ilo_render_get_draw_commands_len_gen7(const struct ilo_render *render,
const struct ilo_state_vector *vec);
+int
+ilo_render_get_draw_commands_len_gen8(const struct ilo_render *render,
+ const struct ilo_state_vector *vec);
+
static inline int
ilo_render_get_draw_commands_len(const struct ilo_render *render,
const struct ilo_state_vector *vec)
{
- if (ilo_dev_gen(render->dev) >= ILO_GEN(7))
+ if (ilo_dev_gen(render->dev) >= ILO_GEN(8))
+ return ilo_render_get_draw_commands_len_gen8(render, vec);
+ else if (ilo_dev_gen(render->dev) >= ILO_GEN(7))
return ilo_render_get_draw_commands_len_gen7(render, vec);
else
return ilo_render_get_draw_commands_len_gen6(render, vec);
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session);
+void
+ilo_render_emit_draw_commands_gen8(struct ilo_render *render,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
static inline void
ilo_render_emit_draw_commands(struct ilo_render *render,
const struct ilo_state_vector *vec,
{
const unsigned batch_used = ilo_builder_batch_used(render->builder);
- if (ilo_dev_gen(render->dev) >= ILO_GEN(7))
+ if (ilo_dev_gen(render->dev) >= ILO_GEN(8))
+ ilo_render_emit_draw_commands_gen8(render, vec, session);
+ else if (ilo_dev_gen(render->dev) >= ILO_GEN(7))
ilo_render_emit_draw_commands_gen7(render, vec, session);
else
ilo_render_emit_draw_commands_gen6(render, vec, session);
const struct ilo_state_vector *ilo,
struct ilo_render_draw_session *session);
+void
+gen7_draw_common_pcb_alloc(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
+void
+gen7_draw_common_pointers_1(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
+void
+gen7_draw_common_urb(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
+void
+gen7_draw_common_pointers_2(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
+void
+gen7_draw_vs(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
+void
+gen7_draw_ds(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
+void
+gen7_draw_te(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
+void
+gen7_draw_hs(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
+void
+gen7_draw_gs(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
+void
+gen7_draw_sol(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
+void
+gen7_draw_vf_draw(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session);
+
#endif /* ILO_RENDER_GEN_H */
/**
* A wrapper for gen6_PIPE_CONTROL().
*/
-static inline void
+static void
gen7_pipe_control(struct ilo_render *r, uint32_t dw1)
{
struct intel_bo *bo = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) ?
#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
-static void
+void
gen7_draw_common_urb(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
/* 3DSTATE_URB_{VS,GS,HS,DS} */
if (DIRTY(VE) || DIRTY(VS)) {
/* the first 16KB are reserved for VS and PS PCBs */
- const int offset = (ilo_dev_gen(r->dev) == ILO_GEN(7.5) &&
- r->dev->gt == 3) ? 32768 : 16384;
+ const int offset =
+ (ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
+ (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
+ 32768 : 16384;
int vs_entry_size, vs_total_size;
vs_entry_size = (vec->vs) ?
vs_entry_size *= sizeof(float) * 4;
vs_total_size = r->dev->urb_size - offset;
- gen7_wa_pre_vs(r);
+ if (ilo_dev_gen(r->dev) < ILO_GEN(8))
+ gen7_wa_pre_vs(r);
gen7_3DSTATE_URB_VS(r->builder,
offset, vs_total_size, vs_entry_size);
}
}
-static void
+void
gen7_draw_common_pcb_alloc(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
* Push constant buffers are only allowed to take up at most the first
* 16KB of the URB. Split the space evenly for VS and FS.
