{ "GL_ARB_shader_precision", o(ARB_shader_precision), GL, 2010 },
{ "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
{ "GL_ARB_shader_storage_buffer_object", o(ARB_shader_storage_buffer_object), GL, 2012 },
+ { "GL_ARB_shader_subroutine", o(ARB_shader_subroutine), GLC, 2010 },
{ "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
{ "GL_ARB_shading_language_100", o(dummy_true), GLL, 2003 },
{ "GL_ARB_shading_language_packing", o(ARB_shading_language_packing), GL, 2011 },
GLboolean ARB_shader_precision;
GLboolean ARB_shader_stencil_export;
GLboolean ARB_shader_storage_buffer_object;
+ GLboolean ARB_shader_subroutine;
GLboolean ARB_shader_texture_lod;
GLboolean ARB_shading_language_packing;
GLboolean ARB_shading_language_420pack;
extensions->ARB_gpu_shader5 &&
extensions->ARB_gpu_shader_fp64 &&
extensions->ARB_sample_shading &&
- false /*extensions->ARB_shader_subroutine*/ &&
+ extensions->ARB_shader_subroutine &&
extensions->ARB_tessellation_shader &&
extensions->ARB_texture_buffer_object_rgb32 &&
extensions->ARB_texture_cube_map_array &&