void
-cso_set_shader_images(struct cso_context *ctx, unsigned shader_stage,
+cso_set_shader_images(struct cso_context *ctx,
+ enum pipe_shader_type shader_stage,
unsigned start, unsigned count,
struct pipe_image_view *images)
{
/* shader images */
void
-cso_set_shader_images(struct cso_context *cso, unsigned shader_stage,
+cso_set_shader_images(struct cso_context *cso,
+ enum pipe_shader_type shader_stage,
unsigned start, unsigned count,
struct pipe_image_view *views);
}
static void
-dd_context_set_shader_images(struct pipe_context *_pipe, unsigned shader,
+dd_context_set_shader_images(struct pipe_context *_pipe,
+ enum pipe_shader_type shader,
unsigned start, unsigned num,
const struct pipe_image_view *views)
{
}
static void
-ilo_set_shader_images(struct pipe_context *pipe, unsigned shader,
+ilo_set_shader_images(struct pipe_context *pipe, enum pipe_shader_type shader,
unsigned start, unsigned count,
const struct pipe_image_view *views)
{
}
static void
-nvc0_set_shader_images(struct pipe_context *pipe, unsigned shader,
+nvc0_set_shader_images(struct pipe_context *pipe,
+ enum pipe_shader_type shader,
unsigned start, unsigned nr,
const struct pipe_image_view *images)
{
}
static void
-si_set_shader_images(struct pipe_context *pipe, unsigned shader,
+si_set_shader_images(struct pipe_context *pipe,
+ enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
const struct pipe_image_view *views)
{
#include "sp_buffer.h"
static void softpipe_set_shader_images(struct pipe_context *pipe,
- unsigned shader,
+ enum pipe_shader_type shader,
unsigned start,
unsigned num,
const struct pipe_image_view *images)
}
static void trace_context_set_shader_images(struct pipe_context *_context,
- unsigned shader,
+ enum pipe_shader_type shader,
unsigned start, unsigned nr,
const struct pipe_image_view *images)
{
* unless it's NULL, in which case no images will
* be bound.
*/
- void (*set_shader_images)(struct pipe_context *, unsigned shader,
+ void (*set_shader_images)(struct pipe_context *,
+ enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
const struct pipe_image_view *images);
static void
st_bind_images(struct st_context *st, struct gl_linked_shader *shader,
- unsigned shader_type)
+ enum pipe_shader_type shader_type)
{
unsigned i;
struct pipe_image_view images[MAX_IMAGE_UNIFORMS];