#undef max
#endif
+#define D3D_PRIMITIVE_TOPOLOGY_COUNT 65
+extern unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT];
+
+#define D3D_PRIMITIVE_COUNT 40
+extern unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT];
+
/* NOTE: this _depends_ on the vtable layout of the C++ compiler to be
* binary compatible with Windows.
* Furthermore some absurd vtable layout likely won't work at all, since
--- /dev/null
+#include "d3d1xstutil.h"
+
+unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT] =
+{
+ 0,
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_LINE_STRIP,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLE_STRIP,
+ PIPE_PRIM_LINES_ADJACENCY,
+ PIPE_PRIM_LINE_STRIP_ADJACENCY,
+ PIPE_PRIM_TRIANGLES_ADJACENCY,
+ PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
+ /* gap */
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0,
+ /* patches */
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT] =
+{
+ 0,
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_TRIANGLES,
+ 0,
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES_ADJACENCY,
+ PIPE_PRIM_TRIANGLES_ADJACENCY,
+ /* patches */
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+};
extern unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT];
extern unsigned d3d11_query_size[D3D11_QUERY_COUNT];
-#define D3D_PRIMITIVE_TOPOLOGY_COUNT 65
-extern unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT];
-
#endif /* D3D1X_H_ */
0,
0
};
-
-unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT] =
-{
- 0,
- PIPE_PRIM_POINTS,
- PIPE_PRIM_LINES,
- PIPE_PRIM_LINE_STRIP,
- PIPE_PRIM_TRIANGLES,
- PIPE_PRIM_TRIANGLE_STRIP,
- PIPE_PRIM_LINES_ADJACENCY,
- PIPE_PRIM_LINE_STRIP_ADJACENCY,
- PIPE_PRIM_TRIANGLES_ADJACENCY,
- PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
- /* gap */
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0,
- /* patches */
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
-};
*
**************************************************************************/
+#include "d3d1xstutil.h"
#include "sm4.h"
#include "tgsi/tgsi_ureg.h"
#include <vector>
s = ureg_imm4f(ureg, op.imm_values[0].f32, op.imm_values[1].f32, op.imm_values[2].f32, op.imm_values[3].f32);
break;
case SM4_FILE_INPUT:
- check(op.has_simple_index());
- check(op.indices[0].disp < inputs.size());
- s = inputs[op.indices[0].disp];
+ check(op.is_index_simple(0));
+ check(op.num_indices == 1 || op.num_indices == 2);
+ // TODO: is this correct, or are incorrectly swapping the two indices in the GS case?
+ check(op.indices[op.num_indices - 1].disp < inputs.size());
+ s = inputs[op.indices[op.num_indices - 1].disp];
+ if(op.num_indices == 2)
+ {
+ s.Dimension = 1;
+ s.DimensionIndex = op.indices[0].disp;
+ }
break;
case SM4_FILE_CONSTANT_BUFFER:
// TODO: indirect addressing
{
sm4_dcl& dcl = *program.dcls[insn_num];
int idx = -1;
- if(dcl.op.get() && dcl.op->has_simple_index())
+ if(dcl.op.get() && dcl.op->is_index_simple(0))
idx = dcl.op->indices[0].disp;
switch(dcl.opcode)
{
inputs.resize(idx + 1);
if(processor == TGSI_PROCESSOR_VERTEX)
inputs[idx] = ureg_DECL_vs_input(ureg, idx);
+ else if(processor == TGSI_PROCESSOR_GEOMETRY)
+ {
+ // TODO: is this correct?
+ unsigned gsidx = dcl.op->indices[1].disp;
+ inputs[gsidx] = ureg_DECL_gs_input(ureg, gsidx, TGSI_SEMANTIC_GENERIC, gsidx);
+ }
else
check(0);
break;
idx = dcl.op->indices[0].disp;
ureg_DECL_constant2D(ureg, 0, (unsigned)dcl.op->indices[1].disp - 1, idx);
break;
+ case SM4_OPCODE_DCL_GS_INPUT_PRIMITIVE:
+ ureg_property_gs_input_prim(ureg, d3d_to_pipe_prim_type[dcl.dcl_gs_input_primitive.primitive]);
+ break;
+ case SM4_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY:
+ ureg_property_gs_output_prim(ureg, d3d_to_pipe_prim[dcl.dcl_gs_output_primitive_topology.primitive_topology]);
+ break;
+ case SM4_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT:
+ ureg_property_gs_max_vertices(ureg, dcl.num);
+ break;
default:
check(0);
}