struct si_screen *sscreen = (struct si_screen *)ctx->screen;
struct si_compute *program = CALLOC_STRUCT(si_compute);
+ pipe_reference_init(&program->reference, 1);
program->screen = (struct si_screen *)ctx->screen;
program->ir_type = cso->ir_type;
program->local_size = cso->req_local_mem;
sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
}
+void si_destroy_compute(struct si_compute *program)
+{
+ if (program->ir_type == PIPE_SHADER_IR_TGSI) {
+ util_queue_drop_job(&program->screen->shader_compiler_queue,
+ &program->ready);
+ util_queue_fence_destroy(&program->ready);
+ }
+
+ si_shader_destroy(&program->shader);
+ FREE(program);
+}
static void si_delete_compute_state(struct pipe_context *ctx, void* state){
struct si_compute *program = (struct si_compute *)state;
struct si_context *sctx = (struct si_context*)ctx;
- if (!state) {
+ if (!state)
return;
- }
-
- if (program->ir_type == PIPE_SHADER_IR_TGSI) {
- util_queue_drop_job(&sctx->screen->shader_compiler_queue,
- &program->ready);
- util_queue_fence_destroy(&program->ready);
- }
if (program == sctx->cs_shader_state.program)
sctx->cs_shader_state.program = NULL;
if (program == sctx->cs_shader_state.emitted_program)
sctx->cs_shader_state.emitted_program = NULL;
- si_shader_destroy(&program->shader);
- FREE(program);
+ si_compute_reference(&program, NULL);
}
static void si_set_compute_resources(struct pipe_context * ctx_,
#ifndef SI_COMPUTE_H
#define SI_COMPUTE_H
+#include "util/u_inlines.h"
+
#include "si_shader.h"
#define MAX_GLOBAL_BUFFERS 22
struct si_compute {
+ struct pipe_reference reference;
struct si_screen *screen;
struct tgsi_token *tokens;
struct util_queue_fence ready;
unsigned uses_bindless_images:1;
};
+void si_destroy_compute(struct si_compute *program);
+
+static inline void
+si_compute_reference(struct si_compute **dst, struct si_compute *src)
+{
+ if (pipe_reference(&(*dst)->reference, &src->reference))
+ si_destroy_compute(*dst);
+
+ *dst = src;
+}
+
#endif /* SI_COMPUTE_H */