reindent
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 3 Nov 2006 16:50:22 +0000 (16:50 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 3 Nov 2006 16:50:22 +0000 (16:50 +0000)
src/mesa/shader/shaderobjects_3dlabs.c

index 96680f214057c6181b7ec8f1719adc6967ccbd77..aed6a96c6a7a4240f0bfae1388c62ba43cd911e8 100755 (executable)
 
 struct gl2_unknown_obj
 {
-       GLuint reference_count;
-       void (* _destructor) (struct gl2_unknown_intf **);
+   GLuint reference_count;
+   void (*_destructor) (struct gl2_unknown_intf **);
 };
 
 struct gl2_unknown_impl
 {
-       struct gl2_unknown_intf *_vftbl;
-       struct gl2_unknown_obj _obj;
+   struct gl2_unknown_intf *_vftbl;
+   struct gl2_unknown_obj _obj;
 };
 
 static void
-_unknown_destructor (struct gl2_unknown_intf **intf)
+_unknown_destructor(struct gl2_unknown_intf **intf)
 {
 }
 
 static void
-_unknown_AddRef (struct gl2_unknown_intf **intf)
+_unknown_AddRef(struct gl2_unknown_intf **intf)
 {
-       struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf;
+   struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf;
 
-       impl->_obj.reference_count++;
+   impl->_obj.reference_count++;
 }
 
 static void
-_unknown_Release (struct gl2_unknown_intf **intf)
+_unknown_Release(struct gl2_unknown_intf **intf)
 {
-       struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf;
+   struct gl2_unknown_impl *impl = (struct gl2_unknown_impl *) intf;
 
-       impl->_obj.reference_count--;
-       if (impl->_obj.reference_count == 0)
-       {
-               impl->_obj._destructor (intf);
-               _mesa_free ((void *) intf);
-       }
+   impl->_obj.reference_count--;
+   if (impl->_obj.reference_count == 0) {
+      impl->_obj._destructor(intf);
+      _mesa_free((void *) intf);
+   }
 }
 
 static struct gl2_unknown_intf **
-_unknown_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
+_unknown_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
 {
-       if (uiid == UIID_UNKNOWN)
-       {
-               (**intf).AddRef (intf);
-               return intf;
-       }
-       return NULL;
+   if (uiid == UIID_UNKNOWN) {
+      (**intf).AddRef(intf);
+      return intf;
+   }
+   return NULL;
 }
 
 static struct gl2_unknown_intf _unknown_vftbl = {
-       _unknown_AddRef,
-       _unknown_Release,
-       _unknown_QueryInterface
+   _unknown_AddRef,
+   _unknown_Release,
+   _unknown_QueryInterface
 };
 
 static void
-_unknown_constructor (struct gl2_unknown_impl *impl)
+_unknown_constructor(struct gl2_unknown_impl *impl)
 {
-       impl->_vftbl = &_unknown_vftbl;
-       impl->_obj.reference_count = 1;
-       impl->_obj._destructor = _unknown_destructor;
+   impl->_vftbl = &_unknown_vftbl;
+   impl->_obj.reference_count = 1;
+   impl->_obj._destructor = _unknown_destructor;
 }
 
 struct gl2_unkinner_obj
 {
-       struct gl2_unknown_intf **unkouter;
+   struct gl2_unknown_intf **unkouter;
 };
 
 struct gl2_unkinner_impl
 {
-       struct gl2_unknown_intf *_vftbl;
-       struct gl2_unkinner_obj _obj;
+   struct gl2_unknown_intf *_vftbl;
+   struct gl2_unkinner_obj _obj;
 };
 
 static void
-_unkinner_destructor (struct gl2_unknown_intf **intf)
+_unkinner_destructor(struct gl2_unknown_intf **intf)
 {
 }
 
 static void
-_unkinner_AddRef (struct gl2_unknown_intf **intf)
+_unkinner_AddRef(struct gl2_unknown_intf **intf)
 {
-       struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
+   struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
 
-       (**impl->_obj.unkouter).AddRef (impl->_obj.unkouter);
+   (**impl->_obj.unkouter).AddRef(impl->_obj.unkouter);
 }
 
 static void
-_unkinner_Release (struct gl2_unknown_intf **intf)
+_unkinner_Release(struct gl2_unknown_intf **intf)
 {
-       struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
+   struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
 
-       (**impl->_obj.unkouter).Release (impl->_obj.unkouter);
+   (**impl->_obj.unkouter).Release(impl->_obj.unkouter);
 }
 
 static struct gl2_unknown_intf **
-_unkinner_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
+_unkinner_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
 {
-       struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
+   struct gl2_unkinner_impl *impl = (struct gl2_unkinner_impl *) intf;
 
-       return (**impl->_obj.unkouter).QueryInterface (impl->_obj.unkouter, uiid);
+   return (**impl->_obj.unkouter).QueryInterface(impl->_obj.unkouter, uiid);
 }
 
 static struct gl2_unknown_intf _unkinner_vftbl = {
-       _unkinner_AddRef,
-       _unkinner_Release,
-       _unkinner_QueryInterface
+   _unkinner_AddRef,
+   _unkinner_Release,
+   _unkinner_QueryInterface
 };
 
 static void
-_unkinner_constructor (struct gl2_unkinner_impl *impl, struct gl2_unknown_intf **outer)
+_unkinner_constructor(struct gl2_unkinner_impl *impl,
+                      struct gl2_unknown_intf **outer)
 {
-       impl->_vftbl = &_unkinner_vftbl;
-       impl->_obj.unkouter = outer;
+   impl->_vftbl = &_unkinner_vftbl;
+   impl->_obj.unkouter = outer;
 }
 
 struct gl2_generic_obj
 {
-       struct gl2_unknown_obj _unknown;
-       GLhandleARB name;
-       GLboolean delete_status;
-       GLcharARB *info_log;
+   struct gl2_unknown_obj _unknown;
+   GLhandleARB name;
+   GLboolean delete_status;
+   GLcharARB *info_log;
 };
 
 struct gl2_generic_impl
 {
-       struct gl2_generic_intf *_vftbl;
-       struct gl2_generic_obj _obj;
+   struct gl2_generic_intf *_vftbl;
+   struct gl2_generic_obj _obj;
 };
 
 static void
-_generic_destructor (struct gl2_unknown_intf **intf)
+_generic_destructor(struct gl2_unknown_intf **intf)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
 
-       _mesa_free ((void *) impl->_obj.info_log);
+   _mesa_free((void *) impl->_obj.info_log);
 
-       _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
-       _mesa_HashRemove (ctx->Shared->GL2Objects, impl->_obj.name);
-       _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+   _mesa_HashRemove(ctx->Shared->GL2Objects, impl->_obj.name);
+   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
 
-       _unknown_destructor (intf);
+   _unknown_destructor(intf);
 }
 
 static struct gl2_unknown_intf **
-_generic_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
+_generic_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
 {
-       if (uiid == UIID_GENERIC)
-       {
-               (**intf).AddRef (intf);
-               return intf;
-       }
-       return _unknown_QueryInterface (intf, uiid);
+   if (uiid == UIID_GENERIC) {
+      (**intf).AddRef(intf);
+      return intf;
+   }
+   return _unknown_QueryInterface(intf, uiid);
 }
 
 static void
-_generic_Delete (struct gl2_generic_intf **intf)
+_generic_Delete(struct gl2_generic_intf **intf)
 {
-       struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
+   struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
 
-       if (impl->_obj.delete_status == GL_FALSE)
-       {
-               impl->_obj.delete_status = GL_TRUE;
-               (**intf)._unknown.Release ((struct gl2_unknown_intf **) intf);
-       }
+   if (impl->_obj.delete_status == GL_FALSE) {
+      impl->_obj.delete_status = GL_TRUE;
+      (**intf)._unknown.Release((struct gl2_unknown_intf **) intf);
+   }
 }
 
 static GLhandleARB
-_generic_GetName (struct gl2_generic_intf **intf)
+_generic_GetName(struct gl2_generic_intf **intf)
 {
-       struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
+   struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
 
-       return impl->_obj.name;
+   return impl->_obj.name;
 }
 
 static GLboolean
-_generic_GetDeleteStatus (struct gl2_generic_intf **intf)
+_generic_GetDeleteStatus(struct gl2_generic_intf **intf)
 {
-       struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
+   struct gl2_generic_impl *impl = (struct gl2_generic_impl *) intf;
 
-       return impl->_obj.delete_status;
+   return impl->_obj.delete_status;
 }
 
 static GLvoid
-_generic_GetInfoLog (struct gl2_generic_intf **intf, GLsizei maxlen, GLcharARB *infolog)
+_generic_GetInfoLog(struct gl2_generic_intf **intf, GLsizei maxlen,
+                    GLcharARB * infolog)
 {
    struct gl2_generic_impl *impl = (struct gl2_generic_impl *) (intf);
 
    if (maxlen > 0) {
-      _mesa_strncpy (infolog, impl->_obj.info_log, maxlen - 1);
+      _mesa_strncpy(infolog, impl->_obj.info_log, maxlen - 1);
       infolog[maxlen - 1] = '\0';
    }
 }
 
 static GLsizei
-_generic_GetInfoLogLength (struct gl2_generic_intf **intf)
+_generic_GetInfoLogLength(struct gl2_generic_intf **intf)
 {
    struct gl2_generic_impl *impl = (struct gl2_generic_impl *) (intf);
 
    if (impl->_obj.info_log == NULL)
       return 1;
-   return _mesa_strlen (impl->_obj.info_log) + 1;
+   return _mesa_strlen(impl->_obj.info_log) + 1;
 }
 
 static struct gl2_generic_intf _generic_vftbl = {
    {
-      _unknown_AddRef,
-      _unknown_Release,
-      _generic_QueryInterface
-   },
+    _unknown_AddRef,
+    _unknown_Release,
+    _generic_QueryInterface},
    _generic_Delete,
-   NULL,               /* abstract GetType */
+   NULL,                        /* abstract GetType */
    _generic_GetName,
    _generic_GetDeleteStatus,
    _generic_GetInfoLog,
@@ -266,922 +263,950 @@ static struct gl2_generic_intf _generic_vftbl = {
 };
 
 static void
-_generic_constructor (struct gl2_generic_impl *impl)
+_generic_constructor(struct gl2_generic_impl *impl)
 {
-       GET_CURRENT_CONTEXT(ctx);
+   GET_CURRENT_CONTEXT(ctx);
 
-       _unknown_constructor ((struct gl2_unknown_impl *) impl);
-       impl->_vftbl = &_generic_vftbl;
-       impl->_obj._unknown._destructor = _generic_destructor;
-       impl->_obj.delete_status = GL_FALSE;
-       impl->_obj.info_log = NULL;
+   _unknown_constructor((struct gl2_unknown_impl *) impl);
+   impl->_vftbl = &_generic_vftbl;
+   impl->_obj._unknown._destructor = _generic_destructor;
+   impl->_obj.delete_status = GL_FALSE;
+   impl->_obj.info_log = NULL;
 
-       _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
-       impl->_obj.name = _mesa_HashFindFreeKeyBlock (ctx->Shared->GL2Objects, 1);
-       _mesa_HashInsert (ctx->Shared->GL2Objects, impl->_obj.name, (void *) impl);
-       _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+   _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+   impl->_obj.name = _mesa_HashFindFreeKeyBlock(ctx->Shared->GL2Objects, 1);
+   _mesa_HashInsert(ctx->Shared->GL2Objects, impl->_obj.name, (void *) impl);
+   _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
 }
 
 struct gl2_container_obj
 {
-       struct gl2_generic_obj _generic;
-       struct gl2_generic_intf ***attached;
-       GLuint attached_count;
+   struct gl2_generic_obj _generic;
+   struct gl2_generic_intf ***attached;
+   GLuint attached_count;
 };
 
 struct gl2_container_impl
 {
-       struct gl2_container_intf *_vftbl;
-       struct gl2_container_obj _obj;
+   struct gl2_container_intf *_vftbl;
+   struct gl2_container_obj _obj;
 };
 
 static void
-_container_destructor (struct gl2_unknown_intf **intf)
+_container_destructor(struct gl2_unknown_intf **intf)
 {
-       struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
-       GLuint i;
+   struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
+   GLuint i;
 
-       for (i = 0; i < impl->_obj.attached_count; i++)
-       {
-               struct gl2_generic_intf **x = impl->_obj.attached[i];
-               (**x)._unknown.Release ((struct gl2_unknown_intf **) x);
-       }
+   for (i = 0; i < impl->_obj.attached_count; i++) {
+      struct gl2_generic_intf **x = impl->_obj.attached[i];
+      (**x)._unknown.Release((struct gl2_unknown_intf **) x);
+   }
 
-       _generic_destructor (intf);
+   _generic_destructor(intf);
 }
 
 static struct gl2_unknown_intf **
-_container_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
+_container_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
 {
-       if (uiid == UIID_CONTAINER)
-       {
-               (**intf).AddRef (intf);
-               return intf;
-       }
-       return _generic_QueryInterface (intf, uiid);
+   if (uiid == UIID_CONTAINER) {
+      (**intf).AddRef(intf);
+      return intf;
+   }
+   return _generic_QueryInterface(intf, uiid);
 }
 
 static GLboolean
-_container_Attach (struct gl2_container_intf **intf, struct gl2_generic_intf **att)
+_container_Attach(struct gl2_container_intf **intf,
+                  struct gl2_generic_intf **att)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
-       GLuint i;
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
+   GLuint i;
 
-       for (i = 0; i < impl->_obj.attached_count; i++)
-               if (impl->_obj.attached[i] == att)
-               {
-                       _mesa_error (ctx, GL_INVALID_OPERATION, "_container_Attach");
-                       return GL_FALSE;
-               }
+   for (i = 0; i < impl->_obj.attached_count; i++)
+      if (impl->_obj.attached[i] == att) {
+         _mesa_error(ctx, GL_INVALID_OPERATION, "_container_Attach");
+         return GL_FALSE;
+      }
 
-       impl->_obj.attached = (struct gl2_generic_intf ***) _mesa_realloc (impl->_obj.attached,
-               impl->_obj.attached_count * sizeof (*impl->_obj.attached), (impl->_obj.attached_count + 1) *
-               sizeof (*impl->_obj.attached));
-       if (impl->_obj.attached == NULL)
-               return GL_FALSE;
+   impl->_obj.attached = (struct gl2_generic_intf ***)
+      _mesa_realloc(impl->_obj.attached,
+               impl->_obj.attached_count * sizeof(*impl->_obj.attached),
+               (impl->_obj.attached_count + 1) * sizeof(*impl->_obj.attached));
+   if (impl->_obj.attached == NULL)
+      return GL_FALSE;
 
