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mesa/cs: Add DispatchCompute() to driver function table.
author
Paul Berry
<stereotype441@gmail.com>
Fri, 10 Jan 2014 02:54:35 +0000
(18:54 -0800)
committer
Jordan Justen
<jordan.l.justen@intel.com>
Sat, 2 May 2015 07:50:00 +0000
(
00:50
-0700)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/dd.h
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diff --git
a/src/mesa/main/dd.h
b/src/mesa/main/dd.h
index 0c1a13fa4bf908abbb3b0df8ba75a4da907ff072..a329d9c5340f192882f68ee5fa05eae997a639c6 100644
(file)
--- a/
src/mesa/main/dd.h
+++ b/
src/mesa/main/dd.h
@@
-1005,6
+1005,13
@@
struct dd_function_table {
void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
/** @} */
+
+ /**
+ * \name GL_ARB_compute_shader interface
+ */
+ /*@{*/
+ void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
+ /*@}*/
};