template<size_t BitsY, size_t BitsA, size_t BitsB>
CXXRTL_ALWAYS_INLINE
value<BitsY> shl_uu(const value<BitsA> &a, const value<BitsB> &b) {
- return a.template zcast<BitsY>().template shl(b);
+ return a.template zcast<BitsY>().shl(b);
}
template<size_t BitsY, size_t BitsA, size_t BitsB>
CXXRTL_ALWAYS_INLINE
value<BitsY> shl_su(const value<BitsA> &a, const value<BitsB> &b) {
- return a.template scast<BitsY>().template shl(b);
+ return a.template scast<BitsY>().shl(b);
}
template<size_t BitsY, size_t BitsA, size_t BitsB>
CXXRTL_ALWAYS_INLINE
value<BitsY> sshl_uu(const value<BitsA> &a, const value<BitsB> &b) {
- return a.template zcast<BitsY>().template shl(b);
+ return a.template zcast<BitsY>().shl(b);
}
template<size_t BitsY, size_t BitsA, size_t BitsB>
CXXRTL_ALWAYS_INLINE
value<BitsY> sshl_su(const value<BitsA> &a, const value<BitsB> &b) {
- return a.template scast<BitsY>().template shl(b);
+ return a.template scast<BitsY>().shl(b);
}
template<size_t BitsY, size_t BitsA, size_t BitsB>
CXXRTL_ALWAYS_INLINE
value<BitsY> shr_uu(const value<BitsA> &a, const value<BitsB> &b) {
- return a.template shr(b).template zcast<BitsY>();
+ return a.shr(b).template zcast<BitsY>();
}
template<size_t BitsY, size_t BitsA, size_t BitsB>
CXXRTL_ALWAYS_INLINE
value<BitsY> shr_su(const value<BitsA> &a, const value<BitsB> &b) {
- return a.template shr(b).template scast<BitsY>();
+ return a.shr(b).template scast<BitsY>();
}
template<size_t BitsY, size_t BitsA, size_t BitsB>
CXXRTL_ALWAYS_INLINE
value<BitsY> sshr_uu(const value<BitsA> &a, const value<BitsB> &b) {
- return a.template shr(b).template zcast<BitsY>();
+ return a.shr(b).template zcast<BitsY>();
}
template<size_t BitsY, size_t BitsA, size_t BitsB>
CXXRTL_ALWAYS_INLINE
value<BitsY> sshr_su(const value<BitsA> &a, const value<BitsB> &b) {
- return a.template sshr(b).template scast<BitsY>();
+ return a.sshr(b).template scast<BitsY>();
}
template<size_t BitsY, size_t BitsA, size_t BitsB>
}
void add(const debug_items &items) {
- this->template add(items, [](const std::string &, const debug_item &) {
+ this->add(items, [](const std::string &, const debug_item &) {
return true;
});
}
void add_without_memories(const debug_items &items) {
- this->template add(items, [](const std::string &, const debug_item &item) {
+ this->add(items, [](const std::string &, const debug_item &item) {
return item.type != debug_item::MEMORY;
});
}