In the case of fneg(0.0), we were getting back 0.0 instead of -0.0. We
were also needing an immediate 0 value for ineg, when there's an opcode to
do the job properly.
Fixes fs-floatBitsToInt-neg.shader_test.
case nir_op_imov:
result = vir_MOV(c, src[0]);
break;
+
+ case nir_op_fneg:
+ result = vir_XOR(c, src[0], vir_uniform_ui(c, 1 << 31));
+ break;
+ case nir_op_ineg:
+ result = vir_NEG(c, src[0]);
+ break;
+
case nir_op_fmul:
result = vir_FMUL(c, src[0], src[1]);
break;
.lower_fpow = true,
.lower_fsat = true,
.lower_fsqrt = true,
- .lower_negate = true,
.native_integers = true,
};