{ "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
{ "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
{ "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
- { "GL_ARB_fragment_program", o(ARB_fragment_program), GL, 2002 },
- { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GL, 2003 },
+ { "GL_ARB_fragment_program", o(ARB_fragment_program), GLL, 2002 },
+ { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GLL, 2003 },
{ "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 },
{ "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
{ "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
{ "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 },
{ "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
{ "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
- { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GL, 2003 },
+ { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GLL, 2003 },
{ "GL_ARB_shadow_ambient", o(ARB_shadow_ambient), GL, 2001 },
{ "GL_ARB_shadow", o(ARB_shadow), GL, 2001 },
{ "GL_ARB_sync", o(ARB_sync), GL, 2003 },
{ "GL_ARB_texture_compression", o(dummy_true), GL, 2000 },
{ "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
{ "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GL, 1999 },
- { "GL_ARB_texture_env_add", o(dummy_true), GL, 1999 },
- { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GL, 2001 },
- { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GL, 2001 },
- { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GL, 2001 },
+ { "GL_ARB_texture_env_add", o(dummy_true), GLL, 1999 },
+ { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GLL, 2001 },
+ { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GLL, 2001 },
+ { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GLL, 2001 },
{ "GL_ARB_texture_float", o(ARB_texture_float), GL, 2004 },
{ "GL_ARB_texture_mirrored_repeat", o(dummy_true), GL, 2001 },
{ "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
{ "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 },
{ "GL_ARB_transform_feedback3", o(ARB_transform_feedback3), GL, 2010 },
{ "GL_ARB_transform_feedback_instanced", o(ARB_transform_feedback_instanced), GL, 2011 },
- { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GL, 1999 },
+ { "GL_ARB_transpose_matrix", o(ARB_transpose_matrix), GLL, 1999 },
{ "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2009 },
{ "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
{ "GL_ARB_vertex_array_object", o(ARB_vertex_array_object), GL, 2006 },
{ "GL_ARB_vertex_buffer_object", o(dummy_true), GL, 2003 },
- { "GL_ARB_vertex_program", o(ARB_vertex_program), GL, 2002 },
+ { "GL_ARB_vertex_program", o(ARB_vertex_program), GLL, 2002 },
{ "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
{ "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
- { "GL_ARB_window_pos", o(ARB_window_pos), GL, 2001 },
+ { "GL_ARB_window_pos", o(ARB_window_pos), GLL, 2001 },
/* EXT extensions */
{ "GL_EXT_abgr", o(dummy_true), GL, 1995 },
{ "GL_EXT_bgra", o(dummy_true), GL, 1995 },
{ "GL_EXT_blend_minmax", o(EXT_blend_minmax), GL | ES1 | ES2, 1995 },
{ "GL_EXT_blend_subtract", o(dummy_true), GL, 1995 },
{ "GL_EXT_clip_volume_hint", o(EXT_clip_volume_hint), GL, 1996 },
- { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GL, 1996 },
- { "GL_EXT_copy_texture", o(dummy_true), GL, 1995 },
+ { "GL_EXT_compiled_vertex_array", o(EXT_compiled_vertex_array), GLL, 1996 },
+ { "GL_EXT_copy_texture", o(dummy_true), GLL, 1995 },
{ "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },
{ "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 },
{ "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 },
{ "GL_EXT_draw_range_elements", o(EXT_draw_range_elements), GL, 1997 },
- { "GL_EXT_fog_coord", o(EXT_fog_coord), GL, 1999 },
+ { "GL_EXT_fog_coord", o(EXT_fog_coord), GLL, 1999 },
{ "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL, 2005 },
{ "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 },
{ "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL, 2000 },
{ "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
- { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GL, 2006 },
+ { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GLL, 2006 },
{ "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 },
{ "GL_EXT_multi_draw_arrays", o(dummy_true), GL | ES1 | ES2, 1999 },
{ "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 },
{ "GL_EXT_packed_pixels", o(EXT_packed_pixels), GL, 1997 },
{ "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
{ "GL_EXT_point_parameters", o(EXT_point_parameters), GL, 1997 },
- { "GL_EXT_polygon_offset", o(dummy_true), GL, 1995 },
+ { "GL_EXT_polygon_offset", o(dummy_true), GLL, 1995 },
{ "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
- { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GL, 1997 },
- { "GL_EXT_secondary_color", o(EXT_secondary_color), GL, 1999 },
- { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GL, 2008 },
- { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GL, 1997 },
+ { "GL_EXT_rescale_normal", o(EXT_rescale_normal), GLL, 1997 },
+ { "GL_EXT_secondary_color", o(EXT_secondary_color), GLL, 1999 },
+ { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 },
+ { "GL_EXT_separate_specular_color", o(EXT_separate_specular_color), GLL, 1997 },
{ "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GL, 2002 },
- { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GL, 2001 },
+ { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GLL, 2001 },
{ "GL_EXT_stencil_wrap", o(dummy_true), GL, 2002 },
- { "GL_EXT_subtexture", o(dummy_true), GL, 1995 },
+ { "GL_EXT_subtexture", o(dummy_true), GLL, 1995 },
{ "GL_EXT_texture3D", o(EXT_texture3D), GL, 1996 },
{ "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 },
{ "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2, 2004 },
{ "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL, 2006 },
{ "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