-       impl->_obj.attached[impl->_obj.attached_count] = att;
-       impl->_obj.attached_count++;
-       (**att)._unknown.AddRef ((struct gl2_unknown_intf **) att);
-       return GL_TRUE;
+   impl->_obj.attached[impl->_obj.attached_count] = att;
+   impl->_obj.attached_count++;
+   (**att)._unknown.AddRef((struct gl2_unknown_intf **) att);
+   return GL_TRUE;
 }
 
 static GLboolean
-_container_Detach (struct gl2_container_intf **intf, struct gl2_generic_intf **att)
-{
-       GET_CURRENT_CONTEXT(ctx);
-       struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
-       GLuint i, j;
-
-       for (i = 0; i < impl->_obj.attached_count; i++)
-               if (impl->_obj.attached[i] == att)
-               {
-                       for (j = i; j < impl->_obj.attached_count - 1; j++)
-                               impl->_obj.attached[j] = impl->_obj.attached[j + 1];
-                       impl->_obj.attached = (struct gl2_generic_intf ***) _mesa_realloc (impl->_obj.attached,
-                               impl->_obj.attached_count * sizeof (*impl->_obj.attached),
-                               (impl->_obj.attached_count - 1) * sizeof (*impl->_obj.attached));
-                       impl->_obj.attached_count--;
-                       (**att)._unknown.Release ((struct gl2_unknown_intf **) att);
-                       return GL_TRUE;
-               }
+_container_Detach(struct gl2_container_intf **intf,
+                  struct gl2_generic_intf **att)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
+   GLuint i, j;
+
+   for (i = 0; i < impl->_obj.attached_count; i++)
+      if (impl->_obj.attached[i] == att) {
+         for (j = i; j < impl->_obj.attached_count - 1; j++)
+            impl->_obj.attached[j] = impl->_obj.attached[j + 1];
+         impl->_obj.attached = (struct gl2_generic_intf ***)
+            _mesa_realloc(impl->_obj.attached,
+               impl->_obj.attached_count * sizeof(*impl->_obj.attached),
+               (impl->_obj.attached_count - 1) * sizeof(*impl->_obj.attached));
+         impl->_obj.attached_count--;
+         (**att)._unknown.Release((struct gl2_unknown_intf **) att);
+         return GL_TRUE;
+      }
 
-       _mesa_error (ctx, GL_INVALID_OPERATION, "_container_Detach");
-       return GL_FALSE;
+   _mesa_error(ctx, GL_INVALID_OPERATION, "_container_Detach");
+   return GL_FALSE;
 }
 
 static GLsizei
-_container_GetAttachedCount (struct gl2_container_intf **intf)
+_container_GetAttachedCount(struct gl2_container_intf **intf)
 {
-       struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
+   struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
 
-       return impl->_obj.attached_count;
+   return impl->_obj.attached_count;
 }
 
 static struct gl2_generic_intf **
-_container_GetAttached (struct gl2_container_intf **intf, GLuint index)
+_container_GetAttached(struct gl2_container_intf **intf, GLuint index)
 {
-       struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
+   struct gl2_container_impl *impl = (struct gl2_container_impl *) intf;
 
-       (**impl->_obj.attached[index])._unknown.AddRef (
-               (struct gl2_unknown_intf **)impl->_obj.attached[index]);
-       return impl->_obj.attached[index];
+   (**impl->_obj.attached[index])._unknown.AddRef((struct gl2_unknown_intf **)
+                                                  impl->_obj.attached[index]);
+   return impl->_obj.attached[index];
 }
 
 static struct gl2_container_intf _container_vftbl = {
-       {
-               {
-                       _unknown_AddRef,
-                       _unknown_Release,
-                       _container_QueryInterface
-               },
-               _generic_Delete,
-               NULL,           /* abstract GetType */
-               _generic_GetName,
-               _generic_GetDeleteStatus,
+   {
+      {
+         _unknown_AddRef,
+         _unknown_Release,
+         _container_QueryInterface
+      },
+      _generic_Delete,
+      NULL,                       /* abstract GetType */
+      _generic_GetName,
+      _generic_GetDeleteStatus,
       _generic_GetInfoLog,
       _generic_GetInfoLogLength
-       },
-       _container_Attach,
-       _container_Detach,
-       _container_GetAttachedCount,
-       _container_GetAttached
+   },
+   _container_Attach,
+   _container_Detach,
+   _container_GetAttachedCount,
+   _container_GetAttached
 };
 
 static void
-_container_constructor (struct gl2_container_impl *impl)
+_container_constructor(struct gl2_container_impl *impl)
 {
-       _generic_constructor ((struct gl2_generic_impl *) impl);
-       impl->_vftbl = &_container_vftbl;
-       impl->_obj._generic._unknown._destructor = _container_destructor;
-       impl->_obj.attached = NULL;
-       impl->_obj.attached_count = 0;
+   _generic_constructor((struct gl2_generic_impl *) impl);
+   impl->_vftbl = &_container_vftbl;
+   impl->_obj._generic._unknown._destructor = _container_destructor;
+   impl->_obj.attached = NULL;
+   impl->_obj.attached_count = 0;
 }
 
 struct gl2_3dlabs_shhandle_obj
 {
-       struct gl2_unkinner_obj _unknown;
+   struct gl2_unkinner_obj _unknown;
 #if USE_3DLABS_FRONTEND
-       ShHandle handle;
+   ShHandle handle;
 #endif
 };
 
 struct gl2_3dlabs_shhandle_impl
 {
-       struct gl2_3dlabs_shhandle_intf *_vftbl;
-       struct gl2_3dlabs_shhandle_obj _obj;
+   struct gl2_3dlabs_shhandle_intf *_vftbl;
+   struct gl2_3dlabs_shhandle_obj _obj;
 };
 
 static void
-_3dlabs_shhandle_destructor (struct gl2_unknown_intf **intf)
+_3dlabs_shhandle_destructor(struct gl2_unknown_intf **intf)
 {
 #if USE_3DLABS_FRONTEND
-       struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf;
-       ShDestruct (impl->_obj.handle);
+   struct gl2_3dlabs_shhandle_impl *impl =
+      (struct gl2_3dlabs_shhandle_impl *) intf;
+   ShDestruct(impl->_obj.handle);
 #endif
-       _unkinner_destructor (intf);
+   _unkinner_destructor(intf);
 }
 
 static GLvoid *
-_3dlabs_shhandle_GetShHandle (struct gl2_3dlabs_shhandle_intf **intf)
+_3dlabs_shhandle_GetShHandle(struct gl2_3dlabs_shhandle_intf **intf)
 {
 #if USE_3DLABS_FRONTEND
-       struct gl2_3dlabs_shhandle_impl *impl = (struct gl2_3dlabs_shhandle_impl *) intf;
-       return impl->_obj.handle;
+   struct gl2_3dlabs_shhandle_impl *impl =
+      (struct gl2_3dlabs_shhandle_impl *) intf;
+   return impl->_obj.handle;
 #else
-       return NULL;
+   return NULL;
 #endif
 }
 
 static struct gl2_3dlabs_shhandle_intf _3dlabs_shhandle_vftbl = {
-       {
-               _unkinner_AddRef,
-               _unkinner_Release,
-               _unkinner_QueryInterface
-       },
-       _3dlabs_shhandle_GetShHandle
+   {
+    _unkinner_AddRef,
+    _unkinner_Release,
+    _unkinner_QueryInterface},
+   _3dlabs_shhandle_GetShHandle
 };
 
 static void
-_3dlabs_shhandle_constructor (struct gl2_3dlabs_shhandle_impl *impl, struct gl2_unknown_intf **outer)
+_3dlabs_shhandle_constructor(struct gl2_3dlabs_shhandle_impl *impl,
+                             struct gl2_unknown_intf **outer)
 {
-       _unkinner_constructor ((struct gl2_unkinner_impl *) impl, outer);
-       impl->_vftbl = &_3dlabs_shhandle_vftbl;
+   _unkinner_constructor((struct gl2_unkinner_impl *) impl, outer);
+   impl->_vftbl = &_3dlabs_shhandle_vftbl;
 #if USE_3DLABS_FRONTEND
-       impl->_obj.handle = NULL;
+   impl->_obj.handle = NULL;
 #endif
 }
 
 struct gl2_shader_obj
 {
-       struct gl2_generic_obj _generic;
-       struct gl2_3dlabs_shhandle_impl _3dlabs_shhandle;
-       GLboolean compile_status;
-       GLcharARB *source;
-       GLint *offsets;
-       GLsizei offset_count;
+   struct gl2_generic_obj _generic;
+   struct gl2_3dlabs_shhandle_impl _3dlabs_shhandle;
+   GLboolean compile_status;
+   GLcharARB *source;
+   GLint *offsets;
+   GLsizei offset_count;
    slang_code_object code;
 };
 
 struct gl2_shader_impl
 {
-       struct gl2_shader_intf *_vftbl;
-       struct gl2_shader_obj _obj;
+   struct gl2_shader_intf *_vftbl;
+   struct gl2_shader_obj _obj;
 };
 
 static void
-_shader_destructor (struct gl2_unknown_intf **intf)
+_shader_destructor(struct gl2_unknown_intf **intf)
 {
-       struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
+   struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
 
-       _mesa_free ((void *) impl->_obj.source);
-       _mesa_free ((void *) impl->_obj.offsets);
-   _slang_code_object_dtr (&impl->_obj.code);
-       _3dlabs_shhandle_destructor ((struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl);
-       _generic_destructor (intf);
+   _mesa_free((void *) impl->_obj.source);
+   _mesa_free((void *) impl->_obj.offsets);
+   _slang_code_object_dtr(&impl->_obj.code);
+   _3dlabs_shhandle_destructor((struct gl2_unknown_intf **) &impl->_obj.
+                               _3dlabs_shhandle._vftbl);
+   _generic_destructor(intf);
 }
 
 static struct gl2_unknown_intf **
-_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
+_shader_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
 {
 #if USE_3DLABS_FRONTEND
-       struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
+   struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
 #endif
 
-       if (uiid == UIID_SHADER)
-       {
-               (**intf).AddRef (intf);
-               return intf;
-       }
+   if (uiid == UIID_SHADER) {
+      (**intf).AddRef(intf);
+      return intf;
+   }
 #if USE_3DLABS_FRONTEND
-       if (uiid == UIID_3DLABS_SHHANDLE)
-       {
-               (**intf).AddRef (intf);
-               return (struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl;
-       }
+   if (uiid == UIID_3DLABS_SHHANDLE) {
+      (**intf).AddRef(intf);
+      return (struct gl2_unknown_intf **) &impl->_obj._3dlabs_shhandle._vftbl;
+   }
 #endif
-       return _generic_QueryInterface (intf, uiid);
+   return _generic_QueryInterface(intf, uiid);
 }
 
 static GLenum
-_shader_GetType (struct gl2_generic_intf **intf)
+_shader_GetType(struct gl2_generic_intf **intf)
 {
-       return GL_SHADER_OBJECT_ARB;
+   return GL_SHADER_OBJECT_ARB;
 }
 
 static GLvoid
-_shader_GetInfoLog (struct gl2_generic_intf **intf, GLsizei maxlen, GLcharARB *infolog)
+_shader_GetInfoLog(struct gl2_generic_intf **intf, GLsizei maxlen,
+                   GLcharARB * infolog)
 {
    struct gl2_shader_impl *impl = (struct gl2_shader_impl *) (intf);
 
    if (maxlen > 0) {
       if (impl->_obj._generic.info_log != NULL) {
-         GLsizei len = _mesa_strlen (impl->_obj._generic.info_log);
+         GLsizei len = _mesa_strlen(impl->_obj._generic.info_log);
          if (len > maxlen - 1)
             len = maxlen - 1;
-         _mesa_memcpy (infolog, impl->_obj._generic.info_log, len);
+         _mesa_memcpy(infolog, impl->_obj._generic.info_log, len);
          infolog += len;
          maxlen -= len;
       }
       if (impl->_obj.code.machine.infolog != NULL &&
           impl->_obj.code.machine.infolog->text != NULL) {
-         GLsizei len = _mesa_strlen (impl->_obj.code.machine.infolog->text);
+         GLsizei len = _mesa_strlen(impl->_obj.code.machine.infolog->text);
          if (len > maxlen - 1)
             len = maxlen - 1;
-         _mesa_memcpy (infolog, impl->_obj.code.machine.infolog->text, len);
+         _mesa_memcpy(infolog, impl->_obj.code.machine.infolog->text, len);
       }
       infolog[maxlen - 1] = '\0';
    }
 }
 
 static GLsizei
-_shader_GetInfoLogLength (struct gl2_generic_intf **intf)
+_shader_GetInfoLogLength(struct gl2_generic_intf **intf)
 {
    struct gl2_shader_impl *impl = (struct gl2_shader_impl *) (intf);
    GLsizei length = 1;
 
    if (impl->_obj._generic.info_log != NULL)
-      length += _mesa_strlen (impl->_obj._generic.info_log);
+      length += _mesa_strlen(impl->_obj._generic.info_log);
    if (impl->_obj.code.machine.infolog != NULL &&
        impl->_obj.code.machine.infolog->text != NULL)
-      length += _mesa_strlen (impl->_obj.code.machine.infolog->text);
+      length += _mesa_strlen(impl->_obj.code.machine.infolog->text);
    return length;
 }
 
 static GLboolean
-_shader_GetCompileStatus (struct gl2_shader_intf **intf)
+_shader_GetCompileStatus(struct gl2_shader_intf **intf)
 {
-       struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
+   struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
 
-       return impl->_obj.compile_status;
+   return impl->_obj.compile_status;
 }
 
 static GLvoid
-_shader_SetSource (struct gl2_shader_intf **intf, GLcharARB *src, GLint *off, GLsizei cnt)
+_shader_SetSource(struct gl2_shader_intf **intf, GLcharARB * src, GLint * off,
+                  GLsizei cnt)
 {
-       struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
+   struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
 
-       _mesa_free ((void *) impl->_obj.source);
-       impl->_obj.source = src;
-       _mesa_free ((void *) impl->_obj.offsets);
-       impl->_obj.offsets = off;
-       impl->_obj.offset_count = cnt;
+   _mesa_free((void *) impl->_obj.source);
+   impl->_obj.source = src;
+   _mesa_free((void *) impl->_obj.offsets);
+   impl->_obj.offsets = off;
+   impl->_obj.offset_count = cnt;
 }
 
 static const GLcharARB *
-_shader_GetSource (struct gl2_shader_intf **intf)
+_shader_GetSource(struct gl2_shader_intf **intf)
 {
-       struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
+   struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
 
-       return impl->_obj.source;
+   return impl->_obj.source;
 }
 
 static GLvoid
-_shader_Compile (struct gl2_shader_intf **intf)
+_shader_Compile(struct gl2_shader_intf **intf)
 {
-       struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
+   struct gl2_shader_impl *impl = (struct gl2_shader_impl *) intf;
 #if USE_3DLABS_FRONTEND
-       char **strings;
-       TBuiltInResource res;
+   char **strings;
+   TBuiltInResource res;
 #else
-       slang_unit_type type;
-       slang_info_log info_log;
+   slang_unit_type type;
+   slang_info_log info_log;
 #endif
 
