-/* $Id: GLView.cpp,v 1.10 2003/12/13 01:26:14 brianp Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 5.0
+ * Version: 6.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
+#include "drivers/common/driverfuncs.h"
+
} // extern "C"
+#include <interface/Screen.h>
#include "GLView.h"
// BeOS component ordering for B_RGBA32 bitmap format
-#define BE_RCOMP 2
-#define BE_GCOMP 1
-#define BE_BCOMP 0
-#define BE_ACOMP 3
+#if B_HOST_IS_LENDIAN
+ #define BE_RCOMP 2
+ #define BE_GCOMP 1
+ #define BE_BCOMP 0
+ #define BE_ACOMP 3
-#define PACK_B_RGBA32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
+ #define PACK_B_RGBA32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
(color[RCOMP] << 16) | (color[ACOMP] << 24))
-#define PACK_B_RGB32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
- (color[RCOMP] << 16) | 0xFF000000)
+ #define PACK_B_RGB32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
+ (color[RCOMP] << 16) | 0xFF000000)
+#else
+ // Big Endian B_RGBA32 bitmap format
+ #define BE_RCOMP 1
+ #define BE_GCOMP 2
+ #define BE_BCOMP 3
+ #define BE_ACOMP 0
+
+ #define PACK_B_RGBA32(color) (color[ACOMP] | (color[RCOMP] << 8) | \
+ (color[GCOMP] << 16) | (color[BCOMP] << 24))
+
+ #define PACK_B_RGB32(color) ((color[RCOMP] << 8) | (color[GCOMP] << 16) | \
+ (color[BCOMP] << 24) | 0xFF000000)
+#endif
#define FLIP(coord) (LIBGGI_MODE(ggi_ctx->ggi_visual)->visible.y-(coord) - 1)
//
class MesaDriver
{
+friend class BGLView;
public:
MesaDriver();
~MesaDriver();
BGLView::BGLView(BRect rect, char *name,
ulong resizingMode, ulong mode,
ulong options)
- :BView(rect, name, resizingMode, mode | B_WILL_DRAW | B_FRAME_EVENTS) // | B_FULL_UPDATE_ON_RESIZE)
+ : BView(rect, name, resizingMode, mode | B_WILL_DRAW | B_FRAME_EVENTS) // | B_FULL_UPDATE_ON_RESIZE)
{
- const GLboolean rgbFlag = (options & BGL_RGB) == BGL_RGB;
- const GLboolean alphaFlag = (options & BGL_ALPHA) == BGL_ALPHA;
- const GLboolean dblFlag = (options & BGL_DOUBLE) == BGL_DOUBLE;
+ // We don't support single buffering (yet): double buffering forced.
+ options |= BGL_DOUBLE;
+
+ const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
+ const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
+ const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
const GLboolean stereoFlag = false;
const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
const GLint index = (options & BGL_INDEX) ? 32 : 0;
- const GLint red = (options & BGL_RGB) ? 8 : 0;
- const GLint green = (options & BGL_RGB) ? 8 : 0;
- const GLint blue = (options & BGL_RGB) ? 8 : 0;
- const GLint alpha = (options & BGL_RGB) ? 8 : 0;
+ const GLint red = rgbFlag ? 8 : 0;
+ const GLint green = rgbFlag ? 8 : 0;
+ const GLint blue = rgbFlag ? 8 : 0;
+ const GLint alpha = alphaFlag ? 8 : 0;
+
+ m_options = options | BGL_INDIRECT;
+ struct dd_function_table functions;
+
if (!rgbFlag) {
fprintf(stderr, "Mesa Warning: color index mode not supported\n");
}
// Allocate auxiliary data object
- MesaDriver * md = new MesaDriver;
+ MesaDriver * md = new MesaDriver();
// examine option flags and create gl_context struct
GLvisual * visual = _mesa_create_visual( rgbFlag,
1
);
- // create core context
- GLcontext * ctx = _mesa_create_context(visual, NULL, md, GL_FALSE);
-
- ctx->Driver.NewTextureObject = _mesa_new_texture_object;
- ctx->Driver.DeleteTexture = _mesa_delete_texture_object;
-
- _mesa_initialize_context(ctx, visual, NULL, md, GL_FALSE);
-
+ // Initialize device driver function table
+ _mesa_init_driver_functions(&functions);
+
+ functions.GetString = md->GetString;
+ functions.UpdateState = md->UpdateState;
+ functions.GetBufferSize = md->GetBufferSize;
+ functions.Clear = md->Clear;
+ functions.ClearIndex = md->ClearIndex;
+ functions.ClearColor = md->ClearColor;
+
+ // create core context
+ GLcontext *ctx = _mesa_create_context(visual, NULL, &functions, md);
+ if (! ctx) {
+ _mesa_destroy_visual(visual);
+ delete md;
+ return;
+ }
_mesa_enable_sw_extensions(ctx);
_mesa_enable_1_3_extensions(ctx);
_mesa_enable_1_4_extensions(ctx);
_mesa_enable_1_5_extensions(ctx);
-
// create core framebuffer
GLframebuffer * buffer = _mesa_create_framebuffer(visual,
depth > 0 ? GL_TRUE : GL_FALSE,
// Hook aux data into BGLView object
m_gc = md;
+
+ // some stupid applications (Quake2) don't even think about calling LockGL()
+ // before using glGetString and friends... so make sure there is at least a
+ // valid context.
