Get most primitives working using immediate mode.
authorVladimir Dergachev <volodya@freedesktop.org>
Wed, 29 Dec 2004 04:33:33 +0000 (04:33 +0000)
committerVladimir Dergachev <volodya@freedesktop.org>
Wed, 29 Dec 2004 04:33:33 +0000 (04:33 +0000)
Glxgears displays "rotating" gears, all in the same place (no transform mode, remember ?)
Work needs to be done to understand how to have glxgears working properly.

src/mesa/drivers/dri/r300/r300_render.c

index d229b7d55936e93ee91aa6cdcbdf6e2ad12aa18e..bafaf272d82fe8218a7d53e937f3aba7b379a901 100644 (file)
@@ -63,22 +63,40 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
 * rasterization hardware for rendering.
 **********************************************************************/
 
-
-static void r300_render_primitive(r300ContextPtr rmesa, 
+static void r300_render_flat_primitive(r300ContextPtr rmesa, 
        GLcontext *ctx,
        int start,
        int end,
-       int prim)
+       int type)
 {
    TNLcontext *tnl = TNL_CONTEXT(ctx);
    struct vertex_buffer *VB = &tnl->vb;
    GLuint i;
    int k;
    ADAPTOR adaptor;
+   AOS_DATA vb_arrays[2];
    LOCAL_VARS
                
    if(end<=start)return; /* do we need to watch for this ? */
    
+   /* setup array of structures data */
+
+   /* Note: immediate vertex data includes all coordinates.
+     To save bandwidth use either VBUF or state-based vertex generation */
+    /* xyz */
+   vb_arrays[0].element_size=4;
+   vb_arrays[0].stride=4;
+   vb_arrays[0].offset=0; /* Not used */
+   vb_arrays[0].format=AOS_FORMAT_FLOAT;
+   vb_arrays[0].ncomponents=4;
+
+    /* color */
+   vb_arrays[1].element_size=4;
+   vb_arrays[1].stride=4;
+   vb_arrays[1].offset=0; /* Not used */
+   vb_arrays[1].format=AOS_FORMAT_FLOAT_COLOR;
+   vb_arrays[1].ncomponents=4;
+
    adaptor=TWO_PIPE_ADAPTOR;
    
    adaptor.color_offset[0]=rmesa->radeon.radeonScreen->backOffset+rmesa->radeon.radeonScreen->fbLocation;
@@ -103,70 +121,143 @@ static void r300_render_primitive(r300ContextPtr rmesa,
    set_quad0(PASS_PREFIX 1.0,1.0,1.0,1.0);
    set_init21(PASS_PREFIX 0.0,1.0);
 
