}
}
+static void
+emit_flat_shade_flags(struct v3d_job *job,
+ int varying_offset,
+ uint32_t varyings,
+ enum V3DX(Varying_Flags_Action) lower,
+ enum V3DX(Varying_Flags_Action) higher)
+{
+ cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) {
+ flags.varying_offset_v0 = varying_offset;
+ flags.flat_shade_flags_for_varyings_v024 = varyings;
+ flags.action_for_flat_shade_flags_of_lower_numbered_varyings =
+ lower;
+ flags.action_for_flat_shade_flags_of_higher_numbered_varyings =
+ higher;
+ }
+}
+
+#if V3D_VERSION >= 40
+static void
+emit_centroid_flags(struct v3d_job *job,
+ int varying_offset,
+ uint32_t varyings,
+ enum V3DX(Varying_Flags_Action) lower,
+ enum V3DX(Varying_Flags_Action) higher)
+{
+ cl_emit(&job->bcl, CENTROID_FLAGS, flags) {
+ flags.varying_offset_v0 = varying_offset;
+ flags.centroid_flags_for_varyings_v024 = varyings;
+ flags.action_for_centroid_flags_of_lower_numbered_varyings =
+ lower;
+ flags.action_for_centroid_flags_of_higher_numbered_varyings =
+ higher;
+ }
+}
+#endif /* V3D_VERSION >= 40 */
+
+static bool
+emit_varying_flags(struct v3d_job *job, uint32_t *flags,
+ void (*flag_emit_callback)(struct v3d_job *job,
+ int varying_offset,
+ uint32_t flags,
+ enum V3DX(Varying_Flags_Action) lower,
+ enum V3DX(Varying_Flags_Action) higher))
+{
+ struct v3d_context *v3d = job->v3d;
+ bool emitted_any = false;
+
+ for (int i = 0; i < ARRAY_SIZE(v3d->prog.fs->prog_data.fs->flat_shade_flags); i++) {
+ if (!flags[i])
+ continue;
+
+ if (emitted_any) {
+ flag_emit_callback(job, i, flags[i],
+ V3D_VARYING_FLAGS_ACTION_UNCHANGED,
+ V3D_VARYING_FLAGS_ACTION_UNCHANGED);
+ } else if (i == 0) {
+ flag_emit_callback(job, i, flags[i],
+ V3D_VARYING_FLAGS_ACTION_UNCHANGED,
+ V3D_VARYING_FLAGS_ACTION_ZEROED);
+ } else {
+ flag_emit_callback(job, i, flags[i],
+ V3D_VARYING_FLAGS_ACTION_ZEROED,
+ V3D_VARYING_FLAGS_ACTION_ZEROED);
+ }
+ emitted_any = true;
+ }
+
+ return emitted_any;
+}
+
void
v3dX(emit_state)(struct pipe_context *pctx)
{
#endif
if (v3d->dirty & VC5_DIRTY_FLAT_SHADE_FLAGS) {
- bool emitted_any = false;
-
- for (int i = 0; i < ARRAY_SIZE(v3d->prog.fs->prog_data.fs->flat_shade_flags); i++) {
- if (!v3d->prog.fs->prog_data.fs->flat_shade_flags[i])
- continue;
-
- cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) {
- flags.varying_offset_v0 = i;
-
- if (emitted_any) {
- flags.action_for_flat_shade_flags_of_lower_numbered_varyings =
- V3D_VARYING_FLAGS_ACTION_UNCHANGED;
- flags.action_for_flat_shade_flags_of_higher_numbered_varyings =
- V3D_VARYING_FLAGS_ACTION_UNCHANGED;
- } else {
- flags.action_for_flat_shade_flags_of_lower_numbered_varyings =
- ((i == 0) ?
- V3D_VARYING_FLAGS_ACTION_UNCHANGED :
- V3D_VARYING_FLAGS_ACTION_ZEROED);
-
- flags.action_for_flat_shade_flags_of_higher_numbered_varyings =
- V3D_VARYING_FLAGS_ACTION_ZEROED;
- }
-
- flags.flat_shade_flags_for_varyings_v024 =
- v3d->prog.fs->prog_data.fs->flat_shade_flags[i];
- }
-
- emitted_any = true;
- }
-
- if (!emitted_any) {
+ if (!emit_varying_flags(job,
+ v3d->prog.fs->prog_data.fs->flat_shade_flags,
+ emit_flat_shade_flags)) {
cl_emit(&job->bcl, ZERO_ALL_FLAT_SHADE_FLAGS, flags);
}
}
#if V3D_VERSION >= 40
if (v3d->dirty & VC5_DIRTY_CENTROID_FLAGS) {
- bool emitted_any = false;
-
- for (int i = 0; i < ARRAY_SIZE(v3d->prog.fs->prog_data.fs->centroid_flags); i++) {
- if (!v3d->prog.fs->prog_data.fs->centroid_flags[i])
- continue;
-
- cl_emit(&job->bcl, CENTROID_FLAGS, flags) {
- flags.varying_offset_v0 = i;
-
- if (emitted_any) {
- flags.action_for_centroid_flags_of_lower_numbered_varyings =
- V3D_VARYING_FLAGS_ACTION_UNCHANGED;
- flags.action_for_centroid_flags_of_higher_numbered_varyings =
- V3D_VARYING_FLAGS_ACTION_UNCHANGED;
- } else {
- flags.action_for_centroid_flags_of_lower_numbered_varyings =
- ((i == 0) ?
- V3D_VARYING_FLAGS_ACTION_UNCHANGED :
- V3D_VARYING_FLAGS_ACTION_ZEROED);
-
- flags.action_for_centroid_flags_of_higher_numbered_varyings =
- V3D_VARYING_FLAGS_ACTION_ZEROED;
- }
-
- flags.centroid_flags_for_varyings_v024 =
- v3d->prog.fs->prog_data.fs->centroid_flags[i];
- }
-
- emitted_any = true;
- }
-
- if (!emitted_any) {
+ if (!emit_varying_flags(job,
+ v3d->prog.fs->prog_data.fs->centroid_flags,
+ emit_centroid_flags)) {
cl_emit(&job->bcl, ZERO_ALL_CENTROID_FLAGS, flags);
}
}