return src;
}
-static int
-storage_type_size(const struct glsl_type *type, bool bindless)
-{
- unsigned int i;
- int size;
-
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_UINT8:
- case GLSL_TYPE_INT8:
- case GLSL_TYPE_UINT16:
- case GLSL_TYPE_INT16:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_FLOAT16:
- case GLSL_TYPE_BOOL:
- if (type->is_matrix()) {
- return type->matrix_columns;
- } else {
- /* Regardless of size of vector, it gets a vec4. This is bad
- * packing for things like floats, but otherwise arrays become a
- * mess. Hopefully a later pass over the code can pack scalars
- * down if appropriate.
- */
- return 1;
- }
- break;
- case GLSL_TYPE_DOUBLE:
- if (type->is_matrix()) {
- if (type->vector_elements > 2)
- return type->matrix_columns * 2;
- else
- return type->matrix_columns;
- } else {
- if (type->vector_elements > 2)
- return 2;
- else
- return 1;
- }
- break;
- case GLSL_TYPE_UINT64:
- case GLSL_TYPE_INT64:
- if (type->vector_elements > 2)
- return 2;
- else
- return 1;
- case GLSL_TYPE_ARRAY:
- assert(type->length > 0);
- return storage_type_size(type->fields.array, bindless) * type->length;
- case GLSL_TYPE_STRUCT:
- size = 0;
- for (i = 0; i < type->length; i++) {
- size += storage_type_size(type->fields.structure[i].type, bindless);
- }
- return size;
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
- if (!bindless)
- return 0;
- /* fall through */
- case GLSL_TYPE_SUBROUTINE:
- return 1;
- case GLSL_TYPE_ATOMIC_UINT:
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- case GLSL_TYPE_INTERFACE:
- case GLSL_TYPE_FUNCTION:
- assert(!"Invalid type in type_size");
- break;
- }
-
- return 0;
-}
-
static int
type_size(const struct glsl_type *type)
{
- return storage_type_size(type, false);
+ return type->count_vec4_slots(false, false);
}
/**