From the ARB_color_buffer_float spec:
35. Should the clamping of fragment shader output gl_FragData[n]
be controlled by the fragment color clamp.
RESOLVED: Since the destination of the FragData is a color
buffer, the fragment color clamp control should apply.
Fixes arb_color_buffer_float-mrt mixed on v3d.
Reviewed-by: Rob Clark <robdclark@gmail.com>
}
break;
case MESA_SHADER_FRAGMENT:
- switch (out->data.location) {
- case FRAG_RESULT_COLOR:
- return true;
- default:
- return false;
- }
- break;
+ return (out->data.location == FRAG_RESULT_COLOR ||
+ out->data.location >= FRAG_RESULT_DATA0);
default:
return false;
}