_mesa_ScissorIndexed(GLuint index, GLint left, GLint bottom,
GLsizei width, GLsizei height)
{
- ScissorIndexed(index, left, bottom, width, height, "glScissorIndexd");
+ ScissorIndexed(index, left, bottom, width, height, "glScissorIndexed");
}
void GLAPIENTRY
_mesa_ScissorIndexedv(GLuint index, const GLint *v)
{
- ScissorIndexed(index, v[0], v[1], v[2], v[3], "glScissorIndexdv");
+ ScissorIndexed(index, v[0], v[1], v[2], v[3], "glScissorIndexedv");
}
/**