struct pipe_box src_box;
GLuint i;
- assert(u_minify(src->width0, srcLevel) == width);
- assert(u_minify(src->height0, srcLevel) == height);
- assert(u_minify(src->depth0, srcLevel) == depth);
+ if (u_minify(src->width0, srcLevel) != width ||
+ u_minify(src->height0, srcLevel) != height ||
+ u_minify(src->depth0, srcLevel) != depth) {
+ /* The source image size doesn't match the destination image size.
+ * This can happen in some degenerate situations such as rendering to a
+ * cube map face which was set up with mismatched texture sizes.
+ */
+ return;
+ }
src_box.x = 0;
src_box.y = 0;