If we are going to blit from a depth texture we need to flush
it before we blit from it.
Signed-off-by: Dave Airlie <airlied@redhat.com>
unsigned src_level,
const struct pipe_box *src_box)
{
+ struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
+
+ if (rsrc->depth && !rsrc->is_flushing_texture)
+ r600_texture_depth_flush(ctx, src);
+
r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
src, src_level, src_box);
+
}
void r600_init_blit_functions(struct r600_pipe_context *rctx)