-       impl->_obj.compile_status = GL_FALSE;
-       _mesa_free ((void *) impl->_obj._generic.info_log);
-       impl->_obj._generic.info_log = NULL;
+   impl->_obj.compile_status = GL_FALSE;
+   _mesa_free((void *) impl->_obj._generic.info_log);
+   impl->_obj._generic.info_log = NULL;
 
 #if USE_3DLABS_FRONTEND
-       /* 3dlabs compiler expects us to feed it with null-terminated string array,
-       we've got only one big string with offsets, so we must split it; but when
-       there's only one string to deal with, we pass its address directly */
-
-       if (impl->_obj.offset_count <= 1)
-               strings = &impl->_obj.source;
-       else
-       {
-               GLsizei i, offset = 0;
-
-               strings = (char **) _mesa_malloc (impl->_obj.offset_count * sizeof (char *));
-               if (strings == NULL)
-                       return;
-
-               for (i = 0; i < impl->_obj.offset_count; i++)
-               {
-                       GLsizei size = impl->_obj.offsets[i] - offset;
-
-                       strings[i] = (char *) _mesa_malloc ((size + 1) * sizeof (char));
-                       if (strings[i] == NULL)
-                       {
-                               GLsizei j;
-
-                               for (j = 0; j < i; j++)
-                                       _mesa_free (strings[j]);
-                               _mesa_free (strings);
-                               return;
-                       }
-
-                       _mesa_memcpy (strings[i], impl->_obj.source + offset, size * sizeof (char));
-                       strings[i][size] = '\0';
-                       offset = impl->_obj.offsets[i];
-               }
-       }
-
-       /* TODO set these fields to some REAL numbers */
-       res.maxLights = 8;
-       res.maxClipPlanes = 6;
-       res.maxTextureUnits = 2;
-       res.maxTextureCoords = 2;
-       res.maxVertexAttribs = 8;
-       res.maxVertexUniformComponents = 64;
-       res.maxVaryingFloats = 8;
-       res.maxVertexTextureImageUnits = 2;
-       res.maxCombinedTextureImageUnits = 2;
-       res.maxTextureImageUnits = 2;
-       res.maxFragmentUniformComponents = 64;
-       res.maxDrawBuffers = 1;
-
-       if (ShCompile (impl->_obj._3dlabs_shhandle._obj.handle, strings, impl->_obj.offset_count,
-                       EShOptFull, &res, 0))
-               impl->_obj.compile_status = GL_TRUE;
-       if (impl->_obj.offset_count > 1)
-       {
-               GLsizei i;
-
-               for (i = 0; i < impl->_obj.offset_count; i++)
-                       _mesa_free (strings[i]);
-               _mesa_free (strings);
-       }
-
-       impl->_obj._generic.info_log = _mesa_strdup (ShGetInfoLog (
-               impl->_obj._3dlabs_shhandle._obj.handle));
+   /* 3dlabs compiler expects us to feed it with null-terminated string array,
+      we've got only one big string with offsets, so we must split it; but when
+      there's only one string to deal with, we pass its address directly */
+
+   if (impl->_obj.offset_count <= 1)
+      strings = &impl->_obj.source;
+   else {
+      GLsizei i, offset = 0;
+
+      strings =
+         (char **) _mesa_malloc(impl->_obj.offset_count * sizeof(char *));
+      if (strings == NULL)
+         return;
+
+      for (i = 0; i < impl->_obj.offset_count; i++) {
+         GLsizei size = impl->_obj.offsets[i] - offset;
+
+         strings[i] = (char *) _mesa_malloc((size + 1) * sizeof(char));
+         if (strings[i] == NULL) {
+            GLsizei j;
+
+            for (j = 0; j < i; j++)
+               _mesa_free(strings[j]);
+            _mesa_free(strings);
+            return;
+         }
+
+         _mesa_memcpy(strings[i], impl->_obj.source + offset,
+                      size * sizeof(char));
+         strings[i][size] = '\0';
+         offset = impl->_obj.offsets[i];
+      }
+   }
+
+   /* TODO set these fields to some REAL numbers */
+   res.maxLights = 8;
+   res.maxClipPlanes = 6;
+   res.maxTextureUnits = 2;
+   res.maxTextureCoords = 2;
+   res.maxVertexAttribs = 8;
+   res.maxVertexUniformComponents = 64;
+   res.maxVaryingFloats = 8;
+   res.maxVertexTextureImageUnits = 2;
+   res.maxCombinedTextureImageUnits = 2;
+   res.maxTextureImageUnits = 2;
+   res.maxFragmentUniformComponents = 64;
+   res.maxDrawBuffers = 1;
+
+   if (ShCompile
+       (impl->_obj._3dlabs_shhandle._obj.handle, strings,
+        impl->_obj.offset_count, EShOptFull, &res, 0))
+      impl->_obj.compile_status = GL_TRUE;
+   if (impl->_obj.offset_count > 1) {
+      GLsizei i;
+
+      for (i = 0; i < impl->_obj.offset_count; i++)
+         _mesa_free(strings[i]);
+      _mesa_free(strings);
+   }
+
+   impl->_obj._generic.info_log =
+      _mesa_strdup(ShGetInfoLog(impl->_obj._3dlabs_shhandle._obj.handle));
 #else
-       if (impl->_vftbl->GetSubType (intf) == GL_FRAGMENT_SHADER)
-               type = slang_unit_fragment_shader;
-       else
-               type = slang_unit_vertex_shader;
-       slang_info_log_construct (&info_log);
-   if (_slang_compile (impl->_obj.source, &impl->_obj.code, type, &info_log))
+   if (impl->_vftbl->GetSubType(intf) == GL_FRAGMENT_SHADER)
+      type = slang_unit_fragment_shader;
+   else
+      type = slang_unit_vertex_shader;
+   slang_info_log_construct(&info_log);
+   if (_slang_compile(impl->_obj.source, &impl->_obj.code, type, &info_log))
       impl->_obj.compile_status = GL_TRUE;
-       if (info_log.text != NULL)
-               impl->_obj._generic.info_log = _mesa_strdup (info_log.text);
-       else if (impl->_obj.compile_status)
-               impl->_obj._generic.info_log = _mesa_strdup ("Compile OK.\n");
+   if (info_log.text != NULL)
+      impl->_obj._generic.info_log = _mesa_strdup(info_log.text);
+   else if (impl->_obj.compile_status)
+      impl->_obj._generic.info_log = _mesa_strdup("Compile OK.\n");
    else
-      impl->_obj._generic.info_log = _mesa_strdup ("Compile failed.\n");
-       slang_info_log_destruct (&info_log);
+      impl->_obj._generic.info_log = _mesa_strdup("Compile failed.\n");
+   slang_info_log_destruct(&info_log);
 #endif
 }
 
 static struct gl2_shader_intf _shader_vftbl = {
-       {
-               {
-                       _unknown_AddRef,
-                       _unknown_Release,
-                       _shader_QueryInterface
-               },
-               _generic_Delete,
-               _shader_GetType,
-               _generic_GetName,
-               _generic_GetDeleteStatus,
+   {
+      {
+         _unknown_AddRef,
+         _unknown_Release,
+         _shader_QueryInterface
+      },
+      _generic_Delete,
+      _shader_GetType,
+      _generic_GetName,
+      _generic_GetDeleteStatus,
       _shader_GetInfoLog,
       _shader_GetInfoLogLength
-       },
-       NULL,           /* abstract GetSubType */
-       _shader_GetCompileStatus,
-       _shader_SetSource,
-       _shader_GetSource,
-       _shader_Compile
+   },
+   NULL,                        /* abstract GetSubType */
+   _shader_GetCompileStatus,
+   _shader_SetSource,
+   _shader_GetSource,
+   _shader_Compile
 };
 
 static void
-_shader_constructor (struct gl2_shader_impl *impl)
+_shader_constructor(struct gl2_shader_impl *impl)
 {
-       _generic_constructor ((struct gl2_generic_impl *) impl);
-       _3dlabs_shhandle_constructor (&impl->_obj._3dlabs_shhandle, (struct gl2_unknown_intf **)
-               &impl->_vftbl);
-       impl->_vftbl = &_shader_vftbl;
-       impl->_obj._generic._unknown._destructor = _shader_destructor;
-       impl->_obj.compile_status = GL_FALSE;
-       impl->_obj.source = NULL;
-       impl->_obj.offsets = NULL;
-       impl->_obj.offset_count = 0;
-   _slang_code_object_ctr (&impl->_obj.code);
+   _generic_constructor((struct gl2_generic_impl *) impl);
+   _3dlabs_shhandle_constructor(&impl->_obj._3dlabs_shhandle,
+                                (struct gl2_unknown_intf **)
+                                &impl->_vftbl);
+   impl->_vftbl = &_shader_vftbl;
+   impl->_obj._generic._unknown._destructor = _shader_destructor;
+   impl->_obj.compile_status = GL_FALSE;
+   impl->_obj.source = NULL;
+   impl->_obj.offsets = NULL;
+   impl->_obj.offset_count = 0;
+   _slang_code_object_ctr(&impl->_obj.code);
 }
 
 struct gl2_program_obj
 {
-       struct gl2_container_obj _container;
-       GLboolean link_status;
-       GLboolean validate_status;
+   struct gl2_container_obj _container;
+   GLboolean link_status;
+   GLboolean validate_status;
 #if USE_3DLABS_FRONTEND
-       ShHandle linker;
-       ShHandle uniforms;
+   ShHandle linker;
+   ShHandle uniforms;
 #endif
-       slang_program prog;
+   slang_program prog;
 };
 
 struct gl2_program_impl
 {
-       struct gl2_program_intf *_vftbl;
-       struct gl2_program_obj _obj;
+   struct gl2_program_intf *_vftbl;
+   struct gl2_program_obj _obj;
 };
 
 static void
-_program_destructor (struct gl2_unknown_intf **intf)
+_program_destructor(struct gl2_unknown_intf **intf)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
 #if USE_3DLABS_FRONTEND
-       ShDestruct (impl->_obj.linker);
-       ShDestruct (impl->_obj.uniforms);
+   ShDestruct(impl->_obj.linker);
+   ShDestruct(impl->_obj.uniforms);
 #endif
-       _container_destructor (intf);
-       _slang_program_dtr (&impl->_obj.prog);
+   _container_destructor(intf);
+   _slang_program_dtr(&impl->_obj.prog);
 }
 
 static struct gl2_unknown_intf **
-_program_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
+_program_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
 {
-       if (uiid == UIID_PROGRAM)
-       {
-               (**intf).AddRef (intf);
-               return intf;
-       }
-       return _container_QueryInterface (intf, uiid);
+   if (uiid == UIID_PROGRAM) {
+      (**intf).AddRef(intf);
+      return intf;
+   }
+   return _container_QueryInterface(intf, uiid);
 }
 
 static GLenum
-_program_GetType (struct gl2_generic_intf **intf)
+_program_GetType(struct gl2_generic_intf **intf)
 {
-       return GL_PROGRAM_OBJECT_ARB;
+   return GL_PROGRAM_OBJECT_ARB;
 }
 
 static GLboolean
-_program_Attach (struct gl2_container_intf **intf, struct gl2_generic_intf **att)
-{
-       GET_CURRENT_CONTEXT(ctx);
-       struct gl2_unknown_intf **sha;
-
-       sha = (**att)._unknown.QueryInterface ((struct gl2_unknown_intf **) att, UIID_SHADER);
-       if (sha == NULL)
-       {
-               _mesa_error (ctx, GL_INVALID_OPERATION, "_program_Attach");
-               return GL_FALSE;
-       }
+_program_Attach(struct gl2_container_intf **intf,
+                struct gl2_generic_intf **att)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl2_unknown_intf **sha;
+
+   sha =
+      (**att)._unknown.QueryInterface((struct gl2_unknown_intf **) att,
+                                      UIID_SHADER);
+   if (sha == NULL) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "_program_Attach");
+      return GL_FALSE;
+   }
 
-       (**sha).Release (sha);
-       return _container_Attach (intf, att);
+   (**sha).Release(sha);
+   return _container_Attach(intf, att);
 }
 
 static GLboolean
-_program_GetLinkStatus (struct gl2_program_intf **intf)
+_program_GetLinkStatus(struct gl2_program_intf **intf)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
 
-       return impl->_obj.link_status;
+   return impl->_obj.link_status;
 }
 
 static GLboolean
-_program_GetValidateStatus (struct gl2_program_intf **intf)
+_program_GetValidateStatus(struct gl2_program_intf **intf)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
 
-       return impl->_obj.validate_status;
+   return impl->_obj.validate_status;
 }
 
 static GLvoid
-_program_Link (struct gl2_program_intf **intf)
+_program_Link(struct gl2_program_intf **intf)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
 #if USE_3DLABS_FRONTEND
-       ShHandle *handles;
+   ShHandle *handles;
 #endif
-       GLuint i, count;
+   GLuint i, count;
    slang_code_object *code[2];
    GLboolean all_compiled = GL_TRUE;
 
-       impl->_obj.link_status = GL_FALSE;
-       _mesa_free ((void *) impl->_obj._container._generic.info_log);
-       impl->_obj._container._generic.info_log = NULL;
-       _slang_program_rst (&impl->_obj.prog);
+   impl->_obj.link_status = GL_FALSE;
+   _mesa_free((void *) impl->_obj._container._generic.info_log);
+   impl->_obj._container._generic.info_log = NULL;
+   _slang_program_rst(&impl->_obj.prog);
 
