-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_context.h,v 1.6 2002/12/16 16:18:58 dawes Exp $ */
/**************************************************************************
Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
VA Linux Systems Inc., Fremont, California.
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
All Rights Reserved.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
* Keith Whitwell <keith@tungstengraphics.com>
+ * Kevin E. Martin <martin@valinux.com>
+ * Nicolai Haehnle <prefect_@gmx.net>
*/
#ifndef __RADEON_CONTEXT_H__
/* This union is used to avoid warnings/miscompilation
with float to uint32_t casts due to strict-aliasing */
-typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
+typedef union {
+ GLfloat f;
+ uint32_t ui32;
+} float_ui32_type;
#include "radeon_lock.h"
#include "radeon_screen.h"
#include "math/m_vector.h"
-/* Flags for software fallback cases */
-/* See correponding strings in radeon_swtcl.c */
+#define TEX_0 0x1
+#define TEX_1 0x2
+#define TEX_2 0x4
+#define TEX_ALL 0x7
+
+/* Rasterizing fallbacks */
+/* See correponding strings in r200_swtcl.c */
#define RADEON_FALLBACK_TEXTURE 0x0001
#define RADEON_FALLBACK_DRAW_BUFFER 0x0002
#define RADEON_FALLBACK_STENCIL 0x0004
#include "tnl_dd/t_dd_vertex.h"
#undef TAG
-typedef void (*radeon_tri_func)( radeonContextPtr,
+typedef void (*radeon_tri_func) (radeonContextPtr,
radeonVertex *,
- radeonVertex *,
- radeonVertex * );
-
-typedef void (*radeon_line_func)( radeonContextPtr,
- radeonVertex *,
- radeonVertex * );
+ radeonVertex *, radeonVertex *);
-typedef void (*radeon_point_func)( radeonContextPtr,
- radeonVertex * );
+typedef void (*radeon_line_func) (radeonContextPtr,
+ radeonVertex *, radeonVertex *);
+typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *);
struct radeon_colorbuffer_state {
- GLuint clear;
- int roundEnable;
+ GLuint clear;
+ int roundEnable;
};
-
struct radeon_depthbuffer_state {
- GLuint clear;
- GLfloat scale;
+ GLuint clear;
+ GLfloat scale;
};
struct radeon_scissor_state {
- drm_clip_rect_t rect;
- GLboolean enabled;
+ drm_clip_rect_t rect;
+ GLboolean enabled;
- GLuint numClipRects; /* Cliprects active */
- GLuint numAllocedClipRects; /* Cliprects available */
- drm_clip_rect_t *pClipRects;
+ GLuint numClipRects; /* Cliprects active */
+ GLuint numAllocedClipRects; /* Cliprects available */
+ drm_clip_rect_t *pClipRects;
};
struct radeon_stencilbuffer_state {
- GLboolean hwBuffer;
- GLuint clear; /* rb3d_stencilrefmask value */
+ GLboolean hwBuffer;
+ GLuint clear; /* rb3d_stencilrefmask value */
};
struct radeon_stipple_state {
- GLuint mask[32];
+ GLuint mask[32];
};
/* used for both tcl_vtx and vc_frmt tex bits (they are identical) */
#define RADEON_Q_BIT(unit) \
(unit == 0 ? RADEON_CP_VC_FRMT_Q0 : (RADEON_CP_VC_FRMT_Q1 >> 2) << (2 * unit))
-#define TEX_0 0x1
-#define TEX_1 0x2
-#define TEX_2 0x4
-#define TEX_ALL 0x7
-
typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
/* Texture object in locally shared texture space.
*/
struct radeon_tex_obj {
- driTextureObject base;
+ driTextureObject base;
- GLuint bufAddr; /* Offset to start of locally
- shared texture block */
+ GLuint bufAddr; /* Offset to start of locally
+ shared texture block */
- GLuint dirty_state; /* Flags (1 per texunit) for
- whether or not this texobj
- has dirty hardware state
- (pp_*) that needs to be
- brought into the
- texunit. */
+ GLuint dirty_state; /* Flags (1 per texunit) for
+ whether or not this texobj
+ has dirty hardware state
+ (pp_*) that needs to be
+ brought into the
+ texunit. */
- drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
- /* Six, for the cube faces */
+ drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
+ /* Six, for the cube faces */
- GLuint pp_txfilter; /* hardware register values */
- GLuint pp_txformat;
- GLuint pp_txoffset; /* Image location in texmem.
