to the user when the old value and the new value may actually
be completely different objects. */
b->val = NULL;
- b->val_valid = 0;
+ b->val_valid = false;
/* Note that unlike with breakpoints, the watchpoint's condition
expression is stored in the breakpoint object, not in the
if (b->val_bitsize != 0)
v = extract_bitfield_from_watchpoint_value (b, v);
b->val = release_value (v);
- b->val_valid = 1;
+ b->val_valid = true;
}
frame_pspace = get_frame_program_space (get_selected_frame (NULL));
/* Reset val field to force reread of starting value in
insert_breakpoints. */
w->val.reset (nullptr);
- w->val_valid = 0;
+ w->val_valid = false;
}
}
}
{
bs->old_val = b->val;
b->val = release_value (new_val);
- b->val_valid = 1;
+ b->val_valid = true;
if (new_val != NULL)
value_free_to_mark (mark);
return WP_VALUE_CHANGED;
w->val = val;
w->val_bitpos = saved_bitpos;
w->val_bitsize = saved_bitsize;
- w->val_valid = 1;
+ w->val_valid = true;
}
if (cond_start)
&& addr + len > loc->address)
{
wp->val = NULL;
- wp->val_valid = 0;
+ wp->val_valid = false;
}
}
}
we do not know the value yet or the value was not readable. VAL
is never lazy. */
value_ref_ptr val;
- /* Nonzero if VAL is valid. If VAL_VALID is set but VAL is NULL,
+
+ /* True if VAL is valid. If VAL_VALID is set but VAL is NULL,
then an error occurred reading the value. */
- int val_valid;
+ bool val_valid;
/* When watching the location of a bitfield, contains the offset and size of
the bitfield. Otherwise contains 0. */