To match dd_function_table::UpdateState().
Reviewed-by: José Fonseca <jfonseca@vmware.com>
/**
* Called via ctx->Driver.UpdateState()
*/
-void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
+void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
{
struct st_context *st = st_context(ctx);
extern void st_init_driver_functions(struct pipe_screen *screen,
struct dd_function_table *functions);
-void st_invalidate_state(struct gl_context * ctx, GLuint new_state);
+void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state);