*/
- const int max_size = (ilo_dev_gen(r->dev) == ILO_GEN(7.5) &&
- r->dev->gt == 3) ? 32768 : 16384;
+ const int max_size =
+ (ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
+ (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
+ 32768 : 16384;
const int size = max_size / 2;
int offset = 0;
}
}
-static void
+void
gen7_draw_common_pointers_1(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
}
}
-static void
+void
gen7_draw_common_pointers_2(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
}
/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */
- if (session->dsa_changed) {
+ if (ilo_dev_gen(r->dev) < ILO_GEN(8) && session->dsa_changed) {
gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder,
r->state.DEPTH_STENCIL_STATE);
}
}
-static void
+void
gen7_draw_vs(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
{
- const bool emit_3dstate_binding_table =
- session->binding_table_vs_changed;
- const bool emit_3dstate_sampler_state =
- session->sampler_vs_changed;
+ const bool emit_3dstate_binding_table = session->binding_table_vs_changed;
+ const bool emit_3dstate_sampler_state = session->sampler_vs_changed;
/* see gen6_draw_vs() */
const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
const bool emit_3dstate_vs = (DIRTY(VS) || r->instruction_bo_changed);
/* emit depth stall before any of the VS commands */
- if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
- emit_3dstate_constant_vs || emit_3dstate_vs)
- gen7_wa_pre_vs(r);
+ if (ilo_dev_gen(r->dev) < ILO_GEN(8)) {
+ if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
+ emit_3dstate_constant_vs || emit_3dstate_vs)
+ gen7_wa_pre_vs(r);
+ }
/* 3DSTATE_BINDING_TABLE_POINTERS_VS */
if (emit_3dstate_binding_table) {
}
/* 3DSTATE_VS */
- if (emit_3dstate_vs)
- gen6_3DSTATE_VS(r->builder, vec->vs);
+ if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) {
+ if (emit_3dstate_vs || DIRTY(RASTERIZER)) {
+ gen8_3DSTATE_VS(r->builder, vec->vs,
+ vec->rasterizer->state.clip_plane_enable);
+ }
+ } else {
+ if (emit_3dstate_vs)
+ gen6_3DSTATE_VS(r->builder, vec->vs);
+ }
}
-static void
+void
gen7_draw_hs(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(r->builder, 0);
}
-static void
+void
gen7_draw_te(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
gen7_3DSTATE_TE(r->builder);
}
-static void
+void
gen7_draw_ds(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
}
-static void
+void
gen7_draw_gs(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
}
}
-static void
+void
gen7_draw_sol(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
}
}
-static void
+void
gen7_draw_vf_draw(struct ilo_render *r,
const struct ilo_state_vector *vec,
struct ilo_render_draw_session *session)
* 16KB of the URB. Split the space evenly for VS and FS.
*/
const int max_size =
- (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ? 32768 : 16384;
+ (ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
+ (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
+ 32768 : 16384;
const int size = max_size / 2;
int offset = 0;
{
/* the first 16KB are reserved for VS and PS PCBs */
const int offset =
- (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ? 32768 : 16384;
+ (ilo_dev_gen(r->dev) >= ILO_GEN(8)) ||
+ (ilo_dev_gen(r->dev) == ILO_GEN(7.5) && r->dev->gt == 3) ?
+ 32768 : 16384;
gen7_3DSTATE_URB_VS(r->builder, offset, r->dev->urb_size - offset,
(blitter->ve.count + blitter->ve.prepend_nosrc_cso) *
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2013 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "genhw/genhw.h"
+#include "util/u_dual_blend.h"
+
+#include "ilo_blitter.h"
+#include "ilo_builder_3d.h"
+#include "ilo_builder_render.h"
+#include "ilo_shader.h"
+#include "ilo_state.h"
+#include "ilo_render_gen.h"
+
+/**
+ * A wrapper for gen6_PIPE_CONTROL().
+ */
+static void
+gen8_pipe_control(struct ilo_render *r, uint32_t dw1)
+{
+ struct intel_bo *bo = (dw1 & GEN6_PIPE_CONTROL_WRITE__MASK) ?
+ r->workaround_bo : NULL;
+
+ ILO_DEV_ASSERT(r->dev, 8, 8);
+
+ if (dw1 & GEN6_PIPE_CONTROL_CS_STALL) {
+ /* CS stall cannot be set alone */
+ const uint32_t mask = GEN6_PIPE_CONTROL_RENDER_CACHE_FLUSH |
+ GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
+ GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL |
+ GEN6_PIPE_CONTROL_DEPTH_STALL |
+ GEN6_PIPE_CONTROL_WRITE__MASK;
+ if (!(dw1 & mask))
+ dw1 |= GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL;
+ }
+
+ gen6_PIPE_CONTROL(r->builder, dw1, bo, 0, 0);
+
+
+ r->state.current_pipe_control_dw1 |= dw1;
+ r->state.deferred_pipe_control_dw1 &= ~dw1;
+}
+
+static void
+gen8_wa_pre_depth(struct ilo_render *r)
+{
+ /*
+ * From the Ivy Bridge PRM, volume 2 part 1, page 315:
+ *
+ * "Driver must send a least one PIPE_CONTROL command with CS Stall and
+ * a post sync operation prior to the group of depth
+ * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
+ * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)."
