_shader_outputs(llvmpipe->draw);
+ struct lp_shader_input inputs[1 + PIPE_MAX_SHADER_INPUTS];
+ unsigned vs_index;
uint i;
- /* Tell setup to tell the draw module to simply emit the whole
- * post-xform vertex as-is.
- *
- * Not really sure if this is the best approach.
+ /*
+ * Match FS inputs against VS outputs, emitting the necessary attributes.
*/
- vinfo->num_attribs = 0;
- for (i = 0; i < num; i++) {
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, i);
- }
- draw_compute_vertex_size(vinfo);
-
-
- lp_setup_set_vertex_info(llvmpipe->setup, vinfo);
-/*
- llvmpipe->psize_slot = draw_find_vs_output(llvmpipe->draw,
- TGSI_SEMANTIC_PSIZE, 0);
-*/
-
- /* Now match FS inputs against emitted vertex data. It's also
- * entirely possible to just have a fixed layout for FS input,
- * determined by the fragment shader itself, and adjust the draw
- * outputs to match that.
- */
- {
- struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
-
- for (i = 0; i < lpfs->info.num_inputs; i++) {
+ vinfo->num_attribs = 0;
- /* This can be precomputed, except for flatshade:
+ vs_index = draw_find_shader_output(llvmpipe->draw,
+ TGSI_SEMANTIC_POSITION,
+ 0);
+
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
+
+ for (i = 0; i < lpfs->info.num_inputs; i++) {
+ /*
+ * Search for each input in current vs output:
+ */
+
+ vs_index = draw_find_shader_output(llvmpipe->draw,
+ lpfs->info.input_semantic_name[i],
+ lpfs->info.input_semantic_index[i]);
+
+ /* This can be pre-computed, except for flatshade:
+ */
+ switch (lpfs->info.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_FACE:
+ inputs[i].interp = LP_INTERP_FACING;
+ break;
+ case TGSI_SEMANTIC_POSITION:
+ /* Position was already emitted above
+ */
+ inputs[i].interp = LP_INTERP_POSITION;
+ inputs[i].src_index = 0;
+ continue;
+ case TGSI_SEMANTIC_COLOR:
+ /* Colors are linearly inputs[i].interpolated in the fragment shader
+ * even when flatshading is active. This just tells the
+ * setup module to use coefficients with ddx==0 and
+ * ddy==0.
*/
- switch (lpfs->info.input_semantic_name[i]) {
- case TGSI_SEMANTIC_FACE:
- inputs[i].interp = LP_INTERP_FACING;
+ if (llvmpipe->rasterizer->flatshade)
+ inputs[i].interp = LP_INTERP_CONSTANT;
+ else
+ inputs[i].interp = LP_INTERP_LINEAR;
+ break;
+
+ default:
+ switch (lpfs->info.input_interpolate[i]) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ inputs[i].interp = LP_INTERP_CONSTANT;
break;
- case TGSI_SEMANTIC_POSITION:
- inputs[i].interp = LP_INTERP_POSITION;
+ case TGSI_INTERPOLATE_LINEAR:
+ inputs[i].interp = LP_INTERP_LINEAR;
break;
- case TGSI_SEMANTIC_COLOR:
- /* Colors are linearly interpolated in the fragment shader
- * even when flatshading is active. This just tells the
- * setup module to use coefficients with ddx==0 and
- * ddy==0.
- */
- if (llvmpipe->rasterizer->flatshade)
- inputs[i].interp = LP_INTERP_CONSTANT;
- else
- inputs[i].interp = LP_INTERP_LINEAR;
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ inputs[i].interp = LP_INTERP_PERSPECTIVE;
break;
-
default:
- switch (lpfs->info.input_interpolate[i]) {
- case TGSI_INTERPOLATE_CONSTANT:
- inputs[i].interp = LP_INTERP_CONSTANT;
- break;
- case TGSI_INTERPOLATE_LINEAR:
- inputs[i].interp = LP_INTERP_LINEAR;
- break;
- case TGSI_INTERPOLATE_PERSPECTIVE:
- inputs[i].interp = LP_INTERP_PERSPECTIVE;
- break;
- default:
- assert(0);
- break;
- }
+ assert(0);
+ break;
}
-
- /* Search for each input in current vs output:
- */
- inputs[i].src_index =
- draw_find_shader_output(llvmpipe->draw,
- lpfs->info.input_semantic_name[i],
- lpfs->info.input_semantic_index[i]);
}
- lp_setup_set_fs_inputs(llvmpipe->setup,
- inputs,
- lpfs->info.num_inputs);
+ /*
+ * Emit the requested fs attribute for all but position.
+ */
+
+ inputs[i].src_index = vinfo->num_attribs;
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
}
+
+ draw_compute_vertex_size(vinfo);
+
+ lp_setup_set_vertex_info(llvmpipe->setup, vinfo);
+
+ lp_setup_set_fs_inputs(llvmpipe->setup,
+ inputs,
+ lpfs->info.num_inputs);
}