 #if USE_3DLABS_FRONTEND
-       handles = (ShHandle *) _mesa_malloc (impl->_obj._container.attached_count * sizeof (ShHandle));
-       if (handles == NULL)
-               return;
-
-       for (i = 0; i < impl->_obj._container.attached_count; i++)
-       {
-               struct gl2_generic_intf **gen = impl->_obj._container.attached[i];
-               struct gl2_3dlabs_shhandle_intf **sh;
-
-               sh = (struct gl2_3dlabs_shhandle_intf **) (**gen)._unknown.QueryInterface (
-                       (struct gl2_unknown_intf **) gen, UIID_3DLABS_SHHANDLE);
-               if (sh != NULL)
-               {
-                       handles[i] = (**sh).GetShHandle (sh);
-                       (**sh)._unknown.Release ((struct gl2_unknown_intf **) sh);
-               }
-               else
-               {
-                       _mesa_free (handles);
-                       return;
-               }
-       }
-
-       if (ShLink (impl->_obj.linker, handles, impl->_obj._container.attached_count,
-                       impl->_obj.uniforms, NULL, NULL))
-               impl->_obj.link_status = GL_TRUE;
-
-       impl->_obj._container._generic.info_log = _mesa_strdup (ShGetInfoLog (impl->_obj.linker));
+   handles =
+      (ShHandle *) _mesa_malloc(impl->_obj._container.attached_count *
+                                sizeof(ShHandle));
+   if (handles == NULL)
+      return;
+
+   for (i = 0; i < impl->_obj._container.attached_count; i++) {
+      struct gl2_generic_intf **gen = impl->_obj._container.attached[i];
+      struct gl2_3dlabs_shhandle_intf **sh;
+
+      sh =
+         (struct gl2_3dlabs_shhandle_intf **) (**gen)._unknown.
+         QueryInterface((struct gl2_unknown_intf **) gen,
+                        UIID_3DLABS_SHHANDLE);
+      if (sh != NULL) {
+         handles[i] = (**sh).GetShHandle(sh);
+         (**sh)._unknown.Release((struct gl2_unknown_intf **) sh);
+      }
+      else {
+         _mesa_free(handles);
+         return;
+      }
+   }
+
+   if (ShLink(impl->_obj.linker, handles, impl->_obj._container.attached_count,
+              impl->_obj.uniforms, NULL, NULL))
+      impl->_obj.link_status = GL_TRUE;
+
+   impl->_obj._container._generic.info_log =
+      _mesa_strdup(ShGetInfoLog(impl->_obj.linker));
 #else
    count = impl->_obj._container.attached_count;
    if (count > 2)
       return;
-       for (i = 0; i < count; i++)
-       {
-               struct gl2_generic_intf **obj;
-               struct gl2_unknown_intf **unk;
-               struct gl2_shader_impl *sha;
-
-               obj = impl->_obj._container.attached[i];
-               unk = (**obj)._unknown.QueryInterface ((struct gl2_unknown_intf **) obj, UIID_SHADER);
-               if (unk == NULL)
-                       return;
-               sha = (struct gl2_shader_impl *) unk;
+
+   for (i = 0; i < count; i++) {
+      struct gl2_generic_intf **obj;
+      struct gl2_unknown_intf **unk;
+      struct gl2_shader_impl *sha;
+
+      obj = impl->_obj._container.attached[i];
+      unk =
+         (**obj)._unknown.QueryInterface((struct gl2_unknown_intf **) obj,
+                                         UIID_SHADER);
+      if (unk == NULL)
+         return;
+      sha = (struct gl2_shader_impl *) unk;
       code[i] = &sha->_obj.code;
       all_compiled = all_compiled && sha->_obj.compile_status;
-      (**unk).Release (unk);
+      (**unk).Release(unk);
    }
 
    impl->_obj.link_status = all_compiled;
-   if (!impl->_obj.link_status)
-   {
-      impl->_obj._container._generic.info_log = _mesa_strdup (
-         "Error: One or more shaders has not successfully compiled.\n");
+   if (!impl->_obj.link_status) {
+      impl->_obj._container._generic.info_log =
+         _mesa_strdup
+         ("Error: One or more shaders has not successfully compiled.\n");
       return;
    }
 
-   impl->_obj.link_status = _slang_link (&impl->_obj.prog, code, count);
-   if (!impl->_obj.link_status)
-   {
-      impl->_obj._container._generic.info_log = _mesa_strdup ("Link failed.\n");
+   impl->_obj.link_status = _slang_link(&impl->_obj.prog, code, count);
+   if (!impl->_obj.link_status) {
+      impl->_obj._container._generic.info_log =
+         _mesa_strdup("Link failed.\n");
       return;
    }
 
-   impl->_obj._container._generic.info_log = _mesa_strdup ("Link OK.\n");
+   impl->_obj._container._generic.info_log = _mesa_strdup("Link OK.\n");
 #endif
 }
 
 static GLvoid
-_program_Validate (struct gl2_program_intf **intf)
+_program_Validate(struct gl2_program_intf **intf)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
 
-       impl->_obj.validate_status = GL_FALSE;
-       _mesa_free ((void *) impl->_obj._container._generic.info_log);
-       impl->_obj._container._generic.info_log = NULL;
+   impl->_obj.validate_status = GL_FALSE;
+   _mesa_free((void *) impl->_obj._container._generic.info_log);
+   impl->_obj._container._generic.info_log = NULL;
 
-       /* TODO validate */
+   /* TODO validate */
 }
 
 static GLvoid
-write_common_fixed (slang_program *pro, GLuint index, const GLvoid *src, GLuint off, GLuint size)
+write_common_fixed(slang_program * pro, GLuint index, const GLvoid * src,
+                   GLuint off, GLuint size)
 {
-       GLuint i;
+   GLuint i;
 
-       for (i = 0; i < SLANG_SHADER_MAX; i++)
-       {
-               GLuint addr;
+   for (i = 0; i < SLANG_SHADER_MAX; i++) {
+      GLuint addr;
 
-               addr = pro->common_fixed_entries[i][index];
-               if (addr != ~0)
-               {
-                       GLubyte *dst;
+      addr = pro->common_fixed_entries[i][index];
+      if (addr != ~0) {
+         GLubyte *dst;
 
-                       dst = (GLubyte *) pro->machines[i]->mem + addr + off * size;
-                       _mesa_memcpy (dst, src, size);
-               }
-       }
+         dst = (GLubyte *) pro->machines[i]->mem + addr + off * size;
+         _mesa_memcpy(dst, src, size);
+      }
+   }
 }
 
 static GLvoid
-write_common_fixed_mat4 (slang_program *pro, GLmatrix *matrix, GLuint off, GLuint i, GLuint ii,
-                         GLuint it, GLuint iit)
+write_common_fixed_mat4(slang_program * pro, GLmatrix * matrix, GLuint off,
+                        GLuint i, GLuint ii, GLuint it, GLuint iit)
 {
-       GLfloat mat[16];
+   GLfloat mat[16];
 
-       /* we want inverse matrix */
-       if (!matrix->inv)
-       {
-               /* allocate inverse matrix and make it dirty */
-               _math_matrix_alloc_inv (matrix);
-               _math_matrix_loadf (matrix, matrix->m);
-       }
-       _math_matrix_analyse (matrix);
+   /* we want inverse matrix */
+   if (!matrix->inv) {
+      /* allocate inverse matrix and make it dirty */
+      _math_matrix_alloc_inv(matrix);
+      _math_matrix_loadf(matrix, matrix->m);
+   }
+   _math_matrix_analyse(matrix);
 
-       write_common_fixed (pro, i, matrix->m, off, 16 * sizeof (GLfloat));
+   write_common_fixed(pro, i, matrix->m, off, 16 * sizeof(GLfloat));
 
-       /* inverse */
-       write_common_fixed (pro, ii, matrix->inv, off, 16 * sizeof (GLfloat));
+   /* inverse */
+   write_common_fixed(pro, ii, matrix->inv, off, 16 * sizeof(GLfloat));
 
-       /* transpose */
-       _math_transposef (mat, matrix->m);
-       write_common_fixed (pro, it, mat, off, 16 * sizeof (GLfloat));
+   /* transpose */
+   _math_transposef(mat, matrix->m);
+   write_common_fixed(pro, it, mat, off, 16 * sizeof(GLfloat));
 
-       /* inverse transpose */
-       _math_transposef (mat, matrix->inv);
-       write_common_fixed (pro, iit, mat, off, 16 * sizeof (GLfloat));
+   /* inverse transpose */
+   _math_transposef(mat, matrix->inv);
+   write_common_fixed(pro, iit, mat, off, 16 * sizeof(GLfloat));
 }
 
 static GLvoid
-write_common_fixed_material (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e, GLuint a,
-                             GLuint d, GLuint sp, GLuint sh)
+write_common_fixed_material(GLcontext * ctx, slang_program * pro, GLuint i,
+                            GLuint e, GLuint a, GLuint d, GLuint sp,
+                            GLuint sh)
 {
-       GLfloat v[17];
+   GLfloat v[17];
 
-       COPY_4FV(v, ctx->Light.Material.Attrib[e]);
-       COPY_4FV((v + 4), ctx->Light.Material.Attrib[a]);
-       COPY_4FV((v + 8), ctx->Light.Material.Attrib[d]);
-       COPY_4FV((v + 12), ctx->Light.Material.Attrib[sp]);
-       v[16] = ctx->Light.Material.Attrib[sh][0];
-       write_common_fixed (pro, i, v, 0, 17 * sizeof (GLfloat));
+   COPY_4FV(v, ctx->Light.Material.Attrib[e]);
+   COPY_4FV((v + 4), ctx->Light.Material.Attrib[a]);
+   COPY_4FV((v + 8), ctx->Light.Material.Attrib[d]);
+   COPY_4FV((v + 12), ctx->Light.Material.Attrib[sp]);
+   v[16] = ctx->Light.Material.Attrib[sh][0];
+   write_common_fixed(pro, i, v, 0, 17 * sizeof(GLfloat));
 }
 
 static GLvoid
-write_common_fixed_light_model_product (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e,
-                                        GLuint a)
+write_common_fixed_light_model_product(GLcontext * ctx, slang_program * pro,
+                                       GLuint i, GLuint e, GLuint a)
 {
-       GLfloat v[4];
+   GLfloat v[4];
 
-       SCALE_4V(v,     ctx->Light.Material.Attrib[a], ctx->Light.Model.Ambient);
-       ACC_4V(v, ctx->Light.Material.Attrib[e]);
-       write_common_fixed (pro, i, v, 0, 4 * sizeof (GLfloat));
+   SCALE_4V(v, ctx->Light.Material.Attrib[a], ctx->Light.Model.Ambient);
+   ACC_4V(v, ctx->Light.Material.Attrib[e]);
+   write_common_fixed(pro, i, v, 0, 4 * sizeof(GLfloat));
 }
 
 static GLvoid
-write_common_fixed_light_product (GLcontext *ctx, slang_program *pro, GLuint off, GLuint i, GLuint a,
-                                  GLuint d, GLuint s)
+write_common_fixed_light_product(GLcontext * ctx, slang_program * pro,
+                                 GLuint off, GLuint i, GLuint a, GLuint d,
+                                 GLuint s)
 {
-       GLfloat v[12];
+   GLfloat v[12];
 
-       SCALE_4V(v, ctx->Light.Light[off].Ambient, ctx->Light.Material.Attrib[a]);
-       SCALE_4V((v + 4), ctx->Light.Light[off].Diffuse, ctx->Light.Material.Attrib[d]);
-       SCALE_4V((v + 8), ctx->Light.Light[off].Specular, ctx->Light.Material.Attrib[s]);
-       write_common_fixed (pro, i, v, off, 12 * sizeof (GLfloat));
+   SCALE_4V(v, ctx->Light.Light[off].Ambient, ctx->Light.Material.Attrib[a]);
+   SCALE_4V((v + 4), ctx->Light.Light[off].Diffuse,
+            ctx->Light.Material.Attrib[d]);
+   SCALE_4V((v + 8), ctx->Light.Light[off].Specular,
+            ctx->Light.Material.Attrib[s]);
+   write_common_fixed(pro, i, v, off, 12 * sizeof(GLfloat));
 }
 
