strb->Base.Format = st_pipe_format_to_mesa_format(format);
strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
strb->software = sw;
-
+
switch (format) {
case PIPE_FORMAT_R8G8B8A8_UNORM:
case PIPE_FORMAT_B8G8R8A8_UNORM:
case PIPE_FORMAT_X8R8G8B8_UNORM:
strb->Base.InternalFormat = GL_RGB8;
break;
+ case PIPE_FORMAT_R8G8B8A8_SRGB:
+ case PIPE_FORMAT_B8G8R8A8_SRGB:
+ case PIPE_FORMAT_A8R8G8B8_SRGB:
+ strb->Base.InternalFormat = GL_SRGB8_ALPHA8;
+ break;
+ case PIPE_FORMAT_R8G8B8X8_SRGB:
+ case PIPE_FORMAT_B8G8R8X8_SRGB:
+ case PIPE_FORMAT_X8R8G8B8_SRGB:
+ strb->Base.InternalFormat = GL_SRGB8;
+ break;
case PIPE_FORMAT_B5G5R5A1_UNORM:
strb->Base.InternalFormat = GL_RGB5_A1;
break;
int rtt_width = strb->Base.Width;
int rtt_height = strb->Base.Height;
int rtt_depth = strb->Base.Depth;
- enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format :
- util_format_linear(resource->format);
+ /*
+ * For winsys fbo, it is possible that the renderbuffer is sRGB-capable but
+ * the format of strb->texture is linear (because we have no control over
+ * the format). Check strb->Base.Format instead of strb->texture->format
+ * to determine if the rb is sRGB-capable.
+ */
+ boolean enable_srgb = (st->ctx->Color.sRGBEnabled &&
+ _mesa_get_format_color_encoding(strb->Base.Format) == GL_SRGB);
+ enum pipe_format format = (enable_srgb) ?
+ util_format_srgb(resource->format) :
+ util_format_linear(resource->format);
unsigned first_layer, last_layer, level;
if (resource->target == PIPE_TEXTURE_1D_ARRAY) {
break;
default:
format = stfb->iface->visual->color_format;
+ if (stfb->Base.Visual.sRGBCapable)
+ format = util_format_srgb(format);
sw = FALSE;
break;
}
* Create a framebuffer from a manager interface.
*/
static struct st_framebuffer *
-st_framebuffer_create(struct st_framebuffer_iface *stfbi)
+st_framebuffer_create(struct st_context *st,
+ struct st_framebuffer_iface *stfbi)
{
struct st_framebuffer *stfb;
struct gl_config mode;
return NULL;
st_visual_to_context_mode(stfbi->visual, &mode);
+
+ /*
+ * For desktop GL, sRGB framebuffer write is controlled by both the
+ * capability of the framebuffer and GL_FRAMEBUFFER_SRGB. We should
+ * advertise the capability when the pipe driver supports it so that
+ * applications can enable sRGB write when they want to.
+ *
+ * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. When
+ * the attribute is GLX_TRUE, it tells the st manager to pick a color
+ * format such that util_format_srgb(visual->color_format) can be supported
+ * by the pipe driver. We still need to advertise the capability here.
+ *
+ * For GLES, however, sRGB framebuffer write is controlled only by the
+ * capability of the framebuffer. There is GL_EXT_sRGB_write_control to
+ * give applications the control back, but sRGB write is still enabled by
+ * default. To avoid unexpected results, we should not advertise the
+ * capability. This could change when we add support for
+ * EGL_KHR_gl_colorspace.
+ */
+ if (_mesa_is_desktop_gl(st->ctx)) {
+ struct pipe_screen *screen = st->pipe->screen;
+ const enum pipe_format srgb_format =
+ util_format_srgb(stfbi->visual->color_format);
+
+ if (srgb_format != PIPE_FORMAT_NONE &&
+ screen->is_format_supported(screen, srgb_format,
+ PIPE_TEXTURE_2D, stfbi->visual->samples,
+ PIPE_BIND_RENDER_TARGET))
+ mode.sRGBCapable = GL_TRUE;
+ }
+
_mesa_initialize_window_framebuffer(&stfb->Base, &mode);
stfb->iface = stfbi;
}
static struct st_framebuffer *
-st_framebuffer_reuse_or_create(struct gl_framebuffer *fb,
+st_framebuffer_reuse_or_create(struct st_context *st,
+ struct gl_framebuffer *fb,
struct st_framebuffer_iface *stfbi)
{
struct st_framebuffer *cur = st_ws_framebuffer(fb), *stfb = NULL;
}
else {
/* create a new one */
- stfb = st_framebuffer_create(stfbi);
+ stfb = st_framebuffer_create(st, stfbi);
}
return stfb;
if (st) {
/* reuse or create the draw fb */
- stdraw = st_framebuffer_reuse_or_create(st->ctx->WinSysDrawBuffer,
- stdrawi);
+ stdraw = st_framebuffer_reuse_or_create(st,
+ st->ctx->WinSysDrawBuffer, stdrawi);
if (streadi != stdrawi) {
/* do the same for the read fb */
- stread = st_framebuffer_reuse_or_create(st->ctx->WinSysReadBuffer,
- streadi);
+ stread = st_framebuffer_reuse_or_create(st,
+ st->ctx->WinSysReadBuffer, streadi);
}
else {
stread = NULL;