free(cso);
}
+/* Launch grid is the compute equivalent of draw_vbo, so in this routine, we
+ * construct the COMPUTE job and some of its payload.
+ */
+
static void
panfrost_launch_grid(struct pipe_context *pipe,
const struct pipe_grid_info *info)
{
- printf("Launch grid %dx%dx%d ... %dx%dx%d\n",
- info->block[0], info->block[1], info->block[2],
- info->grid[0], info->grid[1], info->grid[2]);
+ struct panfrost_context *ctx = pan_context(pipe);
- /* Stub */
+ struct mali_job_descriptor_header job = {
+ .job_type = JOB_TYPE_COMPUTE,
+ .job_descriptor_size = 1,
+ .job_barrier = 1
+ };
+
+ /* TODO: Stub */
+ struct midgard_payload_vertex_tiler *payload = &ctx->payloads[PIPE_SHADER_COMPUTE];
+
+ struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sizeof(job) + sizeof(*payload));
+ memcpy(transfer.cpu, &job, sizeof(job));
+ memcpy(transfer.cpu + sizeof(job), payload, sizeof(*payload));
+
+ /* TODO: Do we want a special compute-only batch? */
+ struct panfrost_job *batch = panfrost_get_job_for_fbo(ctx);
+
+ /* Queue the job */
+ panfrost_scoreboard_queue_compute_job(batch, transfer);
}
void