 static GLvoid
-_program_UpdateFixedUniforms (struct gl2_program_intf **intf)
-{
-       GET_CURRENT_CONTEXT(ctx);
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-       slang_program *pro = &impl->_obj.prog;
-       GLuint i;
-       GLfloat v[29];
-       GLfloat *p;
-
-       /* MODELVIEW matrix */
-       write_common_fixed_mat4 (pro, ctx->ModelviewMatrixStack.Top, 0,
-               SLANG_COMMON_FIXED_MODELVIEWMATRIX,
-               SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
-               SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
-               SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE);
-
-       /* PROJECTION matrix */
-       write_common_fixed_mat4 (pro, ctx->ProjectionMatrixStack.Top, 0,
-               SLANG_COMMON_FIXED_PROJECTIONMATRIX,
-               SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
-               SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
-               SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE);
-
-       /* MVP matrix */
-       write_common_fixed_mat4 (pro, &ctx->_ModelProjectMatrix, 0,
-               SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
-               SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
-               SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
-               SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE);
-
-       for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
-       {
-               /* TEXTURE matrix */
-               write_common_fixed_mat4 (pro, ctx->TextureMatrixStack[i].Top, i,
-                       SLANG_COMMON_FIXED_TEXTUREMATRIX,
-                       SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
-                       SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
-                       SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE);
-
-               /* EYE_PLANE texture-coordinate generation */
-               write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANES, ctx->Texture.Unit[i].EyePlaneS,
-                       i, 4 * sizeof (GLfloat));
-               write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANET, ctx->Texture.Unit[i].EyePlaneT,
-                       i, 4 * sizeof (GLfloat));
-               write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANER, ctx->Texture.Unit[i].EyePlaneR,
-                       i, 4 * sizeof (GLfloat));
-               write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANEQ, ctx->Texture.Unit[i].EyePlaneQ,
-                       i, 4 * sizeof (GLfloat));
-
-               /* OBJECT_PLANE texture-coordinate generation */
-               write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANES, ctx->Texture.Unit[i].ObjectPlaneS,
-                       i, 4 * sizeof (GLfloat));
-               write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANET, ctx->Texture.Unit[i].ObjectPlaneT,
-                       i, 4 * sizeof (GLfloat));
-               write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANER, ctx->Texture.Unit[i].ObjectPlaneR,
-                       i, 4 * sizeof (GLfloat));
-               write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANEQ, ctx->Texture.Unit[i].ObjectPlaneQ,
-                       i, 4 * sizeof (GLfloat));
-       }
-
-       /* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */
-       p = ctx->ModelviewMatrixStack.Top->inv;
-       v[0] = p[0];
-       v[1] = p[4];
-       v[2] = p[8];
-       v[3] = p[1];
-       v[4] = p[5];
-       v[5] = p[9];
-       v[6] = p[2];
-       v[7] = p[6];
-       v[8] = p[10];
-       write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0, 9 * sizeof (GLfloat));
-
-       /* normal scale */
-       write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALSCALE, &ctx->_ModelViewInvScale, 0, sizeof (GLfloat));
-
-       /* depth range parameters */
-       v[0] = ctx->Viewport.Near;
-       v[1] = ctx->Viewport.Far;
-       v[2] = ctx->Viewport.Far - ctx->Viewport.Near;
-       write_common_fixed (pro, SLANG_COMMON_FIXED_DEPTHRANGE, v, 0, 3 * sizeof (GLfloat));
-
-       /* CLIP_PLANEi */
-       for (i = 0; i < ctx->Const.MaxClipPlanes; i++)
-       {
-               write_common_fixed (pro, SLANG_COMMON_FIXED_CLIPPLANE, ctx->Transform.EyeUserPlane[i], i,
-                       4 * sizeof (GLfloat));
-       }
-
-       /* point parameters */
-       v[0] = ctx->Point.Size;
-       v[1] = ctx->Point.MinSize;
-       v[2] = ctx->Point.MaxSize;
-       v[3] = ctx->Point.Threshold;
-       COPY_3FV((v + 4), ctx->Point.Params);
-       write_common_fixed (pro, SLANG_COMMON_FIXED_POINT, v, 0, 7 * sizeof (GLfloat));
-
-       /* material parameters */
-       write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_FRONTMATERIAL,
-               MAT_ATTRIB_FRONT_EMISSION,
-               MAT_ATTRIB_FRONT_AMBIENT,
-               MAT_ATTRIB_FRONT_DIFFUSE,
-               MAT_ATTRIB_FRONT_SPECULAR,
-               MAT_ATTRIB_FRONT_SHININESS);
-       write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_BACKMATERIAL,
-               MAT_ATTRIB_BACK_EMISSION,
-               MAT_ATTRIB_BACK_AMBIENT,
-               MAT_ATTRIB_BACK_DIFFUSE,
-               MAT_ATTRIB_BACK_SPECULAR,
-               MAT_ATTRIB_BACK_SHININESS);
-
-       for (i = 0; i < ctx->Const.MaxLights; i++)
-       {
-               /* light source parameters */
-               COPY_4FV(v, ctx->Light.Light[i].Ambient);
-               COPY_4FV((v + 4), ctx->Light.Light[i].Diffuse);
-               COPY_4FV((v + 8), ctx->Light.Light[i].Specular);
-               COPY_4FV((v + 12), ctx->Light.Light[i].EyePosition);
-               COPY_2FV((v + 16), ctx->Light.Light[i].EyePosition);
-               v[18] = ctx->Light.Light[i].EyePosition[2] + 1.0f;
-               NORMALIZE_3FV((v + 16));
-               v[19] = 0.0f;
-               COPY_3V((v + 20), ctx->Light.Light[i].EyeDirection);
-               v[23] = ctx->Light.Light[i].SpotExponent;
-               v[24] = ctx->Light.Light[i].SpotCutoff;
-               v[25] = ctx->Light.Light[i]._CosCutoffNeg;
-               v[26] = ctx->Light.Light[i].ConstantAttenuation;
-               v[27] = ctx->Light.Light[i].LinearAttenuation;
-               v[28] = ctx->Light.Light[i].QuadraticAttenuation;
-               write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTSOURCE, v, i, 29 * sizeof (GLfloat));
-
-               /* light product */
-               write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
-                       MAT_ATTRIB_FRONT_AMBIENT,
-                       MAT_ATTRIB_FRONT_DIFFUSE,
-                       MAT_ATTRIB_FRONT_SPECULAR);
-               write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
-                       MAT_ATTRIB_BACK_AMBIENT,
-                       MAT_ATTRIB_BACK_DIFFUSE,
-                       MAT_ATTRIB_BACK_SPECULAR);
-       }
-
-       /* light model parameters */
-       write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTMODEL, ctx->Light.Model.Ambient, 0, 4 * sizeof (GLfloat));
-
-       /* light model product */
-       write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
-               MAT_ATTRIB_FRONT_EMISSION,
-               MAT_ATTRIB_FRONT_AMBIENT);
-       write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
-               MAT_ATTRIB_BACK_EMISSION,
-               MAT_ATTRIB_BACK_AMBIENT);
-
-       /* TEXTURE_ENV_COLOR */
-       for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
-       {
-               write_common_fixed (pro, SLANG_COMMON_FIXED_TEXTUREENVCOLOR, ctx->Texture.Unit[i].EnvColor,
-                       i, 4 * sizeof (GLfloat));
-       }
-
-       /* fog parameters */
-       COPY_4FV(v, ctx->Fog.Color);
-       v[4] = ctx->Fog.Density;
-       v[5] = ctx->Fog.Start;
-       v[6] = ctx->Fog.End;
-       v[7] = ctx->Fog._Scale;
-       write_common_fixed (pro, SLANG_COMMON_FIXED_FOG, v, 0, 8 * sizeof (GLfloat));
+_program_UpdateFixedUniforms(struct gl2_program_intf **intf)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+   slang_program *pro = &impl->_obj.prog;
+   GLuint i;
+   GLfloat v[29];
+   GLfloat *p;
+
+   /* MODELVIEW matrix */
+   write_common_fixed_mat4(pro, ctx->ModelviewMatrixStack.Top, 0,
+                           SLANG_COMMON_FIXED_MODELVIEWMATRIX,
+                           SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
+                           SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
+                           SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE);
+
+   /* PROJECTION matrix */
+   write_common_fixed_mat4(pro, ctx->ProjectionMatrixStack.Top, 0,
+                           SLANG_COMMON_FIXED_PROJECTIONMATRIX,
+                           SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
+                           SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
+                           SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE);
+
+   /* MVP matrix */
+   write_common_fixed_mat4(pro, &ctx->_ModelProjectMatrix, 0,
+                           SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
+                           SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
+                           SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
+                           SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE);
+
+   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+      /* TEXTURE matrix */
+      write_common_fixed_mat4(pro, ctx->TextureMatrixStack[i].Top, i,
+                              SLANG_COMMON_FIXED_TEXTUREMATRIX,
+                              SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
+                              SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
+                              SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE);
+
+      /* EYE_PLANE texture-coordinate generation */
+      write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANES,
+                         ctx->Texture.Unit[i].EyePlaneS, i,
+                         4 * sizeof(GLfloat));
+      write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANET,
+                         ctx->Texture.Unit[i].EyePlaneT, i,
+                         4 * sizeof(GLfloat));
+      write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANER,
+                         ctx->Texture.Unit[i].EyePlaneR, i,
+                         4 * sizeof(GLfloat));
+      write_common_fixed(pro, SLANG_COMMON_FIXED_EYEPLANEQ,
+                         ctx->Texture.Unit[i].EyePlaneQ, i,
+                         4 * sizeof(GLfloat));
+
+      /* OBJECT_PLANE texture-coordinate generation */
+      write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANES,
+                         ctx->Texture.Unit[i].ObjectPlaneS, i,
+                         4 * sizeof(GLfloat));
+      write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANET,
+                         ctx->Texture.Unit[i].ObjectPlaneT, i,
+                         4 * sizeof(GLfloat));
+      write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANER,
+                         ctx->Texture.Unit[i].ObjectPlaneR, i,
+                         4 * sizeof(GLfloat));
+      write_common_fixed(pro, SLANG_COMMON_FIXED_OBJECTPLANEQ,
+                         ctx->Texture.Unit[i].ObjectPlaneQ, i,
+                         4 * sizeof(GLfloat));
+   }
+
+   /* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */
+   p = ctx->ModelviewMatrixStack.Top->inv;
+   v[0] = p[0];
+   v[1] = p[4];
+   v[2] = p[8];
+   v[3] = p[1];
+   v[4] = p[5];
+   v[5] = p[9];
+   v[6] = p[2];
+   v[7] = p[6];
+   v[8] = p[10];
+   write_common_fixed(pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0,
+                      9 * sizeof(GLfloat));
+
+   /* normal scale */
+   write_common_fixed(pro, SLANG_COMMON_FIXED_NORMALSCALE,
+                      &ctx->_ModelViewInvScale, 0, sizeof(GLfloat));
+
+   /* depth range parameters */
+   v[0] = ctx->Viewport.Near;
+   v[1] = ctx->Viewport.Far;
+   v[2] = ctx->Viewport.Far - ctx->Viewport.Near;
+   write_common_fixed(pro, SLANG_COMMON_FIXED_DEPTHRANGE, v, 0,
+                      3 * sizeof(GLfloat));
+
+   /* CLIP_PLANEi */
+   for (i = 0; i < ctx->Const.MaxClipPlanes; i++) {
+      write_common_fixed(pro, SLANG_COMMON_FIXED_CLIPPLANE,
+                         ctx->Transform.EyeUserPlane[i], i,
+                         4 * sizeof(GLfloat));
+   }
+
+   /* point parameters */
+   v[0] = ctx->Point.Size;
+   v[1] = ctx->Point.MinSize;
+   v[2] = ctx->Point.MaxSize;
+   v[3] = ctx->Point.Threshold;
+   COPY_3FV((v + 4), ctx->Point.Params);
+   write_common_fixed(pro, SLANG_COMMON_FIXED_POINT, v, 0,
+                      7 * sizeof(GLfloat));
+
+   /* material parameters */
+   write_common_fixed_material(ctx, pro, SLANG_COMMON_FIXED_FRONTMATERIAL,
+                               MAT_ATTRIB_FRONT_EMISSION,
+                               MAT_ATTRIB_FRONT_AMBIENT,
+                               MAT_ATTRIB_FRONT_DIFFUSE,
+                               MAT_ATTRIB_FRONT_SPECULAR,
+                               MAT_ATTRIB_FRONT_SHININESS);
+   write_common_fixed_material(ctx, pro, SLANG_COMMON_FIXED_BACKMATERIAL,
+                               MAT_ATTRIB_BACK_EMISSION,
+                               MAT_ATTRIB_BACK_AMBIENT,
+                               MAT_ATTRIB_BACK_DIFFUSE,
+                               MAT_ATTRIB_BACK_SPECULAR,
+                               MAT_ATTRIB_BACK_SHININESS);
+
+   for (i = 0; i < ctx->Const.MaxLights; i++) {
+      /* light source parameters */
+      COPY_4FV(v, ctx->Light.Light[i].Ambient);
+      COPY_4FV((v + 4), ctx->Light.Light[i].Diffuse);
+      COPY_4FV((v + 8), ctx->Light.Light[i].Specular);
+      COPY_4FV((v + 12), ctx->Light.Light[i].EyePosition);
+      COPY_2FV((v + 16), ctx->Light.Light[i].EyePosition);
+      v[18] = ctx->Light.Light[i].EyePosition[2] + 1.0f;
+      NORMALIZE_3FV((v + 16));
+      v[19] = 0.0f;
+      COPY_3V((v + 20), ctx->Light.Light[i].EyeDirection);
+      v[23] = ctx->Light.Light[i].SpotExponent;
+      v[24] = ctx->Light.Light[i].SpotCutoff;
+      v[25] = ctx->Light.Light[i]._CosCutoffNeg;
+      v[26] = ctx->Light.Light[i].ConstantAttenuation;
+      v[27] = ctx->Light.Light[i].LinearAttenuation;
+      v[28] = ctx->Light.Light[i].QuadraticAttenuation;
+      write_common_fixed(pro, SLANG_COMMON_FIXED_LIGHTSOURCE, v, i,
+                         29 * sizeof(GLfloat));
+
+      /* light product */
+      write_common_fixed_light_product(ctx, pro, i,
+                                       SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
+                                       MAT_ATTRIB_FRONT_AMBIENT,
+                                       MAT_ATTRIB_FRONT_DIFFUSE,
+                                       MAT_ATTRIB_FRONT_SPECULAR);
+      write_common_fixed_light_product(ctx, pro, i,
+                                       SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
+                                       MAT_ATTRIB_BACK_AMBIENT,
+                                       MAT_ATTRIB_BACK_DIFFUSE,
+                                       MAT_ATTRIB_BACK_SPECULAR);
+   }
+
+   /* light model parameters */
+   write_common_fixed(pro, SLANG_COMMON_FIXED_LIGHTMODEL,
+                      ctx->Light.Model.Ambient, 0, 4 * sizeof(GLfloat));
+
+   /* light model product */
+   write_common_fixed_light_model_product(ctx, pro,
+                                          SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
+                                          MAT_ATTRIB_FRONT_EMISSION,
+                                          MAT_ATTRIB_FRONT_AMBIENT);
+   write_common_fixed_light_model_product(ctx, pro,
+                                          SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
+                                          MAT_ATTRIB_BACK_EMISSION,
+                                          MAT_ATTRIB_BACK_AMBIENT);
+
+   /* TEXTURE_ENV_COLOR */
+   for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+      write_common_fixed(pro, SLANG_COMMON_FIXED_TEXTUREENVCOLOR,
+                         ctx->Texture.Unit[i].EnvColor, i,
+                         4 * sizeof(GLfloat));
+   }
+
+   /* fog parameters */
+   COPY_4FV(v, ctx->Fog.Color);
+   v[4] = ctx->Fog.Density;
+   v[5] = ctx->Fog.Start;
+   v[6] = ctx->Fog.End;
+   v[7] = ctx->Fog._Scale;
+   write_common_fixed(pro, SLANG_COMMON_FIXED_FOG, v, 0, 8 * sizeof(GLfloat));
 }
 
 static GLvoid
-_program_UpdateFixedAttrib (struct gl2_program_intf **intf, GLuint index, GLvoid *data,
-                            GLuint offset, GLuint size, GLboolean write)
+_program_UpdateFixedAttrib(struct gl2_program_intf **intf, GLuint index,
+                           GLvoid * data, GLuint offset, GLuint size,
+                           GLboolean write)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-       slang_program *pro = &impl->_obj.prog;
-       GLuint addr;
-
-       addr = pro->vertex_fixed_entries[index];
-       if (addr != ~0)
-       {
-               GLubyte *mem;
-
-               mem = (GLubyte *) pro->machines[SLANG_SHADER_VERTEX]->mem + addr + offset * size;
-               if (write)
-                       _mesa_memcpy (mem, data, size);
-               else
-                       _mesa_memcpy (data, mem, size);
-       }
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+   slang_program *pro = &impl->_obj.prog;
+   GLuint addr;
+
+   addr = pro->vertex_fixed_entries[index];
+   if (addr != ~0) {
+      GLubyte *mem;
+
+      mem =
+         (GLubyte *) pro->machines[SLANG_SHADER_VERTEX]->mem + addr +
+         offset * size;
+      if (write)
+         _mesa_memcpy(mem, data, size);
+      else
+         _mesa_memcpy(data, mem, size);
+   }
 }
 