- All cube faces follow. */
- GLuint pp_txsize; /* npot only */
- GLuint pp_txpitch; /* npot only */
- GLuint pp_border_color;
- GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
+ GLuint pp_txfilter; /* hardware register values */
+ GLuint pp_txformat;
+ GLuint pp_txoffset; /* Image location in texmem.
+ All cube faces follow. */
+ GLuint pp_txsize; /* npot only */
+ GLuint pp_txpitch; /* npot only */
+ GLuint pp_border_color;
+ GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
- GLboolean border_fallback;
+ GLboolean border_fallback;
- GLuint tile_bits; /* hw texture tile bits used on this texture */
+ GLuint tile_bits; /* hw texture tile bits used on this texture */
};
-
struct radeon_texture_env_state {
- radeonTexObjPtr texobj;
- GLenum format;
- GLenum envMode;
+ radeonTexObjPtr texobj;
+ GLenum format;
+ GLenum envMode;
};
struct radeon_texture_state {
- struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS];
+ struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS];
};
-
struct radeon_state_atom {
- struct radeon_state_atom *next, *prev;
- const char *name; /* for debug */
- int cmd_size; /* size in bytes */
- GLuint is_tcl;
- int *cmd; /* one or more cmd's */
- int *lastcmd; /* one or more cmd's */
- GLboolean dirty; /* dirty-mark in emit_state_list */
- GLboolean (*check)( GLcontext * ); /* is this state active? */
+ struct radeon_state_atom *next, *prev;
+ const char *name; /* for debug */
+ int cmd_size; /* size in bytes */
+ GLuint is_tcl;
+ int *cmd; /* one or more cmd's */
+ int *lastcmd; /* one or more cmd's */
+ GLboolean dirty; /* dirty-mark in emit_state_list */
+ GLboolean(*check) (GLcontext *); /* is this state active? */
};
-
-
/* Trying to keep these relatively short as the variables are becoming
* extravagently long. Drop the driver name prefix off the front of
* everything - I think we know which driver we're in by now, and keep the
#define TEX_PP_BORDER_COLOR 8
#define TEX_STATE_SIZE 9
-#define TXR_CMD_0 0 /* rectangle textures */
-#define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */
-#define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */
+#define TXR_CMD_0 0 /* rectangle textures */
+#define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */
+#define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */
#define TXR_STATE_SIZE 3
#define CUBE_CMD_0 0
#define TCL_PER_LIGHT_CTL_3 11
#define TCL_STATE_SIZE 12
-#define MTL_CMD_0 0
-#define MTL_EMMISSIVE_RED 1
-#define MTL_EMMISSIVE_GREEN 2
-#define MTL_EMMISSIVE_BLUE 3
-#define MTL_EMMISSIVE_ALPHA 4
+#define MTL_CMD_0 0
+#define MTL_EMMISSIVE_RED 1
+#define MTL_EMMISSIVE_GREEN 2
+#define MTL_EMMISSIVE_BLUE 3
+#define MTL_EMMISSIVE_ALPHA 4
#define MTL_AMBIENT_RED 5
#define MTL_AMBIENT_GREEN 6
#define MTL_AMBIENT_BLUE 7
#define LIT_SPOT_EXPONENT 27
#define LIT_SPOT_CUTOFF 28
#define LIT_SPECULAR_THRESH 29
-#define LIT_RANGE_CUTOFF 30 /* ? */
+#define LIT_RANGE_CUTOFF 30 /* ? */
#define LIT_ATTEN_CONST_INV 31
#define LIT_STATE_SIZE 32
#define SHN_SHININESS 1
#define SHN_STATE_SIZE 2
-
-
-
-
struct radeon_hw_state {
- /* Head of the linked list of state atoms. */
- struct radeon_state_atom atomlist;
-
- /* Hardware state, stored as cmdbuf commands:
- * -- Need to doublebuffer for
- * - eliding noop statechange loops? (except line stipple count)
- */
- struct radeon_state_atom ctx;
- struct radeon_state_atom set;
- struct radeon_state_atom lin;
- struct radeon_state_atom msk;
- struct radeon_state_atom vpt;
- struct radeon_state_atom tcl;
- struct radeon_state_atom msc;
- struct radeon_state_atom tex[3];
- struct radeon_state_atom cube[3];
- struct radeon_state_atom zbs;
- struct radeon_state_atom mtl;
- struct radeon_state_atom mat[6];
- struct radeon_state_atom lit[8]; /* includes vec, scl commands */
- struct radeon_state_atom ucp[6];