+ if (!_mesa_get_current_context()) {
+ LockGL();
+ // not needed, we don't have a looper yet: UnlockLooper();
+ }
+
}
BGLView::~BGLView()
{
- printf("BGLView destructor\n");
+ // printf("BGLView destructor\n");
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
delete md;
void BGLView::SwapBuffers()
{
- MesaDriver * md = (MesaDriver *) m_gc;
- assert(md);
- md->SwapBuffers();
+ SwapBuffers(false);
}
+void BGLView::SwapBuffers(bool vSync)
+{
+ MesaDriver * md = (MesaDriver *) m_gc;
+ assert(md);
+ md->SwapBuffers();
+ if (vSync) {
+ BScreen screen(Window());
+ screen.WaitForRetrace();
+ }
+}
+
+
+
+
+#if 0
void BGLView::CopySubBufferMESA(GLint x, GLint y, GLuint width, GLuint height)
{
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
md->CopySubBuffer(x, y, width, height);
}
-
+#endif
BView * BGLView::EmbeddedView()
{
- // XXX to do
+ // TODO
return NULL;
}
status_t BGLView::CopyPixelsOut(BPoint source, BBitmap *dest)
{
- // XXX to do
+ // TODO
printf("BGLView::CopyPixelsOut() not implemented yet!\n");
return B_UNSUPPORTED;
}
status_t BGLView::CopyPixelsIn(BBitmap *source, BPoint dest)
{
- // XXX to do
+ // TODO
printf("BGLView::CopyPixelsIn() not implemented yet!\n");
return B_UNSUPPORTED;
}
-void BGLView::ErrorCallback(unsigned long errorCode) // GLenum errorCode)
+void BGLView::ErrorCallback(unsigned long errorCode) // Mesa's GLenum is not ulong but uint!
{
- // XXX to do
- printf("BGLView::ErrorCallback() not implemented yet!\n");
+ char msg[32];
+ sprintf(msg, "GL: Error code $%04lx.", errorCode);
+ // debugger(msg);
+ printf("%s\n", msg);
return;
}
void BGLView::DirectConnected( direct_buffer_info *info )
{
- // XXX to do
+#if 0
+ if (! m_direct_connected && m_direct_connection_disabled)
+ return;
+
+ direct_info_locker->Lock();
+ switch(info->buffer_state & B_DIRECT_MODE_MASK) {
+ case B_DIRECT_START:
+ m_direct_connected = true;
+ case B_DIRECT_MODIFY:
+ // Get clipping information
+ if (m_clip_list)
+ free(m_clip_list);
+ m_clip_list_count = info->clip_list_count;
+ m_clip_list = (clipping_rect *) malloc(m_clip_list_count*sizeof(clipping_rect));
+ if (m_clip_list) {
+ memcpy(m_clip_list, info->clip_list, m_clip_list_count*sizeof(clipping_rect));
+ fBits = (uint8 *) info->bits;
+ fRowBytes = info->bytes_per_row;
+ fFormat = info->pixel_format;
+ fBounds = info->window_bounds;
+ fDirty = true;
+ }
+ break;
+ case B_DIRECT_STOP:
+ fConnected = false;
+ break;
+ }
+ direct_info_locker->Unlock();
+#endif
}
void BGLView::EnableDirectMode( bool enabled )
{
- // XXX to do
+ // TODO
}
// Use default TCL pipeline
tnl->Driver.RunPipeline = _tnl_run_pipeline;
-
- ctx->Driver.GetString = MesaDriver::GetString;
- ctx->Driver.UpdateState = MesaDriver::UpdateState;
- ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
- ctx->Driver.GetBufferSize = MesaDriver::GetBufferSize;
-
- ctx->Driver.Accum = _swrast_Accum;
- ctx->Driver.Bitmap = _swrast_Bitmap;
- ctx->Driver.Clear = MesaDriver::Clear;
- // ctx->Driver.ClearIndex = MesaDriver::ClearIndex;
- // ctx->Driver.ClearColor = MesaDriver::ClearColor;
- ctx->Driver.CopyPixels = _swrast_CopyPixels;
- ctx->Driver.DrawPixels = _swrast_DrawPixels;
- ctx->Driver.ReadPixels = _swrast_ReadPixels;
- ctx->Driver.DrawBuffer = _swrast_DrawBuffer;
-
- ctx->Driver.ChooseTextureFormat = _mesa_choose_tex_format;
- ctx->Driver.TexImage1D = _mesa_store_teximage1d;
- ctx->Driver.TexImage2D = _mesa_store_teximage2d;
- ctx->Driver.TexImage3D = _mesa_store_teximage3d;
- ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
- ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
- ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
- ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
-
- ctx->Driver.CompressedTexImage1D = _mesa_store_compressed_teximage1d;
- ctx->Driver.CompressedTexImage2D = _mesa_store_compressed_teximage2d;
- ctx->Driver.CompressedTexImage3D = _mesa_store_compressed_teximage3d;
- ctx->Driver.CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
- ctx->Driver.CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
- ctx->Driver.CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
-
- ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
- ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
- ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
- ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
- ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
- ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
- ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
- ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
- ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
- swdd->SetBuffer = MesaDriver::SetBuffer;
+ swdd->SetBuffer = this->SetBuffer;
}
void MesaDriver::UnlockGL()
{
- m_bglview->UnlockLooper();
+ if (m_bglview->Looper()->IsLocked())
+ m_bglview->UnlockLooper();
// Could call _mesa_make_current(NULL, NULL) but it would just
// hinder performance
}
void MesaDriver::SwapBuffers() const
{
- // _mesa_notifySwapBuffers(m_glcontext);
+ _mesa_notifySwapBuffers(m_glcontext);
if (m_bitmap) {
m_bglview->LockLooper();
- m_bglview->DrawBitmap(m_bitmap, BPoint(0, 0));
+ m_bglview->DrawBitmap(m_bitmap);
m_bglview->UnlockLooper();
};
}
assert(bitmap);
GLuint *start = (GLuint *) bitmap->Bits();
const GLuint *clearPixelPtr = (const GLuint *) md->m_clear_color;
- const GLuint clearPixel = *clearPixelPtr;
+ const GLuint clearPixel = B_LENDIAN_TO_HOST_INT32(*clearPixelPtr);
if (all) {
const int numPixels = md->m_width * md->m_height;
void MesaDriver::WriteCI32SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
- // XXX to do
+ printf("WriteCI32SpanFront() not implemented yet!\n");
+ // TODO
}
void MesaDriver::WriteCI8SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
- // XXX to do
+ printf("WriteCI8SpanFront() not implemented yet!\n");
+ // TODO
}
void MesaDriver::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
- // XXX to do
+ printf("WriteMonoCISpanFront() not implemented yet!\n");
+ // TODO
}
const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
- // XXX to do
+ printf("WriteCI32PixelsFront() not implemented yet!\n");
+ // TODO
}
void MesaDriver::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
- // XXX to do
+ printf("WriteMonoCIPixelsFront() not implemented yet!\n");
+ // TODO
}
GLuint n, GLint x, GLint y, GLuint index[] )
{
printf("ReadCI32SpanFront() not implemented yet!\n");
- // XXX to do
+ // TODO
}
GLint x, GLint y, GLubyte rgba[][4] )
{
printf("ReadRGBASpanFront() not implemented yet!\n");
- // XXX to do
+ // TODO
}
GLuint indx[], const GLubyte mask[] )
{
printf("ReadCI32PixelsFront() not implemented yet!\n");
- // XXX to do
+ // TODO
}
GLubyte rgba[][4], const GLubyte mask[] )
{
printf("ReadRGBAPixelsFront() not implemented yet!\n");
- // XXX to do
+ // TODO
}
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
- static bool already_called = false;
- if (! already_called) {
- printf("WriteRGBASpanBack() called.\n");
- already_called = true;
- }
-
assert(bitmap);
int row = md->m_bottom - y;
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
