This extension was never enabled in any driver.
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_UNSIGNED_SHORT_8_8_APPLE:
case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
- case GL_UNSIGNED_SHORT_15_1_MESA:
- case GL_UNSIGNED_SHORT_1_15_REV_MESA:
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8_NV:
- case GL_UNSIGNED_INT_24_8_MESA:
- case GL_UNSIGNED_INT_8_24_REV_MESA:
return 1;
default:
break;
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
case GL_UNSIGNED_SHORT_8_8_APPLE:
case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
- case GL_UNSIGNED_SHORT_15_1_MESA:
- case GL_UNSIGNED_SHORT_1_15_REV_MESA:
return 2;
case GL_UNSIGNED_BYTE:
case GL_BYTE:
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8_NV:
- case GL_UNSIGNED_INT_24_8_MESA:
- case GL_UNSIGNED_INT_8_24_REV_MESA:
return 4;
default:
return 0;
(((unsigned long)p) - (unsigned long)mmesa->mgaScreen->buffers.map)
-#if defined(MESA_packed_depth_stencil)
static GLboolean
check_depth_stencil_24_8( const GLcontext *ctx, GLenum type,
const struct gl_pixelstore_attrib *packing,
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
- return ( type == GL_UNSIGNED_INT_24_8_MESA &&
+ return ( type == GL_UNSIGNED_INT_24_8 &&
ctx->Visual->DepthBits == 24 &&
ctx->Visual->StencilBits == 8 &&
mmesa->mgaScreen->cpp == 4 &&
pitch % 32 == 0 &&
pitch < 4096 );
}
-#endif
static GLboolean
return GL_FALSE;
switch (format) {
-#if defined(MESA_packed_depth_stencil)
- case GL_DEPTH_STENCIL_MESA:
+ case GL_DEPTH_STENCIL:
ok = check_depth_stencil_24_8(ctx, type, pack, pixels, size, pitch);
planemask = ~0;
source = mmesa->mgaScreen->depthOffset;
break;
-#endif
case GL_DEPTH_COMPONENT:
ok = check_depth(ctx, type, pack, pixels, size, pitch);
switch (format) {
-#if defined(MESA_packed_depth_stencil)
- case GL_DEPTH_STENCIL_MESA:
+ case GL_DEPTH_STENCIL:
dest = mmesa->mgaScreen->depthOffset;
planemask = ~0;
if (!check_depth_stencil_24_8(ctx, type, unpack, pixels, size, pitch) ||
!check_stencil_per_fragment_ops(ctx))
return GL_FALSE;
break;
-#endif
case GL_DEPTH_COMPONENT:
dest = mmesa->mgaScreen->depthOffset;
{ OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
{ OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
{ OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
- { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
{ OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
{ OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
{ OFF, "GL_MESA_texture_signed_rgba", F(MESA_texture_signed_rgba) },
GLboolean IBM_rasterpos_clip;
GLboolean IBM_multimode_draw_arrays;
GLboolean MESA_pack_invert;
- GLboolean MESA_packed_depth_stencil;
GLboolean MESA_resize_buffers;
GLboolean MESA_ycbcr_texture;
GLboolean MESA_texture_array;