- struct radeon_state_atom eye; /* eye pos */
- struct radeon_state_atom grd; /* guard band clipping */
- struct radeon_state_atom fog;
- struct radeon_state_atom glt;
- struct radeon_state_atom txr[3]; /* for NPOT */
-
- int max_state_size; /* Number of bytes necessary for a full state emit. */
- GLboolean is_dirty, all_dirty;
+ /* Head of the linked list of state atoms. */
+ struct radeon_state_atom atomlist;
+
+ /* Hardware state, stored as cmdbuf commands:
+ * -- Need to doublebuffer for
+ * - eliding noop statechange loops? (except line stipple count)
+ */
+ struct radeon_state_atom ctx;
+ struct radeon_state_atom set;
+ struct radeon_state_atom lin;
+ struct radeon_state_atom msk;
+ struct radeon_state_atom vpt;
+ struct radeon_state_atom tcl;
+ struct radeon_state_atom msc;
+ struct radeon_state_atom tex[3];
+ struct radeon_state_atom cube[3];
+ struct radeon_state_atom zbs;
+ struct radeon_state_atom mtl;
+ struct radeon_state_atom mat[6];
+ struct radeon_state_atom lit[8]; /* includes vec, scl commands */
+ struct radeon_state_atom ucp[6];
+ struct radeon_state_atom eye; /* eye pos */
+ struct radeon_state_atom grd; /* guard band clipping */
+ struct radeon_state_atom fog;
+ struct radeon_state_atom glt;
+ struct radeon_state_atom txr[3]; /* for NPOT */
+
+ int max_state_size; /* Number of bytes necessary for a full state emit. */
+ GLboolean is_dirty, all_dirty;
};
struct radeon_state {
- /* Derived state for internal purposes:
- */
- struct radeon_colorbuffer_state color;
- struct radeon_depthbuffer_state depth;
- struct radeon_scissor_state scissor;
- struct radeon_stencilbuffer_state stencil;
- struct radeon_stipple_state stipple;
- struct radeon_texture_state texture;
+ /* Derived state for internal purposes:
+ */
+ struct radeon_colorbuffer_state color;
+ struct radeon_depthbuffer_state depth;
+ struct radeon_scissor_state scissor;
+ struct radeon_stencilbuffer_state stencil;
+ struct radeon_stipple_state stipple;
+ struct radeon_texture_state texture;
};
-
/* Need refcounting on dma buffers:
*/
struct radeon_dma_buffer {
- int refcount; /* the number of retained regions in buf */
- drmBufPtr buf;
+ int refcount; /* the number of retained regions in buf */
+ drmBufPtr buf;
};
#define GET_START(rvb) (rmesa->radeonScreen->gart_buffer_offset + \
/* A retained region, eg vertices for indexed vertices.
*/
struct radeon_dma_region {
- struct radeon_dma_buffer *buf;
- char *address; /* == buf->address */
- int start, end, ptr; /* offsets from start of buf */
- int aos_start;
- int aos_stride;
- int aos_size;
+ struct radeon_dma_buffer *buf;
+ char *address; /* == buf->address */
+ int start, end, ptr; /* offsets from start of buf */
+ int aos_start;
+ int aos_stride;
+ int aos_size;
};
-
struct radeon_dma {
- /* Active dma region. Allocations for vertices and retained
- * regions come from here. Also used for emitting random vertices,
- * these may be flushed by calling flush_current();
- */
- struct radeon_dma_region current;
-
- void (*flush)( radeonContextPtr );
+ /* Active dma region. Allocations for vertices and retained
+ * regions come from here. Also used for emitting random vertices,
+ * these may be flushed by calling flush_current();
+ */
+ struct radeon_dma_region current;
- char *buf0_address; /* start of buf[0], for index calcs */
- GLuint nr_released_bufs; /* flush after so many buffers released */
+ void (*flush) (radeonContextPtr);
+
+ char *buf0_address; /* start of buf[0], for index calcs */
+ GLuint nr_released_bufs; /* flush after so many buffers released */
};
struct radeon_dri_mirror {
- __DRIcontextPrivate *context; /* DRI context */
- __DRIscreenPrivate *screen; /* DRI screen */
+ __DRIcontextPrivate *context; /* DRI context */
+ __DRIscreenPrivate *screen; /* DRI screen */
/**
* DRI drawable bound to this context for drawing.
