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glsl: reorder link_and_validate_uniforms() calls
author
Timothy Arceri
<tarceri@itsqueeze.com>
Mon, 23 Dec 2019 00:00:16 +0000
(11:00 +1100)
committer
Timothy Arceri
<tarceri@itsqueeze.com>
Mon, 6 Jan 2020 21:39:34 +0000
(08:39 +1100)
This is required for the following commit.
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
src/compiler/glsl/linker.cpp
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diff --git
a/src/compiler/glsl/linker.cpp
b/src/compiler/glsl/linker.cpp
index 81f285244295ad6219d2abd1a86ae8cfe0fed5d4..63f4b46bd6b00921c98bc4909225190ddeedb410 100644
(file)
--- a/
src/compiler/glsl/linker.cpp
+++ b/
src/compiler/glsl/linker.cpp
@@
-4533,11
+4533,11
@@
link_and_validate_uniforms(struct gl_context *ctx,
if (prog->data->LinkStatus == LINKING_FAILURE)
return;
- link_assign_atomic_counter_resources(ctx, prog);
link_calculate_subroutine_compat(prog);
check_resources(ctx, prog);
check_subroutine_resources(prog);
check_image_resources(ctx, prog);
+ link_assign_atomic_counter_resources(ctx, prog);
link_check_atomic_counter_resources(ctx, prog);
}