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Cell: set GALLIUM_CELL_VS env var to enable SPU-based vertex transformation
author
Brian
<brian.paul@tungstengraphics.com>
Thu, 31 Jan 2008 15:12:47 +0000
(08:12 -0700)
committer
Ben Skeggs
<skeggsb@gmail.com>
Fri, 15 Feb 2008 02:50:27 +0000
(13:50 +1100)
src/mesa/pipe/cell/ppu/cell_context.c
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diff --git
a/src/mesa/pipe/cell/ppu/cell_context.c
b/src/mesa/pipe/cell/ppu/cell_context.c
index 4885cd0d2c755c454d2a6e5d99fdc7b8014ff348..bbe1fd7a111a483c837b1e2eb0e0d81bf78bf80e 100644
(file)
--- a/
src/mesa/pipe/cell/ppu/cell_context.c
+++ b/
src/mesa/pipe/cell/ppu/cell_context.c
@@
-162,8
+162,12
@@
cell_draw_create(struct cell_context *cell)
{
struct draw_context *draw = draw_create();
- draw->shader_queue_flush = cell_vertex_shader_queue_flush;
- draw->driver_private = cell;
+ if (getenv("GALLIUM_CELL_VS")) {
+ /* plug in SPU-based vertex transformation code */
+ draw->shader_queue_flush = cell_vertex_shader_queue_flush;
+ draw->driver_private = cell;
+ }
+
return draw;
}