*/
- __DRIdrawablePrivate *drawable;
+ __DRIdrawablePrivate *drawable;
/**
* DRI drawable bound to this context for reading.
*/
- __DRIdrawablePrivate *readable;
+ __DRIdrawablePrivate *readable;
- drm_context_t hwContext;
- drm_hw_lock_t *hwLock;
- int fd;
- int drmMinor;
+ drm_context_t hwContext;
+ drm_hw_lock_t *hwLock;
+ int fd;
+ int drmMinor;
};
-
-#define RADEON_CMD_BUF_SZ (8*1024)
+#define RADEON_CMD_BUF_SZ (8*1024)
struct radeon_store {
- GLuint statenr;
- GLuint primnr;
- char cmd_buf[RADEON_CMD_BUF_SZ];
- int cmd_used;
- int elts_start;
+ GLuint statenr;
+ GLuint primnr;
+ char cmd_buf[RADEON_CMD_BUF_SZ];
+ int cmd_used;
+ int elts_start;
};
-
/* radeon_tcl.c
*/
struct radeon_tcl_info {
- GLuint vertex_format;
- GLuint hw_primitive;
-
- /* Temporary for cases where incoming vertex data is incompatible
- * with maos code.
- */
- GLvector4f ObjClean;
-
- struct radeon_dma_region *aos_components[8];
- GLuint nr_aos_components;
-
- GLuint *Elts;
-
- struct radeon_dma_region indexed_verts;
- struct radeon_dma_region obj;
- struct radeon_dma_region rgba;
- struct radeon_dma_region spec;
- struct radeon_dma_region fog;
- struct radeon_dma_region tex[RADEON_MAX_TEXTURE_UNITS];
- struct radeon_dma_region norm;
+ GLuint vertex_format;
+ GLuint hw_primitive;
+
+ /* Temporary for cases where incoming vertex data is incompatible
+ * with maos code.
+ */
+ GLvector4f ObjClean;
+
+ struct radeon_dma_region *aos_components[8];
+ GLuint nr_aos_components;
+
+ GLuint *Elts;
+
+ struct radeon_dma_region indexed_verts;
+ struct radeon_dma_region obj;
+ struct radeon_dma_region rgba;
+ struct radeon_dma_region spec;
+ struct radeon_dma_region fog;
+ struct radeon_dma_region tex[RADEON_MAX_TEXTURE_UNITS];
+ struct radeon_dma_region norm;
};
-
/* radeon_swtcl.c
*/
struct radeon_swtcl_info {
- GLuint RenderIndex;
- GLuint vertex_size;
- GLuint vertex_format;
+ GLuint RenderIndex;
+ GLuint vertex_size;
+ GLuint vertex_format;
- struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
- GLuint vertex_attr_count;
+ struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
+ GLuint vertex_attr_count;
- GLubyte *verts;
+ GLubyte *verts;
- /* Fallback rasterization functions
- */
- radeon_point_func draw_point;
- radeon_line_func draw_line;
- radeon_tri_func draw_tri;
+ /* Fallback rasterization functions
+ */
+ radeon_point_func draw_point;
+ radeon_line_func draw_line;
+ radeon_tri_func draw_tri;
- GLuint hw_primitive;
- GLenum render_primitive;
- GLuint numverts;
+ GLuint hw_primitive;
+ GLenum render_primitive;
+ GLuint numverts;
/**
* Offset of the 4UB color data within a hardware (swtcl) vertex.
*/
- GLuint coloroffset;
+ GLuint coloroffset;
/**
* Offset of the 3UB specular color data within a hardware (swtcl) vertex.
*/
- GLuint specoffset;
+ GLuint specoffset;
- GLboolean needproj;
+ GLboolean needproj;
- struct radeon_dma_region indexed_verts;
+ struct radeon_dma_region indexed_verts;
};
-
struct radeon_ioctl {
- GLuint vertex_offset;
- GLuint vertex_size;
+ GLuint vertex_offset;
+ GLuint vertex_size;
};
-
-
#define RADEON_MAX_PRIMS 64
-
-
struct radeon_prim {
- GLuint start;
- GLuint end;
- GLuint prim;
+ GLuint start;
+ GLuint end;
+ GLuint prim;
};
/* A maximum total of 20 elements per vertex: 3 floats for position, 3
*/
#define RADEON_MAX_VERTEX_SIZE 20
-
struct radeon_context {
- GLcontext *glCtx; /* Mesa context */
-
- /* Driver and hardware state management
- */
- struct radeon_hw_state hw;
- struct radeon_state state;
-
- /* Texture object bookkeeping
- */
- unsigned nr_heaps;
- driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ];
- driTextureObject swapped;
- int texture_depth;
- float initialMaxAnisotropy;
-
- /* Rasterization and vertex state:
- */
- GLuint TclFallback;
- GLuint Fallback;
- GLuint NewGLState;
- DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
-
- /* Vertex buffers
- */
- struct radeon_ioctl ioctl;
- struct radeon_dma dma;
- struct radeon_store store;
- /* A full state emit as of the first state emit in the main store, in case
- * the context is lost.
