st->state.num_textures = su + 1;
/* if sampler view has changed dereference it */
- if (stObj->sampler_view)
+ if (stObj->sampler_view) {
if (check_sampler_swizzle(stObj->sampler_view,
stObj->base._Swizzle,
samp->DepthMode) ||
(st_view_format != stObj->sampler_view->format) ||
- stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level)
+ stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+ }
sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
samp,
cso_set_fragment_sampler_views(st->cso_context,
st->state.num_textures,
st->state.sampler_views);
+
if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
+ GLuint numUnits = MIN2(st->state.num_textures,
+ st->ctx->Const.MaxVertexTextureImageUnits);
cso_set_vertex_sampler_views(st->cso_context,
- MIN2(st->state.num_textures,
- st->ctx->Const.MaxVertexTextureImageUnits),
+ numUnits,
st->state.sampler_views);
}
}