projects
/
mesa.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(parent:
f3b215c
)
glsl: remove duplicate frag input entry
author
Brian Paul
<brianp@vmware.com>
Thu, 13 Aug 2009 02:37:34 +0000
(20:37 -0600)
committer
Brian Paul
<brianp@vmware.com>
Thu, 13 Aug 2009 02:37:34 +0000
(20:37 -0600)
src/mesa/shader/slang/slang_builtin.c
patch
|
blob
|
history
diff --git
a/src/mesa/shader/slang/slang_builtin.c
b/src/mesa/shader/slang/slang_builtin.c
index 9ed8e3ecb39454f2ac1d7d061b72db42a20a0676..ad2e306c19e57f05afb82944a47d20cd929c24e5 100644
(file)
--- a/
src/mesa/shader/slang/slang_builtin.c
+++ b/
src/mesa/shader/slang/slang_builtin.c
@@
-752,7
+752,6
@@
static const struct input_info fragInputs[] = {
{ "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
/* note: we're packing several quantities into the fogcoord vector */
{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
- { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
{ "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX },
{ "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW },
{ NULL, 0, SWIZZLE_NOOP }