 
@@ -1199,594 +1224,602 @@ _program_UpdateFixedAttrib (struct gl2_program_intf **intf, GLuint index, GLvoid
  */
 static GLvoid
 _program_UpdateFixedVarying(struct gl2_program_intf **intf, GLuint index,
-                            GLvoid *data,
+                            GLvoid * data,
                             GLuint offset, GLuint size, GLboolean write)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-       slang_program *pro = &impl->_obj.prog;
-       GLuint addr;
-
-       addr = pro->fragment_fixed_entries[index];
-       if (addr != ~0)
-       {
-               GLubyte *mem;
-
-               mem = (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + offset * size;
-               if (write)
-                       _mesa_memcpy (mem, data, size);
-               else
-                       _mesa_memcpy (data, mem, size);
-       }
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+   slang_program *pro = &impl->_obj.prog;
+   GLuint addr;
+
+   addr = pro->fragment_fixed_entries[index];
+   if (addr != ~0) {
+      GLubyte *mem;
+
+      mem =
+         (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr +
+         offset * size;
+      if (write)
+         _mesa_memcpy(mem, data, size);
+      else
+         _mesa_memcpy(data, mem, size);
+   }
 }
 
 static GLvoid
-_program_GetTextureImageUsage (struct gl2_program_intf **intf, GLbitfield *teximageusage)
-{
-       GET_CURRENT_CONTEXT(ctx);
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-       slang_program *pro = &impl->_obj.prog;
-       GLuint i;
-
-       for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
-               teximageusage[i] = 0;
-
-       for (i = 0; i < pro->texture_usage.count; i++)
-       {
-               GLuint n, addr, j;
-
-               n = slang_export_data_quant_elements (pro->texture_usage.table[i].quant);
-               addr = pro->texture_usage.table[i].frag_address;
-               for (j = 0; j < n; j++)
-               {
-                       GLubyte *mem;
-                       GLuint image;
-
-                       mem = (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr + j * 4;
-                       image = (GLuint) *((GLfloat *) mem);
-                       if (image >= 0 && image < ctx->Const.MaxTextureImageUnits)
-                       {
-                               switch (slang_export_data_quant_type (pro->texture_usage.table[i].quant))
-                               {
-                               case GL_SAMPLER_1D_ARB:
-                               case GL_SAMPLER_1D_SHADOW_ARB:
-                                       teximageusage[image] |= TEXTURE_1D_BIT;
-                                       break;
-                               case GL_SAMPLER_2D_ARB:
-                               case GL_SAMPLER_2D_SHADOW_ARB:
-                                       teximageusage[image] |= TEXTURE_2D_BIT;
-                                       break;
-                               case GL_SAMPLER_3D_ARB:
-                                       teximageusage[image] |= TEXTURE_3D_BIT;
-                                       break;
-                               case GL_SAMPLER_CUBE_ARB:
-                                       teximageusage[image] |= TEXTURE_CUBE_BIT;
-                                       break;
-                               }
-                       }
-               }
-       }
-
-       /* TODO: make sure that for 0<=i<=MaxTextureImageUint bitcount(teximageuint[i])<=0 */
+_program_GetTextureImageUsage(struct gl2_program_intf **intf,
+                              GLbitfield * teximageusage)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+   slang_program *pro = &impl->_obj.prog;
+   GLuint i;
+
+   for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
+      teximageusage[i] = 0;
+
+   for (i = 0; i < pro->texture_usage.count; i++) {
+      GLuint n, addr, j;
+
+      n = slang_export_data_quant_elements(pro->texture_usage.table[i].quant);
+      addr = pro->texture_usage.table[i].frag_address;
+      for (j = 0; j < n; j++) {
+         GLubyte *mem;
+         GLuint image;
+
+         mem =
+            (GLubyte *) pro->machines[SLANG_SHADER_FRAGMENT]->mem + addr +
+            j * 4;
+         image = (GLuint) * ((GLfloat *) mem);
+         if (image >= 0 && image < ctx->Const.MaxTextureImageUnits) {
+            switch (slang_export_data_quant_type
+                    (pro->texture_usage.table[i].quant)) {
+            case GL_SAMPLER_1D_ARB:
+            case GL_SAMPLER_1D_SHADOW_ARB:
+               teximageusage[image] |= TEXTURE_1D_BIT;
+               break;
+            case GL_SAMPLER_2D_ARB:
+            case GL_SAMPLER_2D_SHADOW_ARB:
+               teximageusage[image] |= TEXTURE_2D_BIT;
+               break;
+            case GL_SAMPLER_3D_ARB:
+               teximageusage[image] |= TEXTURE_3D_BIT;
+               break;
+            case GL_SAMPLER_CUBE_ARB:
+               teximageusage[image] |= TEXTURE_CUBE_BIT;
+               break;
+            }
+         }
+      }
+   }
+
+   /* TODO: make sure that for 0<=i<=MaxTextureImageUint bitcount(teximageuint[i])<=0 */
 }
 
 static GLboolean
-_program_IsShaderPresent (struct gl2_program_intf **intf, GLenum subtype)
+_program_IsShaderPresent(struct gl2_program_intf **intf, GLenum subtype)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-       slang_program *pro = &impl->_obj.prog;
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+   slang_program *pro = &impl->_obj.prog;
 
-       switch (subtype)
-       {
-       case GL_VERTEX_SHADER_ARB:
-               return pro->machines[SLANG_SHADER_VERTEX] != NULL;
-       case GL_FRAGMENT_SHADER_ARB:
-               return pro->machines[SLANG_SHADER_FRAGMENT] != NULL;
-       default:
-               return GL_FALSE;
-       }
+   switch (subtype) {
+   case GL_VERTEX_SHADER_ARB:
+      return pro->machines[SLANG_SHADER_VERTEX] != NULL;
+   case GL_FRAGMENT_SHADER_ARB:
+      return pro->machines[SLANG_SHADER_FRAGMENT] != NULL;
+   default:
+      return GL_FALSE;
+   }
 }
 
 static GLvoid
-get_active_variable (slang_active_variable *var, GLsizei maxLength, GLsizei *length, GLint *size,
-                     GLenum *type, GLchar *name)
+get_active_variable(slang_active_variable * var, GLsizei maxLength,
+                    GLsizei * length, GLint * size, GLenum * type,
+                    GLchar * name)
 {
-       GLsizei len;
+   GLsizei len;
 
-       len = _mesa_strlen (var->name);
-       if (len >= maxLength)
-               len = maxLength - 1;
-       if (length != NULL)
-               *length = len;
-       *size = slang_export_data_quant_elements (var->quant);
-       *type = slang_export_data_quant_type (var->quant);
-       _mesa_memcpy (name, var->name, len);
-       name[len] = '\0';
+   len = _mesa_strlen(var->name);
+   if (len >= maxLength)
+      len = maxLength - 1;
+   if (length != NULL)
+      *length = len;
+   *size = slang_export_data_quant_elements(var->quant);
+   *type = slang_export_data_quant_type(var->quant);
+   _mesa_memcpy(name, var->name, len);
+   name[len] = '\0';
 }
 
 static GLuint
-get_active_variable_max_length (slang_active_variables *vars)
+get_active_variable_max_length(slang_active_variables * vars)
 {
-       GLuint i, len = 0;
+   GLuint i, len = 0;
 
-       for (i = 0; i < vars->count; i++)
-       {
-               GLuint n = _mesa_strlen (vars->table[i].name);
-               if (n > len)
-                       len = n;
-       }
-       return len;
+   for (i = 0; i < vars->count; i++) {
+      GLuint n = _mesa_strlen(vars->table[i].name);
+      if (n > len)
+         len = n;
+   }
+   return len;
 }
 
 static GLvoid
-_program_GetActiveUniform (struct gl2_program_intf **intf, GLuint index, GLsizei maxLength,
-                           GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+_program_GetActiveUniform(struct gl2_program_intf **intf, GLuint index,
+                          GLsizei maxLength, GLsizei * length, GLint * size,
+                          GLenum * type, GLchar * name)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
-       slang_active_variable *u = &impl->_obj.prog.active_uniforms.table[index];
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
+   slang_active_variable *u = &impl->_obj.prog.active_uniforms.table[index];
 
-       get_active_variable (u, maxLength, length, size, type, name);
+   get_active_variable(u, maxLength, length, size, type, name);
 }
 
 static GLuint
-_program_GetActiveUniformMaxLength (struct gl2_program_intf **intf)
+_program_GetActiveUniformMaxLength(struct gl2_program_intf **intf)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
 
-       return get_active_variable_max_length (&impl->_obj.prog.active_uniforms);
+   return get_active_variable_max_length(&impl->_obj.prog.active_uniforms);
 }
 
 static GLuint
-_program_GetActiveUniformCount (struct gl2_program_intf **intf)
+_program_GetActiveUniformCount(struct gl2_program_intf **intf)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
 
-       return impl->_obj.prog.active_uniforms.count;
+   return impl->_obj.prog.active_uniforms.count;
 }
 
 static GLint
-_program_GetUniformLocation (struct gl2_program_intf **intf, const GLchar *name)
+_program_GetUniformLocation(struct gl2_program_intf **intf,
+                            const GLchar * name)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
-       slang_uniform_bindings *bind = &impl->_obj.prog.uniforms;
-       GLuint i;
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
+   slang_uniform_bindings *bind = &impl->_obj.prog.uniforms;
+   GLuint i;
 
-       for (i = 0; i < bind->count; i++)
-               if (_mesa_strcmp (bind->table[i].name, name) == 0)
-                       return i;
-       return -1;
+   for (i = 0; i < bind->count; i++)
+      if (_mesa_strcmp(bind->table[i].name, name) == 0)
+         return i;
+   return -1;
 }
 
 static GLboolean
-_program_WriteUniform (struct gl2_program_intf **intf, GLint loc, GLsizei count, const GLvoid *data,
-                       GLenum type)
-{
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
-       slang_uniform_bindings *uniforms = &impl->_obj.prog.uniforms;
-       slang_uniform_binding *uniform;
-       GLuint i;
-       GLboolean convert_float_to_bool = GL_FALSE;
-       GLboolean convert_int_to_bool = GL_FALSE;
-       GLboolean convert_int_to_float = GL_FALSE;
-       GLboolean types_match = GL_FALSE;
-
-       if (loc == -1)
-               return GL_TRUE;
-       if (loc >= uniforms->count)
-               return GL_FALSE;
-
-       uniform = &uniforms->table[loc];
-       /* TODO: check sizes */
-       if (slang_export_data_quant_struct (uniform->quant))
-               return GL_FALSE;
-
-       switch (slang_export_data_quant_type (uniform->quant))
-       {
-       case GL_BOOL_ARB:
-               types_match = (type == GL_FLOAT) || (type == GL_INT);
-               if (type == GL_FLOAT)
-                       convert_float_to_bool = GL_TRUE;
-               else
-                       convert_int_to_bool = GL_TRUE;
-               break;
-       case GL_BOOL_VEC2_ARB:
-               types_match = (type == GL_FLOAT_VEC2_ARB) || (type == GL_INT_VEC2_ARB);
-               if (type == GL_FLOAT_VEC2_ARB)
-                       convert_float_to_bool = GL_TRUE;
-               else
-                       convert_int_to_bool = GL_TRUE;
-               break;
-       case GL_BOOL_VEC3_ARB:
-               types_match = (type == GL_FLOAT_VEC3_ARB) || (type == GL_INT_VEC3_ARB);
-               if (type == GL_FLOAT_VEC3_ARB)
-                       convert_float_to_bool = GL_TRUE;
-               else
-                       convert_int_to_bool = GL_TRUE;
-               break;
-       case GL_BOOL_VEC4_ARB:
-               types_match = (type == GL_FLOAT_VEC4_ARB) || (type == GL_INT_VEC4_ARB);
-               if (type == GL_FLOAT_VEC4_ARB)
-                       convert_float_to_bool = GL_TRUE;
-               else
-                       convert_int_to_bool = GL_TRUE;
-               break;
-       case GL_SAMPLER_1D_ARB:
-       case GL_SAMPLER_2D_ARB:
-       case GL_SAMPLER_3D_ARB:
-       case GL_SAMPLER_CUBE_ARB:
-       case GL_SAMPLER_1D_SHADOW_ARB:
-       case GL_SAMPLER_2D_SHADOW_ARB:
-               types_match = (type == GL_INT);
-               break;
-       default:
-               types_match = (type == slang_export_data_quant_type (uniform->quant));
-               break;
-       }
-
-       if (!types_match)
-               return GL_FALSE;
-
-       switch (type)
-       {
-       case GL_INT:
-       case GL_INT_VEC2_ARB:
-       case GL_INT_VEC3_ARB:
-       case GL_INT_VEC4_ARB:
-               convert_int_to_float = GL_TRUE;
-               break;
-       }
-
-       if (convert_float_to_bool)
-       {
-               for (i = 0; i < SLANG_SHADER_MAX; i++)
-                       if (uniform->address[i] != ~0)
-                       {
-                               const GLfloat *src = (GLfloat *) (data);
-                               GLfloat *dst = (GLfloat *)
-                                       (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]);
-                               GLuint j;
-                               GLuint total = count * slang_export_data_quant_components (uniform->quant);
-
-                               for (j = 0; j < total; j++)
-                                       dst[j] = src[j] != 0.0f ? 1.0f : 0.0f;
-                       }
-       }
-       else if (convert_int_to_bool)
-       {
-               for (i = 0; i < SLANG_SHADER_MAX; i++)
-                       if (uniform->address[i] != ~0)
-                       {
-                               const GLuint *src = (GLuint *) (data);
-                               GLfloat *dst = (GLfloat *)
-                                       (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]);
-                               GLuint j;
-                               GLuint total = count * slang_export_data_quant_components (uniform->quant);
-
-                               for (j = 0; j < total; j++)
-                                       dst[j] = src[j] ? 1.0f : 0.0f;
-                       }
-       }
-       else if (convert_int_to_float)
-       {
-               for (i = 0; i < SLANG_SHADER_MAX; i++)
-                       if (uniform->address[i] != ~0)
-                       {
-                               const GLuint *src = (GLuint *) (data);
-                               GLfloat *dst = (GLfloat *)
-                                       (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]);
-                               GLuint j;
-                               GLuint total = count * slang_export_data_quant_components (uniform->quant);
-
-                               for (j = 0; j < total; j++)
-                                       dst[j] = (GLfloat) src[j];
-                       }
-       }
-       else
-       {
-               for (i = 0; i < SLANG_SHADER_MAX; i++)
-                       if (uniform->address[i] != ~0)
-                       {
-                               _mesa_memcpy (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4], data,
-                                       count * slang_export_data_quant_size (uniform->quant));
-                       }
-       }
-       return GL_TRUE;
+_program_WriteUniform(struct gl2_program_intf **intf, GLint loc,
+                      GLsizei count, const GLvoid * data, GLenum type)
+{
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
+   slang_uniform_bindings *uniforms = &impl->_obj.prog.uniforms;
+   slang_uniform_binding *uniform;
+   GLuint i;
+   GLboolean convert_float_to_bool = GL_FALSE;
+   GLboolean convert_int_to_bool = GL_FALSE;
+   GLboolean convert_int_to_float = GL_FALSE;
+   GLboolean types_match = GL_FALSE;
+
+   if (loc == -1)
+      return GL_TRUE;
+   if (loc >= uniforms->count)
+      return GL_FALSE;
+
+   uniform = &uniforms->table[loc];
+   /* TODO: check sizes */
+   if (slang_export_data_quant_struct(uniform->quant))
+      return GL_FALSE;
+
+   switch (slang_export_data_quant_type(uniform->quant)) {
+   case GL_BOOL_ARB:
+      types_match = (type == GL_FLOAT) || (type == GL_INT);
+      if (type == GL_FLOAT)
+         convert_float_to_bool = GL_TRUE;
+      else
+         convert_int_to_bool = GL_TRUE;
+      break;
+   case GL_BOOL_VEC2_ARB:
+      types_match = (type == GL_FLOAT_VEC2_ARB) || (type == GL_INT_VEC2_ARB);
+      if (type == GL_FLOAT_VEC2_ARB)
+         convert_float_to_bool = GL_TRUE;
+      else
+         convert_int_to_bool = GL_TRUE;
+      break;
+   case GL_BOOL_VEC3_ARB:
+      types_match = (type == GL_FLOAT_VEC3_ARB) || (type == GL_INT_VEC3_ARB);
+      if (type == GL_FLOAT_VEC3_ARB)
+         convert_float_to_bool = GL_TRUE;
+      else
+         convert_int_to_bool = GL_TRUE;
+      break;
+   case GL_BOOL_VEC4_ARB:
+      types_match = (type == GL_FLOAT_VEC4_ARB) || (type == GL_INT_VEC4_ARB);
+      if (type == GL_FLOAT_VEC4_ARB)
+         convert_float_to_bool = GL_TRUE;
+      else
+         convert_int_to_bool = GL_TRUE;
+      break;
+   case GL_SAMPLER_1D_ARB:
+   case GL_SAMPLER_2D_ARB:
+   case GL_SAMPLER_3D_ARB:
+   case GL_SAMPLER_CUBE_ARB:
+   case GL_SAMPLER_1D_SHADOW_ARB:
+   case GL_SAMPLER_2D_SHADOW_ARB:
+      types_match = (type == GL_INT);
+      break;
+   default:
+      types_match = (type == slang_export_data_quant_type(uniform->quant));
+      break;
+   }
+
+   if (!types_match)
+      return GL_FALSE;
+
+   switch (type) {
+   case GL_INT:
+   case GL_INT_VEC2_ARB:
+   case GL_INT_VEC3_ARB:
+   case GL_INT_VEC4_ARB:
+      convert_int_to_float = GL_TRUE;
+      break;
+   }
+
+   if (convert_float_to_bool) {
+      for (i = 0; i < SLANG_SHADER_MAX; i++)
+         if (uniform->address[i] != ~0) {
+            const GLfloat *src = (GLfloat *) (data);
+            GLfloat *dst = (GLfloat *)
+               (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]);
+            GLuint j;
+            GLuint total =
+               count * slang_export_data_quant_components(uniform->quant);
+
+            for (j = 0; j < total; j++)
+               dst[j] = src[j] != 0.0f ? 1.0f : 0.0f;
+         }
+   }
+   else if (convert_int_to_bool) {
+      for (i = 0; i < SLANG_SHADER_MAX; i++)
+         if (uniform->address[i] != ~0) {
+            const GLuint *src = (GLuint *) (data);
+            GLfloat *dst = (GLfloat *)
+               (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]);
+            GLuint j;
+            GLuint total =
+               count * slang_export_data_quant_components(uniform->quant);
+
+            for (j = 0; j < total; j++)
+               dst[j] = src[j] ? 1.0f : 0.0f;
+         }
+   }
+   else if (convert_int_to_float) {
+      for (i = 0; i < SLANG_SHADER_MAX; i++)
+         if (uniform->address[i] != ~0) {
+            const GLuint *src = (GLuint *) (data);
+            GLfloat *dst = (GLfloat *)
+               (&impl->_obj.prog.machines[i]->mem[uniform->address[i] / 4]);
+            GLuint j;
+            GLuint total =
+               count * slang_export_data_quant_components(uniform->quant);
+
+            for (j = 0; j < total; j++)
+               dst[j] = (GLfloat) src[j];
+         }
+   }
+   else {
+      for (i = 0; i < SLANG_SHADER_MAX; i++)
+         if (uniform->address[i] != ~0) {
+            _mesa_memcpy(&impl->_obj.prog.machines[i]->
+                         mem[uniform->address[i] / 4], data,
+                         count *
+                         slang_export_data_quant_size(uniform->quant));
+         }
+   }
+   return GL_TRUE;
 }
 