+ */
+ const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL |
+ GEN6_PIPE_CONTROL_WRITE_IMM;
+
+ ILO_DEV_ASSERT(r->dev, 8, 8);
+
+ if ((r->state.current_pipe_control_dw1 & dw1) != dw1)
+ gen8_pipe_control(r, dw1);
+
+ /*
+ * From the Ivy Bridge PRM, volume 2 part 1, page 315:
+ *
+ * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e.,
+ * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS,
+ * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first
+ * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit
+ * set), followed by a pipelined depth cache flush (PIPE_CONTROL with
+ * Depth Flush Bit set, followed by another pipelined depth stall
+ * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise
+ * guarantee that the pipeline from WM onwards is already flushed
+ * (e.g., via a preceding MI_FLUSH)."
+ */
+ gen8_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
+ gen8_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH);
+ gen8_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL);
+}
+
+#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state)
+
+static void
+gen8_draw_sf(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session)
+{
+ /* 3DSTATE_RASTER */
+ if (DIRTY(RASTERIZER)) {
+ gen8_3DSTATE_RASTER(r->builder, (vec->rasterizer) ?
+ &vec->rasterizer->sf : NULL);
+ }
+
+ /* 3DSTATE_SBE */
+ if (DIRTY(RASTERIZER) || DIRTY(FS)) {
+ gen8_3DSTATE_SBE(r->builder, vec->fs, (vec->rasterizer) ?
+ vec->rasterizer->state.sprite_coord_mode : 0);
+ }
+
+ /* 3DSTATE_SBE_SWIZ */
+ if (DIRTY(FS))
+ gen8_3DSTATE_SBE_SWIZ(r->builder, vec->fs);
+
+ /* 3DSTATE_SF */
+ if (DIRTY(RASTERIZER)) {
+ gen8_3DSTATE_SF(r->builder, (vec->rasterizer) ?
+ &vec->rasterizer->sf : NULL);
+ }
+}
+
+static void
+gen8_draw_wm(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session)
+{
+ /* 3DSTATE_WM */
+ if (DIRTY(FS) || DIRTY(RASTERIZER))
+ gen8_3DSTATE_WM(r->builder, vec->fs, vec->rasterizer);
+
+ if (DIRTY(DSA))
+ gen8_3DSTATE_WM_DEPTH_STENCIL(r->builder, vec->dsa);
+
+ /* 3DSTATE_WM_HZ_OP and 3DSTATE_WM_CHROMAKEY */
+ if (r->hw_ctx_changed) {
+ gen8_disable_3DSTATE_WM_HZ_OP(r->builder);
+ gen8_3DSTATE_WM_CHROMAKEY(r->builder);
+ }
+
+ /* 3DSTATE_BINDING_TABLE_POINTERS_PS */
+ if (session->binding_table_fs_changed) {
+ gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder,
+ r->state.wm.BINDING_TABLE_STATE);
+ }
+
+ /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */
+ if (session->sampler_fs_changed) {
+ gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder,
+ r->state.wm.SAMPLER_STATE);
+ }
+
+ /* 3DSTATE_CONSTANT_PS */
+ if (session->pcb_fs_changed) {
+ gen7_3DSTATE_CONSTANT_PS(r->builder,
+ &r->state.wm.PUSH_CONSTANT_BUFFER,
+ &r->state.wm.PUSH_CONSTANT_BUFFER_size,
+ 1);
+ }
+
+ /* 3DSTATE_PS */
+ if (DIRTY(FS) || r->instruction_bo_changed)
+ gen8_3DSTATE_PS(r->builder, vec->fs);
+
+ /* 3DSTATE_PS_EXTRA */
+ if (DIRTY(FS) || DIRTY(DSA) || DIRTY(BLEND)) {
+ const bool cc_may_kill = (vec->dsa->dw_blend_alpha ||
+ vec->blend->alpha_to_coverage);
+ gen8_3DSTATE_PS_EXTRA(r->builder, vec->fs, cc_may_kill, false);
+ }
+
+ /* 3DSTATE_PS_BLEND */
+ if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA))
+ gen8_3DSTATE_PS_BLEND(r->builder, vec->blend, &vec->fb, vec->dsa);