+   /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */
+   setup_AOS(PASS_PREFIX vb_arrays, 2);
+
+
+   start_immediate_packet(end-start, type, 8);
+
+       for(i=start;i<end;i++){
+               #if 1
+               fprintf(stderr, "* (%f %f %f %f) (%f %f %f %f)\n", 
+                       VEC_ELT(VB->ObjPtr, GLfloat, i)[0],
+                       VEC_ELT(VB->ObjPtr, GLfloat, i)[1],
+                       VEC_ELT(VB->ObjPtr, GLfloat, i)[2],
+                       VEC_ELT(VB->ObjPtr, GLfloat, i)[3],
+                       
+                       VEC_ELT(VB->ColorPtr[0], GLfloat, i)[0],
+                       VEC_ELT(VB->ColorPtr[0], GLfloat, i)[1],
+                       VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2],
+                       VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3]
+                       );
+               #endif
+               
+               /* coordinates */
+               efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[0]);
+               efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[1]);
+               efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[2]);
+               #if 0
+               efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[3]);
+               #else
+               efloat(1.0);
+               #endif
+               
+               /* color components */
+               efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[0]);
+               efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[1]);
+               efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2]);
+               #if 0
+               efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3]);
+               #else
+               efloat(0.0);
+               #endif
+               }
+
+   end_3d(PASS_PREFIX_VOID);
+   
+   start_packet3(RADEON_CP_PACKET3_NOP, 0);
+   e32(0x0);
+}
+
+static void r300_render_primitive(r300ContextPtr rmesa, 
+       GLcontext *ctx,
+       int start,
+       int end,
+       int prim)
+{
+   TNLcontext *tnl = TNL_CONTEXT(ctx);
+   struct vertex_buffer *VB = &tnl->vb;
+   GLuint i;
+   int type=-1;
+   
+   if(end<=start)return; /* do we need to watch for this ? */
+   
        fprintf(stderr, "[%d-%d]", start, end);
        switch (prim & PRIM_MODE_MASK) {
                case GL_LINES:
                fprintf(stderr, "L ");
+               type=R300_VAP_VF_CNTL__PRIM_LINES;
+               if(end<start+2){
+                       fprintf(stderr, "Not enough vertices\n");
+                       return; /* need enough vertices for Q */
+                       }
                break;
                case GL_LINE_STRIP:
                fprintf(stderr, "LS ");
+               type=R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
+               if(end<start+2){
+                       fprintf(stderr, "Not enough vertices\n");
+                       return; /* need enough vertices for Q */
+                       }
                break;
                case GL_LINE_LOOP:
                fprintf(stderr, "LL ");
+               return;
+               if(end<start+2){
+                       fprintf(stderr, "Not enough vertices\n");
+                       return; /* need enough vertices for Q */
+                       }
                break;
                case GL_TRIANGLES:
                fprintf(stderr, "T ");
+               type=R300_VAP_VF_CNTL__PRIM_TRIANGLES;
+               if(end<start+3){
+                       fprintf(stderr, "Not enough vertices\n");
+                       return; /* need enough vertices for Q */
+                       }
                break;
                case GL_TRIANGLE_STRIP:
                fprintf(stderr, "TS ");
+               type=R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
+               if(end<start+3){
+                       fprintf(stderr, "Not enough vertices\n");
+                       return; /* need enough vertices for Q */
+                       }
                break;
                case GL_TRIANGLE_FAN:
                fprintf(stderr, "TF ");
+               type=R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
+               if(end<start+3){
+                       fprintf(stderr, "Not enough vertices\n");
+                       return; /* need enough vertices for Q */
+                       }
                break;
                case GL_QUADS:
                fprintf(stderr, "Q ");
-               
-               for(i=start+3;i<end;i+=4){
-                       start_primitive(PASS_PREFIX R300_VAP_VF_CNTL__PRIM_QUADS);
-                       for(k=-3;k<=0;k++){
-                               #if 1
-                               fprintf(stderr, "* (%f %f %f) (%f %f %f)\n", 
-                                       VEC_ELT(VB->ObjPtr, GLfloat, i+k)[0],
-                                       VEC_ELT(VB->ObjPtr, GLfloat, i+k)[1],
-                                       VEC_ELT(VB->ObjPtr, GLfloat, i+k)[2],
-                                       
-                                       VEC_ELT(VB->ColorPtr[0], GLfloat, i+k)[0],
-                                       VEC_ELT(VB->ColorPtr[0], GLfloat, i+k)[1],
-                                       VEC_ELT(VB->ColorPtr[0], GLfloat, i+k)[2]
-                                       );
-                               #endif
-                               emit_flat_vertex(PASS_PREFIX 
-                                       /* coordinates */
-                                       VEC_ELT(VB->ObjPtr, GLfloat, i+k)[0],
-                                       VEC_ELT(VB->ObjPtr, GLfloat, i+k)[1],
-                                       VEC_ELT(VB->ObjPtr, GLfloat, i+k)[2],
-                                       /* colors */
-                                       VEC_ELT(VB->ColorPtr[0], GLfloat, i+k)[0],
-                                       VEC_ELT(VB->ColorPtr[0], GLfloat, i+k)[1],
-                                       VEC_ELT(VB->ColorPtr[0], GLfloat, i+k)[2]
-                                       );
-                               }
-                       end_primitive(PASS_PREFIX_VOID);
+               type=R300_VAP_VF_CNTL__PRIM_QUADS;
+               if(end<start+4){
+                       fprintf(stderr, "Not enough vertices\n");
+                       return; /* need enough vertices for Q */
                        }
                break;
                case GL_QUAD_STRIP:
                fprintf(stderr, "QS ");
+               type=R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
+               if(end<start+4){
+                       fprintf(stderr, "Not enough vertices\n");
+                       return; /* need enough vertices for Q */
+                       }
                break;
                default:
-               fprintf(stderr, "%02x ", VB->Primitive[i].mode & PRIM_MODE_MASK);
+               fprintf(stderr, "Cannot handle primitive %02x ", prim & PRIM_MODE_MASK);
+               return;
                break;
                }
-   end_3d(PASS_PREFIX_VOID);
-   
-   start_packet3(RADEON_CP_PACKET3_NOP, 0);
-   e32(0x0);
+   r300_render_flat_primitive(rmesa, ctx, start, end, type);
+       
 }
 
+
 /**
  * Called by the pipeline manager to render a batch of primitives.
  * We can return true to pass on to the next stage (i.e. software