 static GLvoid
-_program_GetActiveAttrib (struct gl2_program_intf **intf, GLuint index, GLsizei maxLength,
-                          GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+_program_GetActiveAttrib(struct gl2_program_intf **intf, GLuint index,
+                         GLsizei maxLength, GLsizei * length, GLint * size,
+                         GLenum * type, GLchar * name)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
-       slang_active_variable *a = &impl->_obj.prog.active_attribs.table[index];
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
+   slang_active_variable *a = &impl->_obj.prog.active_attribs.table[index];
 
-       get_active_variable (a, maxLength, length, size, type, name);
+   get_active_variable(a, maxLength, length, size, type, name);
 }
 
 static GLuint
-_program_GetActiveAttribMaxLength (struct gl2_program_intf **intf)
+_program_GetActiveAttribMaxLength(struct gl2_program_intf **intf)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
 
-       return get_active_variable_max_length (&impl->_obj.prog.active_attribs);
+   return get_active_variable_max_length(&impl->_obj.prog.active_attribs);
 }
 
 static GLuint
-_program_GetActiveAttribCount (struct gl2_program_intf **intf)
+_program_GetActiveAttribCount(struct gl2_program_intf **intf)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
 
-       return impl->_obj.prog.active_attribs.count;
+   return impl->_obj.prog.active_attribs.count;
 }
 
 static GLint
-_program_GetAttribLocation (struct gl2_program_intf **intf, const GLchar *name)
+_program_GetAttribLocation(struct gl2_program_intf **intf,
+                           const GLchar * name)
 {
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
-       slang_attrib_bindings *attribs = &impl->_obj.prog.attribs;
-       GLuint i;
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
+   slang_attrib_bindings *attribs = &impl->_obj.prog.attribs;
+   GLuint i;
 
-       for (i = 0; i < attribs->binding_count; i++)
-               if (_mesa_strcmp (attribs->bindings[i].name, name) == 0)
-                       return attribs->bindings[i].first_slot_index;
-       return -1;
+   for (i = 0; i < attribs->binding_count; i++)
+      if (_mesa_strcmp(attribs->bindings[i].name, name) == 0)
+         return attribs->bindings[i].first_slot_index;
+   return -1;
 }
 
 static GLvoid
-_program_OverrideAttribBinding (struct gl2_program_intf **intf, GLuint index, const GLchar *name)
+_program_OverrideAttribBinding(struct gl2_program_intf **intf, GLuint index,
+                               const GLchar * name)
 {
-       GET_CURRENT_CONTEXT(ctx);
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
-       slang_program *pro = &impl->_obj.prog;
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
+   slang_program *pro = &impl->_obj.prog;
 
-       if (!_slang_attrib_overrides_add (&pro->attrib_overrides, index, name))
-               _mesa_error (ctx, GL_OUT_OF_MEMORY, "_program_OverrideAttribBinding");
+   if (!_slang_attrib_overrides_add(&pro->attrib_overrides, index, name))
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "_program_OverrideAttribBinding");
 }
 
 static GLvoid
-_program_WriteAttrib (struct gl2_program_intf **intf, GLuint index, const GLfloat *value)
+_program_WriteAttrib(struct gl2_program_intf **intf, GLuint index,
+                     const GLfloat * value)
 {
    struct gl2_program_impl *impl = (struct gl2_program_impl *) (intf);
    slang_program *pro = &impl->_obj.prog;
    slang_attrib_slot *slot = &pro->attribs.slots[index];
 
    /*
-    * Generic attributes can be allocated in a shader with scalar, vec or mat type.
-    * For scalar and vec types (specifically float, vec2 and vec3) this is simple - just
-    * ignore the extra components. For mat type this is more complicated - the vertex_shader
-    * spec requires to store every column of a matrix in a separate attrib slot.
-    * To prvent from overwriting data from neighbouring matrix columns, the "fill" information
-    * is kept to know how many components to copy.
+    * Generic attributes can be allocated in a shader with scalar, vec
+    * or mat type.  For scalar and vec types (specifically float, vec2
+    * and vec3) this is simple - just ignore the extra components. For
+    * mat type this is more complicated - the vertex_shader spec
+    * requires to store every column of a matrix in a separate attrib
+    * slot.  To prvent from overwriting data from neighbouring matrix
+    * columns, the "fill" information is kept to know how many
+    * components to copy.
     */
 
    if (slot->addr != ~0)
-      _mesa_memcpy (&pro->machines[SLANG_SHADER_VERTEX]->mem[slot->addr / 4]._float, value,
-                    slot->fill * sizeof (GLfloat));
+      _mesa_memcpy(&pro->machines[SLANG_SHADER_VERTEX]->mem[slot->addr / 4].
+                   _float, value, slot->fill * sizeof(GLfloat));
 }
 
 static GLvoid
-_program_UpdateVarying (struct gl2_program_intf **intf, GLuint index, GLfloat *value,
-                        GLboolean vert)
-{
-       struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
-       slang_program *pro = &impl->_obj.prog;
-       GLuint addr;
-
-       if (index >= pro->varyings.slot_count)
-               return;
-       if (vert)
-               addr = pro->varyings.slots[index].vert_addr / 4;
-       else
-               addr = pro->varyings.slots[index].frag_addr / 4;
-       if (addr != ~0)
-       {
-               if (vert)
-                       *value = pro->machines[SLANG_SHADER_VERTEX]->mem[addr]._float;
-               else
-                       pro->machines[SLANG_SHADER_FRAGMENT]->mem[addr]._float = *value;
-       }
+_program_UpdateVarying(struct gl2_program_intf **intf, GLuint index,
+                       GLfloat * value, GLboolean vert)
+{
+   struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+   slang_program *pro = &impl->_obj.prog;
+   GLuint addr;
+
+   if (index >= pro->varyings.slot_count)
+      return;
+   if (vert)
+      addr = pro->varyings.slots[index].vert_addr / 4;
+   else
+      addr = pro->varyings.slots[index].frag_addr / 4;
+   if (addr != ~0) {
+      if (vert)
+         *value = pro->machines[SLANG_SHADER_VERTEX]->mem[addr]._float;
+      else
+         pro->machines[SLANG_SHADER_FRAGMENT]->mem[addr]._float = *value;
+   }
 }
 
 static struct gl2_program_intf _program_vftbl = {
-       {
-               {
-                       {
-                               _unknown_AddRef,
-                               _unknown_Release,
-                               _program_QueryInterface
-                       },
-                       _generic_Delete,
-                       _program_GetType,
-                       _generic_GetName,
-                       _generic_GetDeleteStatus,
+   {
+      {
+         {
+            _unknown_AddRef,
+            _unknown_Release,
+            _program_QueryInterface
+         },
+         _generic_Delete,
+         _program_GetType,
+         _generic_GetName,
+         _generic_GetDeleteStatus,
          _generic_GetInfoLog,
          _generic_GetInfoLogLength
-               },
-               _program_Attach,
-               _container_Detach,
-               _container_GetAttachedCount,
-               _container_GetAttached
-       },
-       _program_GetLinkStatus,
-       _program_GetValidateStatus,
-       _program_Link,
-       _program_Validate,
-       _program_UpdateFixedUniforms,
-       _program_UpdateFixedAttrib,
-       _program_UpdateFixedVarying,
-       _program_GetTextureImageUsage,
-       _program_IsShaderPresent,
-       _program_GetActiveUniform,
-       _program_GetActiveUniformMaxLength,
-       _program_GetActiveUniformCount,
-       _program_GetUniformLocation,
-       _program_WriteUniform,
-       _program_GetActiveAttrib,
-       _program_GetActiveAttribMaxLength,
-       _program_GetActiveAttribCount,
-       _program_GetAttribLocation,
-       _program_OverrideAttribBinding,
+      },
+      _program_Attach,
+      _container_Detach,
+      _container_GetAttachedCount,
+      _container_GetAttached
+   },
+   _program_GetLinkStatus,
+   _program_GetValidateStatus,
+   _program_Link,
+   _program_Validate,
+   _program_UpdateFixedUniforms,
+   _program_UpdateFixedAttrib,
+   _program_UpdateFixedVarying,
+   _program_GetTextureImageUsage,
+   _program_IsShaderPresent,
+   _program_GetActiveUniform,
+   _program_GetActiveUniformMaxLength,
+   _program_GetActiveUniformCount,
+   _program_GetUniformLocation,
+   _program_WriteUniform,
+   _program_GetActiveAttrib,
+   _program_GetActiveAttribMaxLength,
+   _program_GetActiveAttribCount,
+   _program_GetAttribLocation,
+   _program_OverrideAttribBinding,
    _program_WriteAttrib,
-       _program_UpdateVarying  
+   _program_UpdateVarying
 };
 
 static void
-_program_constructor (struct gl2_program_impl *impl)
+_program_constructor(struct gl2_program_impl *impl)
 {
-       _container_constructor ((struct gl2_container_impl *) impl);
-       impl->_vftbl = &_program_vftbl;
-       impl->_obj._container._generic._unknown._destructor = _program_destructor;
-       impl->_obj.link_status = GL_FALSE;
-       impl->_obj.validate_status = GL_FALSE;
+   _container_constructor((struct gl2_container_impl *) impl);
+   impl->_vftbl = &_program_vftbl;
+   impl->_obj._container._generic._unknown._destructor = _program_destructor;
+   impl->_obj.link_status = GL_FALSE;
+   impl->_obj.validate_status = GL_FALSE;
 #if USE_3DLABS_FRONTEND
-       impl->_obj.linker = ShConstructLinker (EShExVertexFragment, 0);
-       impl->_obj.uniforms = ShConstructUniformMap ();
+   impl->_obj.linker = ShConstructLinker(EShExVertexFragment, 0);
+   impl->_obj.uniforms = ShConstructUniformMap();
 #endif
-       _slang_program_ctr (&impl->_obj.prog);
+   _slang_program_ctr(&impl->_obj.prog);
 }
 
 struct gl2_fragment_shader_obj
 {
-       struct gl2_shader_obj _shader;
+   struct gl2_shader_obj _shader;
 };
 
 struct gl2_fragment_shader_impl
 {
-       struct gl2_fragment_shader_intf *_vftbl;
-       struct gl2_fragment_shader_obj _obj;
+   struct gl2_fragment_shader_intf *_vftbl;
+   struct gl2_fragment_shader_obj _obj;
 };
 
 static void
-_fragment_shader_destructor (struct gl2_unknown_intf **intf)
+_fragment_shader_destructor(struct gl2_unknown_intf **intf)
 {
-       struct gl2_fragment_shader_impl *impl = (struct gl2_fragment_shader_impl *) intf;
+   struct gl2_fragment_shader_impl *impl =
+      (struct gl2_fragment_shader_impl *) intf;
 
-       (void) impl;
-       /* TODO free fragment shader data */
+   (void) impl;
+   /* TODO free fragment shader data */
 
