docs: update for llvmpipe fp64 support
authorDave Airlie <airlied@redhat.com>
Mon, 29 Jun 2015 07:11:59 +0000 (17:11 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 1 Jul 2015 02:53:44 +0000 (12:53 +1000)
Signed-off-by: Dave Airlie <airlied@redhat.com>
docs/GL3.txt
docs/relnotes/10.7.0.html

index 81014a5f9b5002c34025339fe72c9db5d32ffeac..94bbcd12dfc691d531b59fd2928131536d1353db 100644 (file)
@@ -109,7 +109,7 @@ GL 4.0, GLSL 4.00:
   - Enhanced per-sample shading                        DONE (r600, radeonsi)
   - Interpolation functions                            DONE (r600)
   - New overload resolution rules                      DONE
-  GL_ARB_gpu_shader_fp64                               DONE (nvc0, softpipe)
+  GL_ARB_gpu_shader_fp64                               DONE (nvc0, llvmpipe, softpipe)
   GL_ARB_sample_shading                                DONE (i965, nv50, nvc0, r600, radeonsi)
   GL_ARB_shader_subroutine                             started (Dave)
   GL_ARB_tessellation_shader                           started (Chris, Ilia)
@@ -127,7 +127,7 @@ GL 4.1, GLSL 4.10:
   GL_ARB_get_program_binary                            DONE (0 binary formats)
   GL_ARB_separate_shader_objects                       DONE (all drivers)
   GL_ARB_shader_precision                              started (Micah)
-  GL_ARB_vertex_attrib_64bit                           DONE (nvc0, softpipe)
+  GL_ARB_vertex_attrib_64bit                           DONE (nvc0, llvmpipe, softpipe)
   GL_ARB_viewport_array                                DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
 
 
index fcc50811b69f966fec916b366a729da6ccfcab40..2484243f7ebf028afd10122ed5b6c2bc643f98c8 100644 (file)
@@ -49,6 +49,8 @@ Note: some of the new features are only available with certain drivers.
 <li>GL_ARB_shader_stencil_export on llvmpipe</li>
 <li>GL_ARB_viewport_array on radeonsi</li>
 <li>GL_ARB_fragment_layer_viewport on radeonsi</li>
+<li>GL_ARB_gpu_shader_fp64 on llvmpipe</li>
+<li>GL_ARB_vertex_attrib_64bit on llvmpipe</li>
 </ul>
 
 <h2>Bug fixes</h2>