* For debugging purposes; not normally used.
*/
static void
-check_array_data(struct gl_context *ctx, struct gl_client_array *array,
+check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
GLuint attrib, GLuint j)
{
+ const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib];
if (array->Enabled) {
+ const struct gl_vertex_buffer_binding *binding =
+ &vao->VertexBinding[array->VertexBinding];
+ struct gl_buffer_object *bo = binding->BufferObj;
const void *data = array->Ptr;
- if (_mesa_is_bufferobj(array->BufferObj)) {
- if (!array->BufferObj->Mappings[MAP_INTERNAL].Pointer) {
+ if (_mesa_is_bufferobj(bo)) {
+ if (!bo->Mappings[MAP_INTERNAL].Pointer) {
/* need to map now */
- array->BufferObj->Mappings[MAP_INTERNAL].Pointer =
- ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
- GL_MAP_READ_BIT, array->BufferObj,
+ bo->Mappings[MAP_INTERNAL].Pointer =
+ ctx->Driver.MapBufferRange(ctx, 0, bo->Size,
+ GL_MAP_READ_BIT, bo,
MAP_INTERNAL);
}
- data = ADD_POINTERS(data,
- array->BufferObj->Mappings[MAP_INTERNAL].Pointer);
+ data = ADD_POINTERS(_mesa_vertex_attrib_address(array, binding),
+ bo->Mappings[MAP_INTERNAL].Pointer);
}
switch (array->Type) {
case GL_FLOAT:
{
- GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
+ GLfloat *f = (GLfloat *) ((GLubyte *) data + binding->Stride * j);
GLint k;
for (k = 0; k < array->Size; k++) {
if (IS_INF_OR_NAN(f[k]) ||
printf(" Element[%u].%u = %f\n", j, k, f[k]);
printf(" Array %u at %p\n", attrib, (void* ) array);
printf(" Type 0x%x, Size %d, Stride %d\n",
- array->Type, array->Size, array->Stride);
+ array->Type, array->Size, binding->Stride);
printf(" Address/offset %p in Buffer Object %u\n",
- array->Ptr, array->BufferObj->Name);
+ array->Ptr, bo->Name);
f[k] = 1.0F; /* XXX replace the bad value! */
}
/*assert(!IS_INF_OR_NAN(f[k]));*/
* Unmap the buffer object referenced by given array, if mapped.
*/
static void
-unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
+unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+ GLuint attrib)
{
- if (array->Enabled &&
- _mesa_is_bufferobj(array->BufferObj) &&
- _mesa_bufferobj_mapped(array->BufferObj, MAP_INTERNAL)) {
- ctx->Driver.UnmapBuffer(ctx, array->BufferObj, MAP_INTERNAL);
+ const struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attrib];
+ if (array->Enabled) {
+ const struct gl_vertex_buffer_binding *binding =
+ &vao->VertexBinding[array->VertexBinding];
+ struct gl_buffer_object *bo = binding->BufferObj;
+ if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL)) {
+ ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
+ }
}
}
}
/* check element j of each enabled array */
- for (k = 0; k < ARRAY_SIZE(vao->_VertexAttrib); k++) {
- check_array_data(ctx, &vao->_VertexAttrib[k], k, j);
+ for (k = 0; k < VERT_ATTRIB_MAX; k++) {
+ check_array_data(ctx, vao, k, j);
}
}
MAP_INTERNAL);
}
- for (k = 0; k < ARRAY_SIZE(vao->_VertexAttrib); k++) {
- unmap_array_buffer(ctx, &vao->_VertexAttrib[k]);
+ for (k = 0; k < VERT_ATTRIB_MAX; k++) {
+ unmap_array_buffer(ctx, vao, k);
}
}