+
+ /* 3DSTATE_SCISSOR_STATE_POINTERS */
+ if (session->scissor_changed) {
+ gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder,
+ r->state.SCISSOR_RECT);
+ }
+
+ /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
+ if (DIRTY(FB) || r->batch_bo_changed) {
+ const struct ilo_zs_surface *zs;
+ uint32_t clear_params;
+
+ if (vec->fb.state.zsbuf) {
+ const struct ilo_surface_cso *surface =
+ (const struct ilo_surface_cso *) vec->fb.state.zsbuf;
+ const struct ilo_texture_slice *slice =
+ ilo_texture_get_slice(ilo_texture(surface->base.texture),
+ surface->base.u.tex.level, surface->base.u.tex.first_layer);
+
+ assert(!surface->is_rt);
+ zs = &surface->u.zs;
+ clear_params = slice->clear_value;
+ }
+ else {
+ zs = &vec->fb.null_zs;
+ clear_params = 0;
+ }
+
+ gen8_wa_pre_depth(r);
+
+ gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs, false);
+ gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs);
+ gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs);
+ gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params);
+ }
+}
+
+static void
+gen8_draw_wm_sample_pattern(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session)
+{
+ /* 3DSTATE_SAMPLE_PATTERN */
+ if (r->hw_ctx_changed) {
+ gen8_3DSTATE_SAMPLE_PATTERN(r->builder,
+ &r->sample_pattern_1x,
+ &r->sample_pattern_2x,
+ &r->sample_pattern_4x,
+ r->sample_pattern_8x,
+ r->sample_pattern_16x);
+ }
+}
+
+static void
+gen8_draw_wm_multisample(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session)
+{
+ /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */
+ if (DIRTY(SAMPLE_MASK) || DIRTY(FB) || DIRTY(RASTERIZER)) {
+ gen8_3DSTATE_MULTISAMPLE(r->builder, vec->fb.num_samples,
+ vec->rasterizer->state.half_pixel_center);
+
+ gen7_3DSTATE_SAMPLE_MASK(r->builder,
+ (vec->fb.num_samples > 1) ? vec->sample_mask : 0x1,
+ vec->fb.num_samples);
+ }
+}
+
+static void
+gen8_draw_vf(struct ilo_render *r,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session)
+{
+ const int prim = gen6_3d_translate_pipe_prim(vec->draw->mode);
+ int i;
+
+ /* 3DSTATE_INDEX_BUFFER */
+ if (DIRTY(IB) || r->batch_bo_changed)
+ gen8_3DSTATE_INDEX_BUFFER(r->builder, &vec->ib);
+
+ /* 3DSTATE_VF */
+ if (session->primitive_restart_changed) {
+ gen75_3DSTATE_VF(r->builder, vec->draw->primitive_restart,
+ vec->draw->restart_index);
+ }
+
+ /* 3DSTATE_VERTEX_BUFFERS */
+ if (DIRTY(VB) || DIRTY(VE) || r->batch_bo_changed)
+ gen6_3DSTATE_VERTEX_BUFFERS(r->builder, vec->ve, &vec->vb);
+
+ /* 3DSTATE_VERTEX_ELEMENTS */
+ if (DIRTY(VE))
+ gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, vec->ve);
+
+ gen8_3DSTATE_VF_TOPOLOGY(r->builder, prim);
+
+ for (i = 0; i < vec->ve->vb_count; i++) {
+ gen8_3DSTATE_VF_INSTANCING(r->builder, i,
+ vec->ve->instance_divisors[i]);
+ }
+
+ gen8_3DSTATE_VF_SGVS(r->builder,
+ false, 0, 0,
+ false, 0, 0);
+}
+
+void
+ilo_render_emit_draw_commands_gen8(struct ilo_render *render,
+ const struct ilo_state_vector *vec,
+ struct ilo_render_draw_session *session)
+{
+ ILO_DEV_ASSERT(render->dev, 8, 8);
+
+ /*
+ * We try to keep the order of the commands match, as closely as possible,
+ * that of the classic i965 driver. It allows us to compare the command
+ * streams easily.