-       _shader_destructor (intf);
+   _shader_destructor(intf);
 }
 
 static struct gl2_unknown_intf **
-_fragment_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
+_fragment_shader_QueryInterface(struct gl2_unknown_intf **intf,
+                                enum gl2_uiid uiid)
 {
-       if (uiid == UIID_FRAGMENT_SHADER)
-       {
-               (**intf).AddRef (intf);
-               return intf;
-       }
-       return _shader_QueryInterface (intf, uiid);
+   if (uiid == UIID_FRAGMENT_SHADER) {
+      (**intf).AddRef(intf);
+      return intf;
+   }
+   return _shader_QueryInterface(intf, uiid);
 }
 
 static GLenum
-_fragment_shader_GetSubType (struct gl2_shader_intf **intf)
+_fragment_shader_GetSubType(struct gl2_shader_intf **intf)
 {
-       return GL_FRAGMENT_SHADER_ARB;
+   return GL_FRAGMENT_SHADER_ARB;
 }
 
 static struct gl2_fragment_shader_intf _fragment_shader_vftbl = {
-       {
-               {
-                       {
-                               _unknown_AddRef,
-                               _unknown_Release,
-                               _fragment_shader_QueryInterface
-                       },
-                       _generic_Delete,
-                       _shader_GetType,
-                       _generic_GetName,
-                       _generic_GetDeleteStatus,
+   {
+      {
+         {
+            _unknown_AddRef,
+            _unknown_Release,
+            _fragment_shader_QueryInterface
+         },
+         _generic_Delete,
+         _shader_GetType,
+         _generic_GetName,
+         _generic_GetDeleteStatus,
          _shader_GetInfoLog,
          _shader_GetInfoLogLength
-               },
-               _fragment_shader_GetSubType,
-               _shader_GetCompileStatus,
-               _shader_SetSource,
-               _shader_GetSource,
-               _shader_Compile
-       }
+      },
+      _fragment_shader_GetSubType,
+      _shader_GetCompileStatus,
+      _shader_SetSource,
+      _shader_GetSource,
+      _shader_Compile
+   }
 };
 
 static void
-_fragment_shader_constructor (struct gl2_fragment_shader_impl *impl)
+_fragment_shader_constructor(struct gl2_fragment_shader_impl *impl)
 {
-       _shader_constructor ((struct gl2_shader_impl *) impl);
-       impl->_vftbl = &_fragment_shader_vftbl;
-       impl->_obj._shader._generic._unknown._destructor = _fragment_shader_destructor;
+   _shader_constructor((struct gl2_shader_impl *) impl);
+   impl->_vftbl = &_fragment_shader_vftbl;
+   impl->_obj._shader._generic._unknown._destructor =
+      _fragment_shader_destructor;
 #if USE_3DLABS_FRONTEND
-       impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangFragment, 0);
+   impl->_obj._shader._3dlabs_shhandle._obj.handle =
+      ShConstructCompiler(EShLangFragment, 0);
 #endif
 }
 
 struct gl2_vertex_shader_obj
 {
-       struct gl2_shader_obj _shader;
+   struct gl2_shader_obj _shader;
 };
 
 struct gl2_vertex_shader_impl
 {
-       struct gl2_vertex_shader_intf *_vftbl;
-       struct gl2_vertex_shader_obj _obj;
+   struct gl2_vertex_shader_intf *_vftbl;
+   struct gl2_vertex_shader_obj _obj;
 };
 
 static void
-_vertex_shader_destructor (struct gl2_unknown_intf **intf)
+_vertex_shader_destructor(struct gl2_unknown_intf **intf)
 {
-       struct gl2_vertex_shader_impl *impl = (struct gl2_vertex_shader_impl *) intf;
+   struct gl2_vertex_shader_impl *impl =
+      (struct gl2_vertex_shader_impl *) intf;
 
-       (void) impl;
-       /* TODO free vertex shader data */
+   (void) impl;
+   /* TODO free vertex shader data */
 
-       _shader_destructor (intf);
+   _shader_destructor(intf);
 }
 
 static struct gl2_unknown_intf **
-_vertex_shader_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
+_vertex_shader_QueryInterface(struct gl2_unknown_intf **intf,
+                              enum gl2_uiid uiid)
 {
-       if (uiid == UIID_VERTEX_SHADER)
-       {
-               (**intf).AddRef (intf);
-               return intf;
-       }
-       return _shader_QueryInterface (intf, uiid);
+   if (uiid == UIID_VERTEX_SHADER) {
+      (**intf).AddRef(intf);
+      return intf;
+   }
+   return _shader_QueryInterface(intf, uiid);
 }
 
 static GLenum
-_vertex_shader_GetSubType (struct gl2_shader_intf **intf)
+_vertex_shader_GetSubType(struct gl2_shader_intf **intf)
 {
-       return GL_VERTEX_SHADER_ARB;
+   return GL_VERTEX_SHADER_ARB;
 }
 
 static struct gl2_vertex_shader_intf _vertex_shader_vftbl = {
-       {
-               {
-                       {
-                               _unknown_AddRef,
-                               _unknown_Release,
-                               _vertex_shader_QueryInterface
-                       },
-                       _generic_Delete,
-                       _shader_GetType,
-                       _generic_GetName,
-                       _generic_GetDeleteStatus,
+   {
+      {
+         {
+            _unknown_AddRef,
+            _unknown_Release,
+            _vertex_shader_QueryInterface
+         },
+         _generic_Delete,
+         _shader_GetType,
+         _generic_GetName,
+         _generic_GetDeleteStatus,
          _shader_GetInfoLog,
          _shader_GetInfoLogLength
-               },
-               _vertex_shader_GetSubType,
-               _shader_GetCompileStatus,
-               _shader_SetSource,
-               _shader_GetSource,
-               _shader_Compile
-       }
+      },
+      _vertex_shader_GetSubType,
+      _shader_GetCompileStatus,
+      _shader_SetSource,
+      _shader_GetSource,
+      _shader_Compile
+   }
 };
 
 static void
-_vertex_shader_constructor (struct gl2_vertex_shader_impl *impl)
+_vertex_shader_constructor(struct gl2_vertex_shader_impl *impl)
 {
-       _shader_constructor ((struct gl2_shader_impl *) impl);
-       impl->_vftbl = &_vertex_shader_vftbl;
-       impl->_obj._shader._generic._unknown._destructor = _vertex_shader_destructor;
+   _shader_constructor((struct gl2_shader_impl *) impl);
+   impl->_vftbl = &_vertex_shader_vftbl;
+   impl->_obj._shader._generic._unknown._destructor =
+      _vertex_shader_destructor;
 #if USE_3DLABS_FRONTEND
-       impl->_obj._shader._3dlabs_shhandle._obj.handle = ShConstructCompiler (EShLangVertex, 0);
+   impl->_obj._shader._3dlabs_shhandle._obj.handle =
+      ShConstructCompiler(EShLangVertex, 0);
 #endif
 }
 
@@ -1802,34 +1835,35 @@ struct gl2_debug_impl
 };
 
 static GLvoid
-_debug_destructor (struct gl2_unknown_intf **intf)
+_debug_destructor(struct gl2_unknown_intf **intf)
 {
    struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
 
    (void) (impl);
    /* TODO */
 
-   _generic_destructor (intf);
+   _generic_destructor(intf);
 }
 
 static struct gl2_unknown_intf **
-_debug_QueryInterface (struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
+_debug_QueryInterface(struct gl2_unknown_intf **intf, enum gl2_uiid uiid)
 {
    if (uiid == UIID_DEBUG) {
-      (**intf).AddRef (intf);
+      (**intf).AddRef(intf);
       return intf;
    }
-   return _generic_QueryInterface (intf, uiid);
+   return _generic_QueryInterface(intf, uiid);
 }
 
 static GLenum
-_debug_GetType (struct gl2_generic_intf **intf)
+_debug_GetType(struct gl2_generic_intf **intf)
 {
-   return /*GL_DEBUG_OBJECT_MESA*/0;
+   return /*GL_DEBUG_OBJECT_MESA */ 0;
 }
 
 static GLvoid
-_debug_ClearDebugLog (struct gl2_debug_intf **intf, GLenum logType, GLenum shaderType)
+_debug_ClearDebugLog(struct gl2_debug_intf **intf, GLenum logType,
+                     GLenum shaderType)
 {
    struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
 
@@ -1838,8 +1872,9 @@ _debug_ClearDebugLog (struct gl2_debug_intf **intf, GLenum logType, GLenum shade
 }
 
 static GLvoid
-_debug_GetDebugLog (struct gl2_debug_intf **intf, GLenum logType, GLenum shaderType,
-                    GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
+_debug_GetDebugLog(struct gl2_debug_intf **intf, GLenum logType,
+                   GLenum shaderType, GLsizei maxLength, GLsizei * length,
+                   GLcharARB * infoLog)
 {
    struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
 
@@ -1848,7 +1883,8 @@ _debug_GetDebugLog (struct gl2_debug_intf **intf, GLenum logType, GLenum shaderT
 }
 
 static GLsizei
-_debug_GetDebugLogLength (struct gl2_debug_intf **intf, GLenum logType, GLenum shaderType)
+_debug_GetDebugLogLength(struct gl2_debug_intf **intf, GLenum logType,
+                         GLenum shaderType)
 {
    struct gl2_debug_impl *impl = (struct gl2_debug_impl *) (intf);
 
@@ -1878,70 +1914,68 @@ static struct gl2_debug_intf _debug_vftbl = {
 };
 
 static GLvoid
-_debug_constructor (struct gl2_debug_impl *impl)
+_debug_constructor(struct gl2_debug_impl *impl)
 {
-   _generic_constructor ((struct gl2_generic_impl *) (impl));
+   _generic_constructor((struct gl2_generic_impl *) (impl));
    impl->_vftbl = &_debug_vftbl;
    impl->_obj._generic._unknown._destructor = _debug_destructor;
 }
 
 GLhandleARB
-_mesa_3dlabs_create_shader_object (GLenum shaderType)
-{
-       switch (shaderType)
-       {
-       case GL_FRAGMENT_SHADER_ARB:
-               {
-                       struct gl2_fragment_shader_impl *x = (struct gl2_fragment_shader_impl *)
-                               _mesa_malloc (sizeof (struct gl2_fragment_shader_impl));
-
-                       if (x != NULL)
-                       {
-                               _fragment_shader_constructor (x);
-                               return x->_obj._shader._generic.name;
-                       }
-               }
-               break;
-       case GL_VERTEX_SHADER_ARB:
-               {
-                       struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *)
-                               _mesa_malloc (sizeof (struct gl2_vertex_shader_impl));
-
-                       if (x != NULL)
-                       {
-                               _vertex_shader_constructor (x);
-                               return x->_obj._shader._generic.name;
-                       }
-               }
-               break;
-       }
-
-       return 0;
+_mesa_3dlabs_create_shader_object(GLenum shaderType)
+{
+   switch (shaderType) {
+   case GL_FRAGMENT_SHADER_ARB:
+      {
+         struct gl2_fragment_shader_impl *x =
+            (struct gl2_fragment_shader_impl *)
+            _mesa_malloc(sizeof(struct gl2_fragment_shader_impl));
+
+         if (x != NULL) {
+            _fragment_shader_constructor(x);
+            return x->_obj._shader._generic.name;
+         }
+      }
+      break;
+   case GL_VERTEX_SHADER_ARB:
+      {
+         struct gl2_vertex_shader_impl *x = (struct gl2_vertex_shader_impl *)
+            _mesa_malloc(sizeof(struct gl2_vertex_shader_impl));
+
+         if (x != NULL) {
+            _vertex_shader_constructor(x);
+            return x->_obj._shader._generic.name;
+         }
+      }
+      break;
+   }
+
+   return 0;
 }
 
 GLhandleARB
-_mesa_3dlabs_create_program_object (void)
+_mesa_3dlabs_create_program_object(void)
 {
-       struct gl2_program_impl *x = (struct gl2_program_impl *) 
-               _mesa_malloc (sizeof (struct gl2_program_impl));
+   struct gl2_program_impl *x = (struct gl2_program_impl *)
+      _mesa_malloc(sizeof(struct gl2_program_impl));
 
-       if (x != NULL)
-       {
-               _program_constructor (x);
-               return x->_obj._container._generic.name;
-       }
+   if (x != NULL) {
+      _program_constructor(x);
+      return x->_obj._container._generic.name;
+   }
 
-       return 0;
+   return 0;
 }
 
 GLhandleARB
-_mesa_3dlabs_create_debug_object (GLvoid)
+_mesa_3dlabs_create_debug_object(GLvoid)
 {
    struct gl2_debug_impl *obj;
 
-   obj = (struct gl2_debug_impl *) (_mesa_malloc (sizeof (struct gl2_debug_impl)));
+   obj =
+      (struct gl2_debug_impl *) (_mesa_malloc(sizeof(struct gl2_debug_impl)));
    if (obj != NULL) {
-      _debug_constructor (obj);
+      _debug_constructor(obj);
       return obj->_obj._generic.name;
    }
    return 0;
@@ -1950,47 +1984,52 @@ _mesa_3dlabs_create_debug_object (GLvoid)
 #include "slang_assemble.h"
 #include "slang_execute.h"
 
-int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val)
+int
+_slang_fetch_discard(struct gl2_program_intf **pro, GLboolean * val)
 {
-       struct gl2_program_impl *impl;
+   struct gl2_program_impl *impl;
 
-       impl = (struct gl2_program_impl *) pro;
-       *val = impl->_obj.prog.machines[SLANG_SHADER_FRAGMENT]->kill ? GL_TRUE : GL_FALSE;
-       return 1;
+   impl = (struct gl2_program_impl *) pro;
+   *val =
+      impl->_obj.prog.machines[SLANG_SHADER_FRAGMENT]->
+      kill ? GL_TRUE : GL_FALSE;
+   return 1;
 }
 
-static GLvoid exec_shader (struct gl2_program_intf **pro, GLuint i)
+static GLvoid
+exec_shader(struct gl2_program_intf **pro, GLuint i)
 {
-       struct gl2_program_impl *impl;
-       slang_program *p;
+   struct gl2_program_impl *impl;
+   slang_program *p;
 
-       impl = (struct gl2_program_impl *) pro;
-       p = &impl->_obj.prog;
+   impl = (struct gl2_program_impl *) pro;
+   p = &impl->_obj.prog;
 
-       slang_machine_init (p->machines[i]);
-       p->machines[i]->ip = p->code[i][SLANG_COMMON_CODE_MAIN];
+   slang_machine_init(p->machines[i]);
+   p->machines[i]->ip = p->code[i][SLANG_COMMON_CODE_MAIN];
 
-       _slang_execute2 (p->assemblies[i], p->machines[i]);
+   _slang_execute2(p->assemblies[i], p->machines[i]);
 }
 
-GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro)
+GLvoid
+_slang_exec_fragment_shader(struct gl2_program_intf **pro)
 {
-       exec_shader (pro, SLANG_SHADER_FRAGMENT);
+   exec_shader(pro, SLANG_SHADER_FRAGMENT);
 }
 
-GLvoid _slang_exec_vertex_shader (struct gl2_program_intf **pro)
+GLvoid
+_slang_exec_vertex_shader(struct gl2_program_intf **pro)
 {
-       exec_shader (pro, SLANG_SHADER_VERTEX);
+   exec_shader(pro, SLANG_SHADER_VERTEX);
 }
 
 #endif
 
 void
-_mesa_init_shaderobjects_3dlabs (GLcontext *ctx)
+_mesa_init_shaderobjects_3dlabs(GLcontext * ctx)
 {
 #if USE_3DLABS_FRONTEND
-       _glslang_3dlabs_InitProcess ();
-       _glslang_3dlabs_ShInitialize ();
+   _glslang_3dlabs_InitProcess();
+   _glslang_3dlabs_ShInitialize();
 #endif
 }
-