We need to mindful that we don't clobber the shadow comparator.
Fixes dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2darrayshadow_*
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
}
if (instr->sampler_dim == GLSL_SAMPLER_DIM_2D) {
- /* Array component in w but NIR wants it in z */
+ /* Array component in w but NIR wants it in z,
+ * but if we have a temp coord we already fixed
+ * that up */
+
if (nr_components == 3) {
ins.swizzle[1][2] = COMPONENT_Z;
- ins.swizzle[1][3] = COMPONENT_Z;
+ ins.swizzle[1][3] = needs_temp_coord ? COMPONENT_W : COMPONENT_Z;
} else if (nr_components == 2) {
ins.swizzle[1][2] =
instr->is_shadow ? COMPONENT_Z : COMPONENT_X;