Normally gl_nir_lower_samplers_as_deref records info->textures_used
for us, but this pass runs after that, attempting to assign samplers
in the same order as st_atom_texture's external_samplers_used loop
so the stars align and we get the same locations.
Since we're adding textures late, we need to amend info->textures_used.
iris uses info->textures_used to set up texture bindings; this fixes
Piglit's ext_image_dma_buf_import-sample-{nv12,yuv420,yvu420} there.
Reviewed-by: Rob Clark <robdclark@gmail.com>
#include "st_nir.h"
typedef struct {
+ struct shader_info *info;
+
unsigned lower_2plane;
unsigned lower_3plane;
tex->texture_index = tex->sampler_index =
state->sampler_map[y_samp][plane[0].i32 - 1];
+
+ state->info->textures_used |= 1u << tex->texture_index;
}
nir_tex_instr_remove_src(tex, plane_index);
{
lower_tex_src_state state = {0};
+ state.info = &shader->info;
state.lower_2plane = lower_2plane;
state.lower_3plane = lower_3plane;