tgsi2llvmtype(bld_base, type), "");
}
+static int lookup_interp_param_index(unsigned interpolate, unsigned location)
+{
+ switch (interpolate) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ return 0;
+
+ case TGSI_INTERPOLATE_LINEAR:
+ if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
+ return SI_PARAM_LINEAR_SAMPLE;
+ else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
+ return SI_PARAM_LINEAR_CENTROID;
+ else
+ return SI_PARAM_LINEAR_CENTER;
+ break;
+ case TGSI_INTERPOLATE_COLOR:
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ if (location == TGSI_INTERPOLATE_LOC_SAMPLE)
+ return SI_PARAM_PERSP_SAMPLE;
+ else if (location == TGSI_INTERPOLATE_LOC_CENTROID)
+ return SI_PARAM_PERSP_CENTROID;
+ else
+ return SI_PARAM_PERSP_CENTER;
+ break;
+ default:
+ fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
+ return -1;
+ }
+}
+
static void declare_input_fs(
struct radeon_llvm_context *radeon_bld,
unsigned input_index,
LLVMTypeRef input_type = LLVMFloatTypeInContext(gallivm->context);
LLVMValueRef main_fn = radeon_bld->main_fn;
- LLVMValueRef interp_param;
+ LLVMValueRef interp_param = NULL;
+ int interp_param_idx;
const char * intr_name;
/* This value is:
attr_number = lp_build_const_int32(gallivm,
shader->ps_input_param_offset[input_index]);
- switch (decl->Interp.Interpolate) {
- case TGSI_INTERPOLATE_CONSTANT:
- interp_param = 0;
- break;
- case TGSI_INTERPOLATE_LINEAR:
- if (decl->Interp.Location == TGSI_INTERPOLATE_LOC_SAMPLE)
- interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_SAMPLE);
- else if (decl->Interp.Location == TGSI_INTERPOLATE_LOC_CENTROID)
- interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTROID);
- else
- interp_param = LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTER);
- break;
- case TGSI_INTERPOLATE_COLOR:
- case TGSI_INTERPOLATE_PERSPECTIVE:
- if (decl->Interp.Location == TGSI_INTERPOLATE_LOC_SAMPLE)
- interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_SAMPLE);
- else if (decl->Interp.Location == TGSI_INTERPOLATE_LOC_CENTROID)
- interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID);
- else
- interp_param = LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER);
- break;
- default:
- fprintf(stderr, "Warning: Unhandled interpolation mode.\n");
+ shader->ps_input_interpolate[input_index] = decl->Interp.Interpolate;
+ interp_param_idx = lookup_interp_param_index(decl->Interp.Interpolate,
+ decl->Interp.Location);
+ if (interp_param_idx == -1)
return;
- }
+ else if (interp_param_idx)
+ interp_param = LLVMGetParam(main_fn, interp_param_idx);
/* fs.constant returns the param from the middle vertex, so it's not
* really useful for flat shading. It's meant to be used for custom