in shader and fetch dump files
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Function* Create(const BLEND_COMPILE_STATE& state)
{
- std::stringstream fnName("BlendShader_", std::ios_base::in | std::ios_base::out | std::ios_base::ate);
+ std::stringstream fnName("BLND_", std::ios_base::in | std::ios_base::out | std::ios_base::ate);
fnName << ComputeCRC(0, &state, sizeof(state));
// blend function signature
Function* FetchJit::Create(const FETCH_COMPILE_STATE& fetchState)
{
- std::stringstream fnName("FetchShader_", std::ios_base::in | std::ios_base::out | std::ios_base::ate);
+ std::stringstream fnName("FCH_", std::ios_base::in | std::ios_base::out | std::ios_base::ate);
fnName << ComputeCRC(0, &fetchState, sizeof(fetchState));
Function* fetch = Function::Create(JM()->mFetchShaderTy, GlobalValue::ExternalLinkage, fnName.str(), JM()->mpCurrentModule);