- static bool already_called = false;
- if (! already_called) {
- printf("WriteRGBSpanBack() called.\n");
- already_called = true;
- }
-
assert(bitmap);
int row = md->m_bottom - y;
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
- static bool already_called = false;
- if (! already_called) {
- printf("WriteMonoRGBASpanBack() called.\n");
- already_called = true;
- }
-
assert(bitmap);
int row = md->m_bottom - y;
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
- static bool already_called = false;
- if (! already_called) {
- printf("WriteRGBAPixelsBack() called.\n");
- already_called = true;
- }
-
assert(bitmap);
#if 0
while(n--) {
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
- static bool already_called = false;
- if (! already_called) {
- printf("WriteMonoRGBAPixelsBack() called.\n");
- already_called = true;
- }
-
assert(bitmap);
uint32 pixel_color = PACK_B_RGBA32(color);
GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
- // XXX to do
+ printf("WriteCI32SpanBack() not implemented yet!\n");
+ // TODO
}
void MesaDriver::WriteCI8SpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
- // XXX to do
+ printf("WriteCI8SpanBack() not implemented yet!\n");
+ // TODO
}
void MesaDriver::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
- // XXX to do
+ printf("WriteMonoCISpanBack() not implemented yet!\n");
+ // TODO
}
const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
- // XXX to do
+ printf("WriteCI32PixelsBack() not implemented yet!\n");
+ // TODO
}
void MesaDriver::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
- // XXX to do
+ printf("WriteMonoCIPixelsBack() not implemented yet!\n");
+ // TODO
}
void MesaDriver::ReadCI32SpanBack( const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
- // XXX to do
+ printf("ReadCI32SpanBack() not implemented yet!\n");
+ // TODO
}
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
- // XXX to do
+ printf("ReadCI32PixelsBack() not implemented yet!\n");
+ // TODO
}
#ifndef BGLVIEW_H
#define BGLVIEW_H
-// added by Brian Paul:
-#ifndef BGL_RGB
+#include <GL/gl.h>
+
#define BGL_RGB 0
#define BGL_INDEX 1
#define BGL_SINGLE 0
#define BGL_DOUBLE 2
#define BGL_DIRECT 0
-#define BGL_INDIRECT 4
+#define BGL_INDIRECT 4
#define BGL_ACCUM 8
#define BGL_ALPHA 16
#define BGL_DEPTH 32
#define BGL_OVERLAY 64
-#define BGL_UNDERLAY 128
+#define BGL_UNDERLAY 128
#define BGL_STENCIL 512
-#endif
+
+#ifdef __cplusplus
-#include <GL/gl.h>
#include <AppKit.h>
#include <interface/Window.h>
#include <interface/View.h>
class BGLView : public BView {
public:
- BGLView(BRect rect, char *name,
- ulong resizingMode, ulong mode,
- ulong options);
- virtual ~BGLView();
-
- void LockGL();
- void UnlockGL();
- void SwapBuffers();
-
- // Added for Mesa (can't be virtual!)
- void CopySubBufferMESA(GLint x, GLint y, GLuint width, GLuint height);
-
- BView * EmbeddedView();
- status_t CopyPixelsOut(BPoint source, BBitmap *dest);
- status_t CopyPixelsIn(BBitmap *source, BPoint dest);
-
- virtual void ErrorCallback(unsigned long errorCode); // GLenum errorCode);
+ BGLView(BRect rect, char *name,
+ ulong resizingMode, ulong mode,
+ ulong options);
+virtual ~BGLView();
+
+ void LockGL();
+ void UnlockGL();
+ void SwapBuffers();
+ void SwapBuffers( bool vSync );
+ BView * EmbeddedView();
+ status_t CopyPixelsOut(BPoint source, BBitmap *dest);
+ status_t CopyPixelsIn(BBitmap *source, BPoint dest);
+virtual void ErrorCallback(unsigned long errorCode); // Mesa's GLenum is uint where Be's ones was ulong!
