Before, the GLSL parser was getting rebuilt every time that scons was
run. The problem was scons was expecting a glsl_parser.hpp file but
we were generating a glsl_parser.h file.
Signed-off-by: Brian Paul <brianp@vmware.com>
'-p', '_mesa_glsl_',
])
+# without this line scons will expect "glsl_parser.hpp" instead of
+# "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time
+parser_env['YACCHXXFILESUFFIX'] = '.h'
+
glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')