}
}
+void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding(GLuint program,
+ GLuint shaderStorageBlockIndex,
+ GLuint shaderStorageBlockBinding)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg;
+
+ if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderStorageBlockBinding");
+ return;
+ }
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glShaderStorageBlockBinding");
+ if (!shProg)
+ return;
+
+ if (shaderStorageBlockIndex >= shProg->NumUniformBlocks) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glShaderStorageBlockBinding(block index %u >= %u)",
+ shaderStorageBlockIndex, shProg->NumUniformBlocks);
+ return;
+ }
+
+ if (shaderStorageBlockBinding >= ctx->Const.MaxShaderStorageBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glShaderStorageBlockBinding(block binding %u >= %u)",
+ shaderStorageBlockBinding,
+ ctx->Const.MaxShaderStorageBufferBindings);
+ return;
+ }
+
+ if (shProg->UniformBlocks[shaderStorageBlockIndex].Binding !=
+ shaderStorageBlockBinding) {
+ int i;
+
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+ shProg->UniformBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
+
+ for (i = 0; i < MESA_SHADER_STAGES; i++) {
+ int stage_index = shProg->UniformBlockStageIndex[i][shaderStorageBlockIndex];
+
+ if (stage_index != -1) {
+ struct gl_shader *sh = shProg->_LinkedShaders[i];
+ sh->UniformBlocks[stage_index].Binding = shaderStorageBlockBinding;
+ }
+ }
+ }
+}
/**
* Generic program resource property query.
GLuint uniformBlockIndex,
GLuint uniformBlockBinding);
void GLAPIENTRY
+_mesa_ShaderStorageBlockBinding(GLuint program,
+ GLuint shaderStorageBlockIndex,
+ GLuint shaderStorageBlockBinding);
+void GLAPIENTRY
_mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
GLenum pname, GLint *params);
void GLAPIENTRY