- */
- struct radeon_store backup_store;
-
- /* Page flipping
- */
- GLuint doPageFlip;
-
- /* Busy waiting
- */
- GLuint do_usleeps;
- GLuint do_irqs;
- GLuint irqsEmitted;
- drm_radeon_irq_wait_t iw;
-
- /* Drawable, cliprect and scissor information
- */
- GLuint numClipRects; /* Cliprects for the draw buffer */
- drm_clip_rect_t *pClipRects;
- unsigned int lastStamp;
- GLboolean lost_context;
- GLboolean save_on_next_emit;
- radeonScreenPtr radeonScreen; /* Screen private DRI data */
- drm_radeon_sarea_t *sarea; /* Private SAREA data */
-
- /* TCL stuff
- */
- GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS];
- GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS];
- GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS];
- GLuint TexGenEnabled;
- GLuint NeedTexMatrix;
- GLuint TexMatColSwap;
- GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS];
- GLuint last_ReallyEnabled;
-
- /* VBI
- */
- GLuint vbl_seq;
- GLuint vblank_flags;
-
- int64_t swap_ust;
- int64_t swap_missed_ust;
-
- GLuint swap_count;
- GLuint swap_missed_count;
-
-
- /* radeon_tcl.c
- */
- struct radeon_tcl_info tcl;
-
- /* radeon_swtcl.c
- */
- struct radeon_swtcl_info swtcl;
-
- /* Mirrors of some DRI state
- */
- struct radeon_dri_mirror dri;
-
- /* Configuration cache
- */
- driOptionCache optionCache;
-
- GLboolean using_hyperz;
- GLboolean texmicrotile;
-
- /* Performance counters
- */
- GLuint boxes; /* Draw performance boxes */
- GLuint hardwareWentIdle;
- GLuint c_clears;
- GLuint c_drawWaits;
- GLuint c_textureSwaps;
- GLuint c_textureBytes;
- GLuint c_vertexBuffers;
+ GLcontext *glCtx; /* Mesa context */
+
+ /* Driver and hardware state management
+ */
+ struct radeon_hw_state hw;
+ struct radeon_state state;
+
+ /* Texture object bookkeeping
+ */
+ unsigned nr_heaps;
+ driTexHeap *texture_heaps[RADEON_NR_TEX_HEAPS];
+ driTextureObject swapped;
+ int texture_depth;
+ float initialMaxAnisotropy;
+
+ /* Rasterization and vertex state:
+ */
+ GLuint TclFallback;
+ GLuint Fallback;
+ GLuint NewGLState;
+ DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
+
+ /* Vertex buffers
+ */
+ struct radeon_ioctl ioctl;
+ struct radeon_dma dma;
+ struct radeon_store store;
+ /* A full state emit as of the first state emit in the main store, in case
+ * the context is lost.
