We'll need to do a render-based blit for scissors, since the TFU (as seen
in this conditional) can only update a whole surface.
Fixes: 976ea90bdca2 ("v3d: Add support for using the TFU to do some blits.")
Fixes piglit fbo-scissor-blit.
if ((info->mask & PIPE_MASK_RGBA) == 0)
return false;
- if (info->dst.box.x != 0 ||
+ if (info->scissor_enable ||
+ info->dst.box.x != 0 ||
info->dst.box.y != 0 ||
info->dst.box.width != dst_width ||
info->dst.box.height != dst_height ||