- virtual void Draw(BRect updateRect);
+virtual void Draw(BRect updateRect);
- virtual void AttachedToWindow();
- virtual void AllAttached();
- virtual void DetachedFromWindow();
- virtual void AllDetached();
+virtual void AttachedToWindow();
+virtual void AllAttached();
+virtual void DetachedFromWindow();
+virtual void AllDetached();
- virtual void FrameResized(float width, float height);
- virtual status_t Perform(perform_code d, void *arg);
+virtual void FrameResized(float width, float height);
+virtual status_t Perform(perform_code d, void *arg);
/* The public methods below, for the moment,
are just pass-throughs to BView */
- virtual status_t Archive(BMessage *data, bool deep = true) const;
+virtual status_t Archive(BMessage *data, bool deep = true) const;
- virtual void MessageReceived(BMessage *msg);
- virtual void SetResizingMode(uint32 mode);
+virtual void MessageReceived(BMessage *msg);
+virtual void SetResizingMode(uint32 mode);
- virtual void Show();
- virtual void Hide();
+virtual void Show();
+virtual void Hide();
- virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index,
+virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property);
- virtual status_t GetSupportedSuites(BMessage *data);
+virtual status_t GetSupportedSuites(BMessage *data);
- /* New public functions */
- void DirectConnected( direct_buffer_info *info );
- void EnableDirectMode( bool enabled );
+/* New public functions */
+ void DirectConnected( direct_buffer_info *info );
+ void EnableDirectMode( bool enabled );
+ void * getGC() { return m_gc; }
+
private:
- virtual void _ReservedGLView1();
- virtual void _ReservedGLView2();
- virtual void _ReservedGLView3();
- virtual void _ReservedGLView4();
- virtual void _ReservedGLView5();
- virtual void _ReservedGLView6();
- virtual void _ReservedGLView7();
- virtual void _ReservedGLView8();
-
- BGLView(const BGLView &);
- BGLView &operator=(const BGLView &);
-
- void dither_front();
- bool confirm_dither();
- void draw(BRect r);
+virtual void _ReservedGLView1();
+virtual void _ReservedGLView2();
+virtual void _ReservedGLView3();
+virtual void _ReservedGLView4();
+virtual void _ReservedGLView5();
+virtual void _ReservedGLView6();
+virtual void _ReservedGLView7();
+virtual void _ReservedGLView8();
+
+ BGLView(const BGLView &);
+ BGLView &operator=(const BGLView &);
+
+ void dither_front();
+ bool confirm_dither();
+ void draw(BRect r);
- void * m_gc;
- uint32 m_options;
- uint32 m_ditherCount;
- BLocker m_drawLock;
- BLocker m_displayLock;
-#if OLD_GLVIEW
- BView * m_embeddedFront;
- BView * m_embeddedBack;
-#else
- void * m_clip_info;
- void * _reserved1;
-#endif
- BBitmap * m_ditherMap;
- BRect m_bounds;
- int16 * m_errorBuffer[2];
- uint64 _reserved[8];
+ void * m_gc;
+ uint32 m_options;
+ uint32 m_ditherCount;
+ BLocker m_drawLock;
+ BLocker m_displayLock;
+ void * m_clip_info;
+ void * _Unused1;
+
+ BBitmap * m_ditherMap;
+ BRect m_bounds;
+ int16 * m_errorBuffer[2];
+ uint64 _reserved[8];
/* Direct Window stuff */
private:
- void drawScanline( int x1, int x2, int y, void *data );
- static void scanlineHandler(struct rasStateRec *state, GLint x1, GLint x2);
- void lock_draw();
- void unlock_draw();
- bool validateView();
+ void drawScanline( int x1, int x2, int y, void *data );
+static void scanlineHandler(struct rasStateRec *state, GLint x1, GLint x2);
+
+ void lock_draw();
+ void unlock_draw();
+ bool validateView();
};
uint64 _reserved[7];
};
+#endif // __cplusplus
-#endif
+#endif // BGLVIEW_H