+ */
+ gen6_draw_common_select(render, vec, session);
+ gen6_draw_common_sip(render, vec, session);
+ gen6_draw_vf_statistics(render, vec, session);
+ gen8_draw_wm_sample_pattern(render, vec, session);
+ gen6_draw_common_base_address(render, vec, session);
+ gen7_draw_common_pointers_1(render, vec, session);
+ gen7_draw_common_pcb_alloc(render, vec, session);
+ gen7_draw_common_urb(render, vec, session);
+ gen7_draw_common_pointers_2(render, vec, session);
+ gen8_draw_wm_multisample(render, vec, session);
+ gen7_draw_gs(render, vec, session);
+ gen7_draw_hs(render, vec, session);
+ gen7_draw_te(render, vec, session);
+ gen7_draw_ds(render, vec, session);
+ gen7_draw_vs(render, vec, session);
+ gen7_draw_sol(render, vec, session);
+ gen6_draw_clip(render, vec, session);
+ gen8_draw_sf(render, vec, session);
+ gen8_draw_wm(render, vec, session);
+ gen6_draw_wm_raster(render, vec, session);
+ gen6_draw_sf_rect(render, vec, session);
+ gen8_draw_vf(render, vec, session);
+ gen7_draw_vf_draw(render, vec, session);
+}
+
+int
+ilo_render_get_draw_commands_len_gen8(const struct ilo_render *render,
+ const struct ilo_state_vector *vec)
+{
+ static int len;
+
+ ILO_DEV_ASSERT(render->dev, 8, 8);
+
+ if (!len) {
+ len += GEN7_3DSTATE_URB_ANY__SIZE * 4;
+ len += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5;
+ len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5;
+ len += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4);
+ len += GEN7_3DSTATE_SO_BUFFER__SIZE * 4;
+ len += GEN6_PIPE_CONTROL__SIZE * 5;
+
+ len +=
+ GEN6_STATE_BASE_ADDRESS__SIZE +
+ GEN6_STATE_SIP__SIZE +
+ GEN6_3DSTATE_VF_STATISTICS__SIZE +
+ GEN6_PIPELINE_SELECT__SIZE +
+ GEN6_3DSTATE_CLEAR_PARAMS__SIZE +
+ GEN6_3DSTATE_DEPTH_BUFFER__SIZE +
+ GEN6_3DSTATE_STENCIL_BUFFER__SIZE +
+ GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE +
+ GEN6_3DSTATE_VERTEX_BUFFERS__SIZE +
+ GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE +
+ GEN6_3DSTATE_INDEX_BUFFER__SIZE +
+ GEN75_3DSTATE_VF__SIZE +
+ GEN6_3DSTATE_VS__SIZE +
+ GEN6_3DSTATE_GS__SIZE +
+ GEN6_3DSTATE_CLIP__SIZE +
+ GEN6_3DSTATE_SF__SIZE +
+ GEN6_3DSTATE_WM__SIZE +
+ GEN6_3DSTATE_SAMPLE_MASK__SIZE +
+ GEN7_3DSTATE_HS__SIZE +
+ GEN7_3DSTATE_TE__SIZE +
+ GEN7_3DSTATE_DS__SIZE +
+ GEN7_3DSTATE_STREAMOUT__SIZE +
+ GEN7_3DSTATE_SBE__SIZE +
+ GEN7_3DSTATE_PS__SIZE +
+ GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE +
+ GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE +
+ GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE +
+ GEN6_3DSTATE_LINE_STIPPLE__SIZE +
+ GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE +
+ GEN6_3DSTATE_MULTISAMPLE__SIZE +
+ GEN7_3DSTATE_SO_DECL_LIST__SIZE +
+ GEN6_3DPRIMITIVE__SIZE;
+
+ len +=
+ GEN8_3DSTATE_VF_INSTANCING__SIZE * 33 +
+ GEN8_3DSTATE_VF_SGVS__SIZE +
+ GEN8_3DSTATE_VF_TOPOLOGY__SIZE +
+ GEN8_3DSTATE_SBE_SWIZ__SIZE +
+ GEN8_3DSTATE_RASTER__SIZE +
+ GEN8_3DSTATE_WM_CHROMAKEY__SIZE +
+ GEN8_3DSTATE_WM_DEPTH_STENCIL__SIZE +
+ GEN8_3DSTATE_WM_HZ_OP__SIZE +
+ GEN8_3DSTATE_PS_EXTRA__SIZE +
+ GEN8_3DSTATE_PS_BLEND__SIZE +
+ GEN8_3DSTATE_SAMPLE_PATTERN__SIZE;
+ }
+
+ return len;
+}