+ */
+ struct radeon_store backup_store;
+
+ /* Page flipping
+ */
+ GLuint doPageFlip;
+
+ /* Busy waiting
+ */
+ GLuint do_usleeps;
+ GLuint do_irqs;
+ GLuint irqsEmitted;
+ drm_radeon_irq_wait_t iw;
+
+ /* Drawable, cliprect and scissor information
+ */
+ GLuint numClipRects; /* Cliprects for the draw buffer */
+ drm_clip_rect_t *pClipRects;
+ unsigned int lastStamp;
+ GLboolean lost_context;
+ GLboolean save_on_next_emit;
+ radeonScreenPtr radeonScreen; /* Screen private DRI data */
+ drm_radeon_sarea_t *sarea; /* Private SAREA data */
+
+ /* TCL stuff
+ */
+ GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS];
+ GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS];
+ GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS];
+ GLuint TexGenEnabled;
+ GLuint NeedTexMatrix;
+ GLuint TexMatColSwap;
+ GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS];
+ GLuint last_ReallyEnabled;
+
+ /* VBI
+ */
+ GLuint vbl_seq;
+ GLuint vblank_flags;
+
+ int64_t swap_ust;
+ int64_t swap_missed_ust;
+
+ GLuint swap_count;
+ GLuint swap_missed_count;
+
+ /* radeon_tcl.c
+ */
+ struct radeon_tcl_info tcl;
+
+ /* radeon_swtcl.c
+ */
+ struct radeon_swtcl_info swtcl;
+
+ /* Mirrors of some DRI state
+ */
+ struct radeon_dri_mirror dri;
+
+ /* Configuration cache
+ */
+ driOptionCache optionCache;
+
+ GLboolean using_hyperz;
+ GLboolean texmicrotile;
+
+ /* Performance counters
+ */
+ GLuint boxes; /* Draw performance boxes */
+ GLuint hardwareWentIdle;
+ GLuint c_clears;
+ GLuint c_drawWaits;
+ GLuint c_textureSwaps;
+ GLuint c_textureBytes;
+ GLuint c_vertexBuffers;
};
#define RADEON_CONTEXT(ctx) ((radeonContextPtr)(ctx->DriverCtx))
-
-static __inline GLuint radeonPackColor( GLuint cpp,
- GLubyte r, GLubyte g,
- GLubyte b, GLubyte a )
+static __inline GLuint radeonPackColor(GLuint cpp,
+ GLubyte r, GLubyte g,
+ GLubyte b, GLubyte a)
{
- switch ( cpp ) {
- case 2:
- return PACK_COLOR_565( r, g, b );
- case 4:
- return PACK_COLOR_8888( a, r, g, b );
- default:
- return 0;
- }
+ switch (cpp) {
+ case 2:
+ return PACK_COLOR_565(r, g, b);
+ case 4:
+ return PACK_COLOR_8888(a, r, g, b);
+ default:
+ return 0;
+ }
}
#define RADEON_OLD_PACKETS 1
-
-extern void radeonDestroyContext( __DRIcontextPrivate *driContextPriv );
-extern GLboolean radeonCreateContext(const __GLcontextModes *glVisual,
- __DRIcontextPrivate *driContextPriv,
+extern void radeonDestroyContext(__DRIcontextPrivate * driContextPriv);
+extern GLboolean radeonCreateContext(const __GLcontextModes * glVisual,
+ __DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate);
-extern void radeonSwapBuffers( __DRIdrawablePrivate *dPriv );
+extern void radeonSwapBuffers(__DRIdrawablePrivate * dPriv);
extern void radeonCopySubBuffer(__DRIdrawablePrivate * dPriv,
int x, int y, int w, int h);
-extern GLboolean radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
- __DRIdrawablePrivate *driDrawPriv,
- __DRIdrawablePrivate *driReadPriv );
-extern GLboolean radeonUnbindContext( __DRIcontextPrivate *driContextPriv );
+extern GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ __DRIdrawablePrivate * driReadPriv);
+extern GLboolean radeonUnbindContext(__DRIcontextPrivate * driContextPriv);
/* ================================================================
* Debugging:
#define RADEON_DEBUG 0
#endif
-#define DEBUG_TEXTURE 0x001
-#define DEBUG_STATE 0x002
-#define DEBUG_IOCTL 0x004
-#define DEBUG_PRIMS 0x008
-#define DEBUG_VERTS 0x010
-#define DEBUG_FALLBACKS 0x020
-#define DEBUG_VFMT 0x040
-#define DEBUG_CODEGEN 0x080
-#define DEBUG_VERBOSE 0x100
-#define DEBUG_DRI 0x200
-#define DEBUG_DMA 0x400
-#define DEBUG_SANITY 0x800
-#define DEBUG_SYNC 0x1000
-
-#endif /* __RADEON_CONTEXT_H__ */
+#define DEBUG_TEXTURE 0x0001
+#define DEBUG_STATE 0x0002
+#define DEBUG_IOCTL 0x0004
+#define DEBUG_PRIMS 0x0008
+#define DEBUG_VERTS 0x0010
+#define DEBUG_FALLBACKS 0x0020
+#define DEBUG_VFMT 0x0040
+#define DEBUG_CODEGEN 0x0080
+#define DEBUG_VERBOSE 0x0100
+#define DEBUG_DRI 0x0200
+#define DEBUG_DMA 0x0400
+#define DEBUG_SANITY 0x0800
+#define DEBUG_SYNC 0x1000
+
+#endif /* __RADEON_CONTEXT_H__ */