#include "i915_surface.h"
#include "i915_resource.h"
#include "i915_blit.h"
+#include "i915_reg.h"
#include "i915_screen.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_format.h"
#include "util/u_memory.h"
+#include "util/u_pack_color.h"
/* Assumes all values are within bounds -- no checking at this level -
*/
static void
i915_surface_copy(struct pipe_context *pipe,
- struct pipe_resource *dst, struct pipe_subresource subdst,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src, struct pipe_subresource subsrc,
- unsigned srcx, unsigned srcy, unsigned srcz,
- unsigned width, unsigned height)
+ struct pipe_resource *dst, struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src, struct pipe_subresource subsrc,
+ unsigned srcx, unsigned srcy, unsigned srcz,
+ unsigned width, unsigned height)
{
struct i915_texture *dst_tex = i915_texture(dst);
struct i915_texture *src_tex = i915_texture(src);
static void
-i915_surface_fill(struct pipe_context *pipe,
- struct pipe_resource *dst, struct pipe_subresource subdst,
- unsigned dstx, unsigned dsty, unsigned dstz,
- unsigned width, unsigned height, unsigned value)
+i915_clearRT(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
{
- struct i915_texture *tex = i915_texture(dst);
+ struct i915_texture *tex = i915_texture(dst->texture);
struct pipe_resource *pt = &tex->b.b;
- unsigned dst_offset; /* in bytes */
-
- if (dst->target == PIPE_TEXTURE_CUBE) {
- dst_offset = tex->image_offset[subdst.level][subdst.face];
- }
- else if (dst->target == PIPE_TEXTURE_3D) {
- dst_offset = tex->image_offset[subdst.level][dstz];
- }
- else {
- dst_offset = tex->image_offset[subdst.level][0];
- assert(subdst.face == 0);
- assert(dstz == 0);
- }
+ union util_color uc;
assert(util_format_get_blockwidth(pt->format) == 1);
assert(util_format_get_blockheight(pt->format) == 1);
+ util_pack_color(rgba, dst->format, &uc);
i915_fill_blit( i915_context(pipe),
util_format_get_blocksize(pt->format),
+ XY_COLOR_BLT_WRITE_ALPHA | XY_COLOR_BLT_WRITE_RGB,
(unsigned short) tex->stride,
- tex->buffer, dst_offset,
+ tex->buffer, dst->offset,
(short) dstx, (short) dsty,
(short) width, (short) height,
- value );
+ uc.ui );
}
+static void
+i915_clearDS(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct i915_texture *tex = i915_texture(dst->texture);
+ struct pipe_resource *pt = &tex->b.b;
+ unsigned packedds;
+ unsigned mask = 0;
+
+ assert(util_format_get_blockwidth(pt->format) == 1);
+ assert(util_format_get_blockheight(pt->format) == 1);
+
+ packedds = util_pack_z_stencil(dst->format, depth, stencil);
+
+ if (clear_flags & PIPE_CLEAR_DEPTH)
+ mask |= XY_COLOR_BLT_WRITE_RGB;
+ /* XXX presumably this does read-modify-write
+ (otherwise this won't work anyway). Hence will only want to
+ do it if really have stencil and it isn't cleared */
+ if (!((clear_flags & PIPE_CLEAR_STENCIL) ||
+ (dst->format != PIPE_FORMAT_Z24_UNORM_S8_USCALED)))
+ mask |= XY_COLOR_BLT_WRITE_ALPHA;
+
+ i915_fill_blit( i915_context(pipe),
+ util_format_get_blocksize(pt->format),
+ mask,
+ (unsigned short) tex->stride,
+ tex->buffer, dst->offset,
+ (short) dstx, (short) dsty,
+ (short) width, (short) height,
+ packedds );
+}
/*
* Screen surface functions
i915_init_surface_functions(struct i915_context *i915)
{
i915->base.resource_copy_region = i915_surface_copy;
- i915->base.resource_fill_region = i915_surface_fill;
+ i915->base.clearRT = i915_clearRT;
+ i915->base.clearDS = i915_clearDS;
}
/* No good reason for these to be in the screen.