return lp_setup_bin_triangle( setup, tri, &bbox, nr_planes );
}
+/*
+ * __fls: find last set bit in word
+ * @word: The word to search
+ *
+ * Undefined if no zero exists, so code should check against ~0UL first.
+ */
+#if defined(PIPE_ARCH_X86)
+static inline unsigned fls(unsigned word)
+{
+ asm("bsr %1,%0"
+ : "=r" (word)
+ : "rm" (word));
+ return word;
+}
+#else
+static inline unsigned fls(unsigned n)
+{
+ n |= (n >> 1);
+ n |= (n >> 2);
+ n |= (n >> 4);
+ n |= (n >> 8);
+ n |= (n >> 16);
+ return n - (n >> 1);
+}
+#endif
+
boolean
lp_setup_bin_triangle( struct lp_setup_context *setup,
int nr_planes )
{
struct lp_scene *scene = setup->scene;
- int ix0, ix1, iy0, iy1;
int i;
- /*
- * All fields of 'tri' are now set. The remaining code here is
- * concerned with binning.
+ /* What is the largest power-of-two boundary this triangle crosses:
*/
+ int dx = 1 << fls((bbox->x0 ^ bbox->x1) |
+ (bbox->y0 ^ bbox->y1));
- /* Convert to tile coordinates, and inclusive ranges:
+ /* The largest dimension of the rasterized area of the triangle
+ * (aligned to a 4x4 grid), rounded up to the next power of two:
*/
+ int sz = 1 << fls((bbox->x1 - (bbox->x0 & ~3)) |
+ (bbox->y1 - (bbox->y0 & ~3)));
+
if (nr_planes == 3) {
- int ix0 = bbox->x0 / 16;
- int iy0 = bbox->y0 / 16;
- int ix1 = bbox->x1 / 16;
- int iy1 = bbox->y1 / 16;
-
- if (iy0 == iy1 && ix0 == ix1)
+ if (sz < 16 && dx < 64)
{
+ int mask = (bbox->x0 & 63 & ~3) | ((bbox->y0 & 63 & ~3) << 8);
/* Triangle is contained in a single 16x16 block:
*/
- int mask = (ix0 & 3) | ((iy0 & 3) << 4);
-
- return lp_scene_bin_command( scene, ix0/4, iy0/4,
+ return lp_scene_bin_command( scene,
+ bbox->x0/64, bbox->y0/64,
LP_RAST_OP_TRIANGLE_3_16,
lp_rast_arg_triangle(tri, mask) );
}
}
- ix0 = bbox->x0 / TILE_SIZE;
- iy0 = bbox->y0 / TILE_SIZE;
- ix1 = bbox->x1 / TILE_SIZE;
- iy1 = bbox->y1 / TILE_SIZE;
-
- /*
- * Clamp to framebuffer size
- */
- assert(ix0 == MAX2(ix0, 0));
- assert(iy0 == MAX2(iy0, 0));
- assert(ix1 == MIN2(ix1, scene->tiles_x - 1));
- assert(iy1 == MIN2(iy1, scene->tiles_y - 1));
/* Determine which tile(s) intersect the triangle's bounding box
*/
- if (iy0 == iy1 && ix0 == ix1)
+ if (dx < TILE_SIZE)
{
+ int ix0 = bbox->x0 / TILE_SIZE;
+ int iy0 = bbox->y0 / TILE_SIZE;
+
+ assert(iy0 == bbox->y1 / TILE_SIZE &&
+ ix0 == bbox->x1 / TILE_SIZE);
+
/* Triangle is contained in a single tile:
*/
return lp_scene_bin_command( scene, ix0, iy0,
int xstep[7];
int ystep[7];
int x, y;
+
+ int ix0 = bbox->x0 / TILE_SIZE;
+ int iy0 = bbox->y0 / TILE_SIZE;
+ int ix1 = bbox->x1 / TILE_SIZE;
+ int iy1 = bbox->y1 / TILE_SIZE;
for (i = 0; i < nr_planes; i++) {
c[i] = (tri->plane[i].c +