{ "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
- { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL, 2001 },
+ { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GLL, 2001 },
{ "GL_EXT_texture_edge_clamp", o(dummy_true), GL, 1997 },
- { "GL_EXT_texture_env_add", o(dummy_true), GL, 1999 },
- { "GL_EXT_texture_env_combine", o(dummy_true), GL, 2000 },
- { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GL, 2000 },
+ { "GL_EXT_texture_env_add", o(dummy_true), GLL, 1999 },
+ { "GL_EXT_texture_env_combine", o(dummy_true), GLL, 2000 },
+ { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GLL, 2000 },
{ "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
{ "GL_EXT_texture_format_BGRA8888", o(dummy_true), ES1 | ES2, 2005 },
{ "GL_EXT_texture_rg", o(ARB_texture_rg), ES2, 2011 },
{ "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
{ "GL_EXT_texture_lod_bias", o(dummy_true), GL | ES1, 1999 },
{ "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 },
- { "GL_EXT_texture_object", o(dummy_true), GL, 1995 },
- { "GL_EXT_texture", o(dummy_true), GL, 1996 },
- { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
+ { "GL_EXT_texture_object", o(dummy_true), GLL, 1995 },
+ { "GL_EXT_texture", o(dummy_true), GLL, 1996 },
+ { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GLL, 2004 },
{ "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
{ "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 },
{ "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
{ "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 },
{ "GL_EXT_unpack_subimage", o(dummy_true), ES2, 2011 },
{ "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
- { "GL_EXT_vertex_array", o(dummy_true), GL, 1995 },
+ { "GL_EXT_vertex_array", o(dummy_true), GLL, 1995 },
/* OES extensions */
{ "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1, 2009 },
{ "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
- { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 },
- { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 },
+ { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GLL, 2002 },
+ { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GLL, 2002 },
{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
- { "GL_ATI_draw_buffers", o(dummy_true), GL, 2002 },
- { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 },
- { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 },
- { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },
+ { "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },
+ { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GLL, 2001 },
+ { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GLL, 2001 },
+ { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GLL, 2006 },
{ "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 },
- { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL, 2002 },
+ { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GLL, 2002 },
{ "GL_ATI_texture_float", o(ARB_texture_float), GL, 2002 },
{ "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
{ "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL, 1998 },
{ "GL_IBM_rasterpos_clip", o(IBM_rasterpos_clip), GL, 1996 },
{ "GL_IBM_texture_mirrored_repeat", o(dummy_true), GL, 1998 },
- { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GL, 1999 },
+ { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
{ "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
{ "GL_MESA_resize_buffers", o(MESA_resize_buffers), GL, 1999 },
- { "GL_MESA_texture_array", o(MESA_texture_array), GL, 2007 },
+ { "GL_MESA_texture_array", o(MESA_texture_array), GLL, 2007 },
{ "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
- { "GL_MESA_window_pos", o(ARB_window_pos), GL, 2000 },
+ { "GL_MESA_window_pos", o(ARB_window_pos), GLL, 2000 },
{ "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
{ "GL_NV_blend_square", o(NV_blend_square), GL, 1999 },
{ "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
{ "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
{ "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
{ "GL_NV_fbo_color_attachments", o(EXT_framebuffer_object), ES2, 2010 },
- { "GL_NV_fog_distance", o(NV_fog_distance), GL, 2001 },
- { "GL_NV_fragment_program", o(NV_fragment_program), GL, 2001 },
- { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL, 2005 },
- { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL, 1999 },
+ { "GL_NV_fog_distance", o(NV_fog_distance), GLL, 2001 },
+ { "GL_NV_fragment_program", o(NV_fragment_program), GLL, 2001 },
+ { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GLL, 2005 },
+ { "GL_NV_light_max_exponent", o(NV_light_max_exponent), GLL, 1999 },
{ "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 },
{ "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
{ "GL_NV_primitive_restart", o(NV_primitive_restart), GL, 2002 },
{ "GL_NV_read_buffer", o(dummy_true), ES2, 2011 },
- { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GL, 1999 },
+ { "GL_NV_texgen_reflection", o(NV_texgen_reflection), GLL, 1999 },
{ "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
- { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GL, 1999 },
- { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GL, 2000 },
- { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GL, 2001 },
- { "GL_NV_vertex_program", o(NV_vertex_program), GL, 2000 },
+ { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GLL, 1999 },
+ { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GLL, 2000 },
+ { "GL_NV_vertex_program1_1", o(NV_vertex_program1_1), GLL, 2001 },
+ { "GL_NV_vertex_program", o(NV_vertex_program), GLL, 2000 },
{ "GL_S3_s3tc", o(S3_s3tc), GL, 1999 },
- { "GL_SGIS_generate_mipmap", o(dummy_true), GL, 1997 },
+ { "GL_SGIS_generate_mipmap", o(dummy_true), GLL, 1997 },
{ "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GL, 1997 },
{ "GL_SGIS_texture_edge_clamp", o(dummy_true), GL, 1997 },
{ "GL_SGIS_texture_lod", o(SGIS_texture_lod), GL, 1997 },