i965/blorp: Use the correct ISL format for combined depth/stencil
authorJason Ekstrand <jason.ekstrand@intel.com>
Mon, 23 Jan 2017 18:53:13 +0000 (10:53 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 24 Jan 2017 18:06:07 +0000 (10:06 -0800)
In brw_blorp_copyteximage, we use the format from the render buffer.
This could be a combined depth/stencil format.  In this case, we handle
stencil properly but we give blorp the wrong ISL format.  Specifically,
we would give blorp ISL_FORMAT_R32G32B32A32_FLOAT which is the wrong
size was causing GPU hangs.

Fixes: GL45-CTS.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
src/mesa/drivers/dri/i965/brw_blorp.c

index d79f529fdc21248cdb097dd6c8ab1d5036c16a44..3a7cf84db0365594689713b689b622f56a25c111 100644 (file)
@@ -284,8 +284,10 @@ brw_blorp_to_isl_format(struct brw_context *brw, mesa_format format,
    case MESA_FORMAT_S_UINT8:
       return ISL_FORMAT_R8_UINT;
    case MESA_FORMAT_Z24_UNORM_X8_UINT:
+   case MESA_FORMAT_Z24_UNORM_S8_UINT:
       return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
    case MESA_FORMAT_Z_FLOAT32:
+   case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
       return ISL_FORMAT_R32_FLOAT;
    case MESA_FORMAT_Z_UNORM16:
       return ISL_FORMAT_R16_UNORM;