int full_height, image_height;
struct gl_texture_image *pbo_tex_image;
struct gl_renderbuffer *rb = NULL;
+ GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format);
GLenum status, src_base_format;
bool success = false, clear_channels_to_zero = false;
float save_clear_color[4];
type, GL_FALSE))
return false;
- if (_mesa_need_rgb_to_luminance_conversion(rb->Format, format))
+ if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat,
+ dstBaseFormat))
return false;
/* This function rely on BlitFramebuffer to fill in the pixel data for
* Return true if the conversion L=R+G+B is needed.
*/
GLboolean
-_mesa_need_rgb_to_luminance_conversion(mesa_format texFormat, GLenum format)
+_mesa_need_rgb_to_luminance_conversion(GLenum srcBaseFormat,
+ GLenum dstBaseFormat)
{
- GLenum baseTexFormat = _mesa_get_format_base_format(texFormat);
-
- return (baseTexFormat == GL_RG ||
- baseTexFormat == GL_RGB ||
- baseTexFormat == GL_RGBA) &&
- (format == GL_LUMINANCE ||
- format == GL_LUMINANCE_ALPHA ||
- format == GL_LUMINANCE_INTEGER_EXT ||
- format == GL_LUMINANCE_ALPHA_INTEGER_EXT);
+ return (srcBaseFormat == GL_RG ||
+ srcBaseFormat == GL_RGB ||
+ srcBaseFormat == GL_RGBA) &&
+ (dstBaseFormat == GL_LUMINANCE ||
+ dstBaseFormat == GL_LUMINANCE_ALPHA);
}
/**
GLboolean uses_blit)
{
GLbitfield transferOps = ctx->_ImageTransferState;
+ GLenum srcBaseFormat = _mesa_get_format_base_format(texFormat);
+ GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format);
if (format == GL_DEPTH_COMPONENT ||
format == GL_DEPTH_STENCIL ||
* have any effect anyway.
*/
if (_mesa_get_format_datatype(texFormat) == GL_UNSIGNED_NORMALIZED &&
- !_mesa_need_rgb_to_luminance_conversion(texFormat, format)) {
+ !_mesa_need_rgb_to_luminance_conversion(srcBaseFormat, dstBaseFormat)) {
transferOps &= ~IMAGE_CLAMP_BIT;
}
{
struct gl_renderbuffer *rb =
_mesa_get_read_renderbuffer_for_format(ctx, format);
+ GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format);
assert(rb);
default:
/* Color formats. */
- if (_mesa_need_rgb_to_luminance_conversion(rb->Format, format)) {
+ if (_mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat,
+ dstBaseFormat)) {
return GL_TRUE;
}
uint8_t rebase_swizzle[4];
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
+ GLenum dstBaseFormat = _mesa_unpack_format_to_base_format(format);
if (!rb)
return;
dst_stride = _mesa_image_row_stride(packing, width, format, type);
dst_format = _mesa_format_from_format_and_type(format, type);
convert_rgb_to_lum =
- _mesa_need_rgb_to_luminance_conversion(rb->Format, format);
+ _mesa_need_rgb_to_luminance_conversion(rb->_BaseFormat, dstBaseFormat);
dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
format, type, 0, 0);